hexor9 Posted March 22, 2013 Posted March 22, 2013 i just want to have this followingPlayer 1 = P1Player 2 = P21. p1 kill p2 and p1 show a emoticons 2. p1 kill p2 and p2 show a emoticons 3. killed player will warp automatic in save point only in pvp room. Quote
Emistry Posted March 22, 2013 Posted March 22, 2013 OnPCDieEvent: if( getmapflag( strcharinfo(3),mf_pvp ){ emotion e_heh; sleep2 1000; warp "savepoint",0,0; } end; OnPCKillEvent: emotion e_gg; end; change the emotion at your own ~ kinda lazy to find which number represent ur emotion.. refer emotion , trunk/db/const.txt Quote
hexor9 Posted March 22, 2013 Author Posted March 22, 2013 can you complete the code emistry again bump Quote
Question
hexor9
i just want to have this following

Player 1 = P1
Player 2 = P2
1. p1 kill p2 and p1 show a emoticons
2. p1 kill p2 and p2 show a emoticons
3. killed player will warp automatic in save point only in pvp room.
2 answers to this question
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