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Mob database increase useless?


sietse11

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Hey,

 

I want a mobID above 4000 for custom mobs.

On a site  I found I noticed mob id's could become 3000+

the site (http://nn.nachtwolke.com)

SO to be  on the save side Im wanting to increase my custom mob id's

 

Heres the problem,

 

I increased my max_mob_DB to 12000

Now when I log in all mobs appear as porings or novice females.

Looks like its kinda random, because in new1-1 I have 3 spots a custom mob spawns. all with the same ID

But they spawn as porings and novice.

 

Below 3000 all ids work.

4000-4999 avoided

5000 combination of porings and novice

8000 novice

10000 novice

11000 not recognized-- probably cause of player clones(max_mob_db set at 14999)

 

My Question

Is there any value above 4999 that can be used for mob id's?

I am looking for a safe amount of 1000 id's

 

and do homs use the same id database?

cause then i need to avoid 6000-6999 aswell


 

I think the problem has soething to do with player clones.

I believe the formula is max_mob_db - 999 = player clone id's

But I think this is broken somewhere and instead creates player clone id'd for everything above 5000?!

Edited by sietse11
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bump!

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Did you recompile after making that change?

 

And did you edit your LUA files for mobs?

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