Hideki Posted March 28, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 62 Reputation: 1 Joined: 10/06/12 Last Seen: August 27, 2014 Share Posted March 28, 2013 Hi! Who can help me? I need to ask this NPC battleground medals. 250 Bravery, 250 Valor and 100 Heroism Badges I do not want the option of zeny please. thanks enchant armor al 100%.txt Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted March 28, 2013 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted March 28, 2013 I don't know your 'Heroism badge' Item ID, so you have to edit the code a little and it's done guild_vs3,68,65,4 script Enchant Armor 73,{ if (Zeny > 10) { mes "[Apprentice Craftsman]"; mes "Atravez de los años estudie como encantar las weas."; next; mes "[Apprentice Craftsman]"; mes "Enchanting is an awesome skill that infuses a mysterious status power into the armor's hidden socket."; next; mes "[Apprentice Craftsman]"; mes "However, you have to keep in mind that if there are two armors of the same kind in your possession, the Enchantment will be applied in the order they are placed in your inventory."; next; mes "[Apprentice Craftsman]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Armor^000000 you want enchanted to be safe.."; next; mes "[Apprentice Craftsman]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; next; switch(select("Non Slotted Armor.:Slotted Armor.:High Grade Armor.:Maybe next time.")) { case 1: switch(select("Mantle:Coat:Chain Mail:Full Plate:Silk Robe:Saint's Robe:Holy Robe:Wooden Mail:Tights:Silver Robe:Mage Coat:Thief Clothes:Legion Plate Armor:Lucius's Fierce Armor of Volcano:Saphien's Armor of Ocean:Aebeccee's Raging Typhoon Armor:Claytos Cracking Earth Armor:Ninja Suit:Chameleon Armor:Glorious Suit:Glorious Popularized Suit:Glorious Mass-Production Suit")) { case 1: callsub S_EnchantArmor,2307,6; case 2: callsub S_EnchantArmor,2309,6; case 3: callsub S_EnchantArmor,2314,6; case 4: callsub S_EnchantArmor,2316,6; case 5: callsub S_EnchantArmor,2321,6; case 6: callsub S_EnchantArmor,2325,6; case 7: callsub S_EnchantArmor,2327,6; case 8: callsub S_EnchantArmor,2328,6; case 9: callsub S_EnchantArmor,2330,6; case 10: callsub S_EnchantArmor,2332,6; case 11: callsub S_EnchantArmor,2334,6; case 12: callsub S_EnchantArmor,2335,6; case 13: callsub S_EnchantArmor,2341,6; case 14: callsub S_EnchantArmor,2344,6; case 15: callsub S_EnchantArmor,2346,6; case 16: callsub S_EnchantArmor,2348,6; case 17: callsub S_EnchantArmor,2350,6; case 18: callsub S_EnchantArmor,2337,6; case 19: callsub S_EnchantArmor,2386,6; case 20: callsub S_EnchantArmor,2394,6; case 21: callsub S_EnchantArmor,2395,6; case 22: callsub S_EnchantArmor,2396,6; } case 2: switch(select("Mink Coat:Lord's Clothes:Glittering Jacket:Formal Suit:Mantle(1):Coat(1):Chain Mail(1):Full Plate(1):Silk Robe(1):Scapulare(1):Saint's Robe(1):Tights(1):Silver Robe(1):Thief Clothes(1):Legion Plate Armor(1):Lucius's Fierce Armor of Volcano(1):Saphien's Armor of Ocean(1):Aebeccee's Raging Typhoon Armor(1):Claytos Cracking Earth Armor(1)")) { case 1: callsub S_EnchantArmor,2311,6; case 2: callsub S_EnchantArmor,2318,6; case 3: callsub S_EnchantArmor,2319,6; case 4: callsub S_EnchantArmor,2320,6; case 5: callsub S_EnchantArmor,2308,6; case 6: callsub S_EnchantArmor,2310,6; case 7: callsub S_EnchantArmor,2315,6; case 8: callsub S_EnchantArmor,2317,6; case 9: callsub S_EnchantArmor,2322,6; case 