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about item scripts


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Posted

Hello here are my questions...

 

1. How do you code an item so that it'll change color (ex. yellow) when a card or cards are put in it?

2. I know items that can be worn by all jobs have 0xFFFFFFFF code for Job:

 

ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }

 

how do you calculate if I say the item is only for Knight & Assassin only and what to put on the Job part? THX

7 answers to this question

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Posted

doc/item_db.txt



Job: Equippable jobs. Uses the following bitmask table:

	(S.) Novice    (2^00): 0x00000001
	Swordman       (2^01): 0x00000002
	Magician       (2^02): 0x00000004
	Archer         (2^03): 0x00000008
	Acolyte        (2^04): 0x00000010
	Merchant       (2^05): 0x00000020
	Thief          (2^06): 0x00000040
	Knight         (2^07): 0x00000080
	Priest         (2^08): 0x00000100
	Wizard         (2^09): 0x00000200
	Blacksmith     (2^10): 0x00000400
	Hunter         (2^11): 0x00000800
	Assassin       (2^12): 0x00001000
	Unused         (2^13): 0x00002000
	Crusader       (2^14): 0x00004000
	Monk           (2^15): 0x00008000
	Sage           (2^16): 0x00010000
	Rogue          (2^17): 0x00020000
	Alchemist      (2^18): 0x00040000
	Bard/Dancer    (2^19): 0x00080000
	Unused         (2^20): 0x00100000
	Taekwon        (2^21): 0x00200000
	Star Gladiator (2^22): 0x00400000
	Soul Linker    (2^23): 0x00800000
	Gunslinger     (2^24): 0x01000000
	Ninja          (2^25): 0x02000000
	Gangsi         (2^26): 0x04000000
	Death Knight   (2^27): 0x08000000
	Dark Collector (2^28): 0x10000000
	Kagerou/Oboro  (2^29): 0x20000000

 

mix the codes to get the result you need :3

Posted (edited)

not really, what i do is:

 

Acolyte : 0x00000010

Priest : 0x00000100

 

so priest + acolyte = 0x00000110

 

ok that was a bad example but i hope you got the idea =P

Edited by Saisho
Posted

how about the colored names of custom weapons/eqs with cards on it? how do i make those?

make sure the items dont have slot number in the clientside file.. ( not item_db.txt )

or use getitem2 on an item that have no slot..or more than that it's indicated in the clientside file

then go in game..insert as many card as you want into the items... LOL

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