hexor9 Posted March 22, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Share Posted March 22, 2013 i just want to have this followingPlayer 1 = P1Player 2 = P21. p1 kill p2 and p1 show a emoticons 2. p1 kill p2 and p2 show a emoticons 3. killed player will warp automatic in save point only in pvp room. Quote Link to comment Share on other sites More sharing options...
Emistry Posted March 22, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted March 22, 2013 OnPCDieEvent: if( getmapflag( strcharinfo(3),mf_pvp ){ emotion e_heh; sleep2 1000; warp "savepoint",0,0; } end; OnPCKillEvent: emotion e_gg; end; change the emotion at your own ~ kinda lazy to find which number represent ur emotion.. refer emotion , trunk/db/const.txt Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 22, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 22, 2013 can you complete the code emistry again bump Quote Link to comment Share on other sites More sharing options...
Question
hexor9
i just want to have this following

Player 1 = P1
Player 2 = P2
1. p1 kill p2 and p1 show a emoticons
2. p1 kill p2 and p2 show a emoticons
3. killed player will warp automatic in save point only in pvp room.
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.