10: callsub S_EnchantArmor,2324,6; case 11: callsub S_EnchantArmor,2326,6; case 12: callsub S_EnchantArmor,2331,6; case 13: callsub S_EnchantArmor,2333,6; case 14: callsub S_EnchantArmor,2336,6; case 15: callsub S_EnchantArmor,2342,6; case 16: callsub S_EnchantArmor,2345,6; case 17: callsub S_EnchantArmor,2347,6; case 18: callsub S_EnchantArmor,2349,6; case 19: callsub S_EnchantArmor,2351,6; } case 3: switch(select("Meteo Plate Armor:Orlean's Gown:Life Link:Diablos Robe:Diablos Armor:Assaulter Plate:Elite Engineer Armor:Assassin Robe:Warlock's Battle Robe:Medic's Robe:Elite Archer Suit:Elite Shooter Sit:Sprint Mail:Kandura:Armor of Naga:Improved Tights")) { case 1: callsub S_EnchantArmor,2364,6; case 2: callsub S_EnchantArmor,2365,6; case 3: callsub S_EnchantArmor,2391,6; case 4: callsub S_EnchantArmor,2374,6; case 5: callsub S_EnchantArmor,2375,6; case 6: callsub S_EnchantArmor,2376,6; case 7: callsub S_EnchantArmor,2377,6; case 8: callsub S_EnchantArmor,2378,6; case 9: callsub S_EnchantArmor,2379,6; case 10: callsub S_EnchantArmor,2380,6; case 11: callsub S_EnchantArmor,2381,6; case 12: callsub S_EnchantArmor,2382,6; case 13: callsub S_EnchantArmor,2387,6; case 14: callsub S_EnchantArmor,2388,6; case 15: callsub S_EnchantArmor,2389,6; case 16: callsub S_EnchantArmor,2390,6; } case 4: mes "[Apprentice Craftsman]"; mes "Please come back when you have any interest in enchanting your armor."; close; } } else { mes "[Apprentice Craftsman]"; mes "I am in charge of Enchanting Armors. Simply put, I've been studying ways to power-up armor."; next; mes "[Apprentice Craftsman]"; mes "If by any chance, you would want to enchant your armor, bring me 400,000 zeny and the armor you want to enchant and you are all set to go."; close; } S_EnchantArmor: set .@itemid,getarg(0);//este numero toma el item set .@failrate,getarg(1);//este numero max en el random del enchant +3 a poner if ((countitem(.@itemid) > 0) && (countitem(.@itemid) < 2)) { mes "[Apprentice Craftsman]"; mes "Socket enchant wil cost you 250 Bravery, 250 Valor and 100 Heroism Badges. And there will be a random option enchanted. Of course, there is a chance of breaking your armor."; next; mes "[Apprentice Craftsman]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Armor"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; switch(select("Hmm... Let me think it over.:Go ahead.")) { case 1: mes "[Apprentice Craftsman]"; mes "Well, I can't blame you. Safety first, Ey?"; mes "Now you have a nice day."; close; case 2: mes "[Apprentice Craftsman]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect2 EF_MAPPILLAR; if (countitem(7828) < 250) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough Bravery badges."; close; } if (countitem(7829) < 250) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough Valor badges."; close; } if (countitem(<yourheroismbadgeid>) < 100) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough Heroism badges."; close; } progressbar "ffff00",0; set .@enc_ran,rand(1,.@failrate); delitem .@itemid,1; delitem 7828,250; delitem 7829,250; delitem <yourheroismbadgeid>,100; if (.@enc_ran == 1) {//ID's enchants +3 Str,Agi,Vit,Int,Dex y Luk respectivamente set .@addpart,4702; } else if (.@enc_ran == 2) { set .@addpart,4712; } else if (.@enc_ran == 3) { set .@addpart,4722; } else if (.@enc_ran == 4) { set .@addpart,4732; } else if (.@enc_ran == 5) { set .@addpart,4742; } else if (.@enc_ran == 6) { set .@addpart,4752; } // else if ((.@enc_ran > 6) && (.@enc_ran < 9)) {// estos siguientes 7 son los +2 // set .@addpart,4701; // } // else if ((.@enc_ran > 8) && (.@enc_ran < 11)) { // set .@addpart,4711; // } // else if ((.@enc_ran > 10) && (.@enc_ran < 13)) { // set .@addpart,4721; // } // else if ((.@enc_ran > 12) && (.@enc_ran < 15)) { // set .@addpart,4731; // } // else if ((.@enc_ran > 14) && (.@enc_ran < 17)) { // set .@addpart,4741; // } // else if ((.@enc_ran > 16) && (.@enc_ran < 19)) { // set .@addpart,4751; // } // else if ((.@enc_ran > 18) && (.@enc_ran < 22)) {// y estos ultimos 7 son los +1 // set .@addpart,4700; // } // else if ((.@enc_ran > 21) && (.@enc_ran < 25)) { // set .@addpart,4710; // } // else if ((.@enc_ran > 24) && (.@enc_ran < 28)) { // set .@addpart,4720; // } // else if ((.@enc_ran > 27) && (.@enc_ran < 31)) { // set .@addpart,4730; // } // else if ((.@enc_ran > 30) && (.@enc_ran < 34)) { // set .@addpart,4740; // } // else if ((.@enc_ran > 33) && (.@enc_ran < 37)) { // set .@addpart,4750; // } // else {// esto de aqui abajo se desactiva si no quieres que se rompan. // specialeffect2 EF_PHARMACY_FAIL; // mes "[Apprentice Craftsman]"; // mes "Well that's too bad."; // mes "The requested equipment has failed to enchant."; // close; } getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; } } else { mes "[Apprentice Craftsman]"; mes "Hmm? There's nothing to be enchanted!"; mes "Please come back with just ONE equipment to be enchanted."; close; } 1 Quote Link to comment Share on other sites More sharing options...
Hideki Posted March 28, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 62 Reputation: 1 Joined: 10/06/12 Last Seen: August 27, 2014 Author Share Posted March 28, 2013 thanks <3 Sorry to bother you, but I get this error on the console: S [Error]: Missing 2 right curlys at file 'npc/custom/echantbg.txt', line '269'. Quote Link to comment Share on other sites More sharing options...
Capuche Posted March 28, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted March 28, 2013 guild_vs3,68,65,4 script Enchant Armor 73,{ if (Zeny > 10) { mes "[Apprentice Craftsman]"; mes "Atravez de los años estudie como encantar las weas."; next; mes "[Apprentice Craftsman]"; mes "Enchanting is an awesome skill that infuses a mysterious status power into the armor's hidden socket."; next; mes "[Apprentice Craftsman]"; mes "However, you have to keep in mind that if there are two armors of the same kind in your possession, the Enchantment will be applied in the order they are placed in your inventory."; next; mes "[Apprentice Craftsman]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Armor^000000 you want enchanted to be safe.."; next; mes "[Apprentice Craftsman]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; next; switch(select("Non Slotted Armor.:Slotted Armor.:High Grade Armor.:Maybe next time.")) { case 1: switch(select("Mantle:Coat:Chain Mail:Full Plate:Silk Robe:Saint's Robe:Holy Robe:Wooden Mail:Tights:Silver Robe:Mage Coat:Thief Clothes:Legion Plate Armor:Lucius's Fierce Armor of Volcano:Saphien's Armor of Ocean:Aebeccee's Raging Typhoon Armor:Claytos Cracking Earth Armor:Ninja Suit:Chameleon Armor:Glorious Suit:Glorious Popularized Suit:Glorious Mass-Production Suit")) { case 1: callsub S_EnchantArmor,2307,6; case 2: callsub S_EnchantArmor,2309,6; case 3: callsub S_EnchantArmor,2314,6; case 4: callsub S_EnchantArmor,2316,6; case 5: callsub S_EnchantArmor,2321,6; case 6: callsub S_EnchantArmor,2325,6; case 7: callsub S_EnchantArmor,2327,6; case 8: callsub S_EnchantArmor,2328,6; case 9: callsub S_EnchantArmor,2330,6; case 10: callsub S_EnchantArmor,2332,6; case 11: callsub S_EnchantArmor,2334,6; case 12: callsub S_EnchantArmor,2335,6; case 13: callsub S_EnchantArmor,2341,6; case 14: callsub S_EnchantArmor,2344,6; case 15: callsub S_EnchantArmor,2346,6; case 16: callsub S_EnchantArmor,2348,6; case 17: callsub S_EnchantArmor,2350,6; case 18: callsub S_EnchantArmor,2337,6; case 19: callsub S_EnchantArmor,2386,6; case 20: callsub S_EnchantArmor,2394,6; case 21: callsub S_EnchantArmor,2395,6; case 22: callsub S_EnchantArmor,2396,6; } case 2: switch(select("Mink Coat:Lord's Clothes:Glittering Jacket:Formal Suit:Mantle(1):Coat(1):Chain Mail(1):Full Plate(1):Silk Robe(1):Scapulare(1):Saint's Robe(1):Tights(1):Silver Robe(1):Thief Clothes(1):Legion Plate Armor(1):Lucius's Fierce Armor of Volcano(1):Saphien's Armor of Ocean(1):Aebeccee's Raging Typhoon Armor(1):Claytos Cracking Earth Armor(1)")) { case 1: callsub S_EnchantArmor,2311,6; case 2: callsub S_EnchantArmor,2318,6; case 3: callsub S_EnchantArmor,2319,6; case 4: callsub S_EnchantArmor,2320,6; case 5: callsub S_EnchantArmor,2308,6; case 6: callsub S_EnchantArmor,2310,6; case 7: callsub S_EnchantArmor,2315,6; case 8: callsub S_EnchantArmor,2317,6; case 9: callsub S_EnchantArmor,2322,6; case 10: callsub S_EnchantArmor,2324,6; case 11: callsub S_EnchantArmor,2326,6; case 12: callsub S_EnchantArmor,2331,6; case 13: callsub S_EnchantArmor,2333,6; case 14: callsub S_EnchantArmor,2336,6; case 15: callsub S_EnchantArmor,2342,6; case 16: callsub S_EnchantArmor,2345,6; case 17: callsub S_EnchantArmor,2347,6; case 18: callsub S_EnchantArmor,2349,6; case 19: callsub S_EnchantArmor,2351,6; } case 3: switch(select("Meteo Plate Armor:Orlean's Gown:Life Link:Diablos Robe:Diablos Armor:Assaulter Plate:Elite Engineer Armor:Assassin Robe:Warlock's Battle Robe:Medic's Robe:Elite Archer Suit:Elite Shooter Sit:Sprint Mail:Kandura:Armor of Naga:Improved Tights")) { case 1: callsub S_EnchantArmor,2364,6; case 2: callsub S_EnchantArmor,2365,6; case 3: callsub S_EnchantArmor,2391,6; case 4: callsub S_EnchantArmor,2374,6; case 5: callsub S_EnchantArmor,2375,6; case 6: callsub S_EnchantArmor,2376,6; case 7: callsub S_EnchantArmor,2377,6; case 8: callsub S_EnchantArmor,2378,6; case 9: callsub S_EnchantArmor,2379,6; case 10: callsub S_EnchantArmor,2380,6; case 11: callsub S_EnchantArmor,2381,6; case 12: callsub S_EnchantArmor,2382,6; case 13: callsub S_EnchantArmor,2387,6; case 14: callsub S_EnchantArmor,2388,6; case 15: callsub S_EnchantArmor,2389,6; case 16: callsub S_EnchantArmor,2390,6; } case 4: mes "[Apprentice Craftsman]"; mes "Please come back when you have any interest in enchanting your armor."; close; } } else { mes "[Apprentice Craftsman]"; mes "I am in charge of Enchanting Armors. Simply put, I've been studying ways to power-up armor."; next; mes "[Apprentice Craftsman]"; mes "If by any chance, you would want to enchant your armor, bring me 400,000 zeny and the armor you want to enchant and you are all set to go."; close; } S_EnchantArmor: set .@itemid,getarg(0);//este numero toma el item set .@failrate,getarg(1);//este numero max en el random del enchant +3 a poner if ((countitem(.@itemid) > 0) && (countitem(.@itemid) < 2)) { mes "[Apprentice Craftsman]"; mes "Socket enchant wil cost you 250 Bravery, 250 Valor and 100 Heroism Badges. And there will be a random option enchanted. Of course, there is a chance of breaking your armor."; next; mes "[Apprentice Craftsman]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Armor"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; switch(select("Hmm... Let me think it over.:Go ahead.")) { case 1: mes "[Apprentice Craftsman]"; mes "Well, I can't blame you. Safety first, Ey?"; mes "Now you have a nice day."; close; case 2: mes "[Apprentice Craftsman]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect2 EF_MAPPILLAR; if (countitem(7828) < 250) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough Bravery badges."; close; } if (countitem(7829) < 250) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough Valor badges."; close; } if (countitem(<yourheroismbadgeid>) < 100) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough Heroism badges."; close; } progressbar "ffff00",0; set .@enc_ran,rand(1,.@failrate); delitem .@itemid,1; delitem 7828,250; delitem 7829,250; delitem <yourheroismbadgeid>,100; if (.@enc_ran == 1) {//ID's enchants +3 Str,Agi,Vit,Int,Dex y Luk respectivamente set .@addpart,4702; } else if (.@enc_ran == 2) { set .@addpart,4712; } else if (.@enc_ran == 3) { set .@addpart,4722; } else if (.@enc_ran == 4) { set .@addpart,4732; } else if (.@enc_ran == 5) { set .@addpart,4742; } else if (.@enc_ran == 6) { set .@addpart,4752; } // else if ((.@enc_ran > 6) && (.@enc_ran < 9)) {// estos siguientes 7 son los +2 // set .@addpart,4701; // } // else if ((.@enc_ran > 8) && (.@enc_ran < 11)) { // set .@addpart,4711; // } // else if ((.@enc_ran > 10) && (.@enc_ran < 13)) { // set .@addpart,4721; // } // else if ((.@enc_ran > 12) && (.@enc_ran < 15)) { // set .@addpart,4731; // } // else if ((.@enc_ran > 14) && (.@enc_ran < 17)) { // set .@addpart,4741; // } // else if ((.@enc_ran > 16) && (.@enc_ran < 19)) { // set .@addpart,4751; // } // else if ((.@enc_ran > 18) && (.@enc_ran < 22)) {// y estos ultimos 7 son los +1 // set .@addpart,4700; // } // else if ((.@enc_ran > 21) && (.@enc_ran < 25)) { // set .@addpart,4710; // } // else if ((.@enc_ran > 24) && (.@enc_ran < 28)) { // set .@addpart,4720; // } // else if ((.@enc_ran > 27) && (.@enc_ran < 31)) { // set .@addpart,4730; // } // else if ((.@enc_ran > 30) && (.@enc_ran < 34)) { // set .@addpart,4740; // } // else if ((.@enc_ran > 33) && (.@enc_ran < 37)) { // set .@addpart,4750; // } // else {// esto de aqui abajo se desactiva si no quieres que se rompan. // specialeffect2 EF_PHARMACY_FAIL; // mes "[Apprentice Craftsman]"; // mes "Well that's too bad."; // mes "The requested equipment has failed to enchant."; // close; } getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; } else { mes "[Apprentice Craftsman]"; mes "Hmm? There's nothing to be enchanted!"; mes "Please come back with just ONE equipment to be enchanted."; close; } } It was an error in your original script You must change <yourheroismbadgeid> with your 'Heroism badge' Item ID like nanakiwurtz said Quote Link to comment Share on other sites More sharing options...
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Hideki
Hi!
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