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double strafe to triple strafe


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Posted

Very simple.

 

Go to your skill_db, find:

46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,		AC_DOUBLE,Double Strafe

 

And change it accordingly to what you read through this:

//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description
// 01 ID
// 02 range (combo skills do not check for range when used,
//           if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
//             6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
//             -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
//    0x01 - No damage skill
//    0x02 - Has splash area
//    0x04 - Damage should be split among targets
//    0x08 - Skill ignores caster's % damage cards (misc type always ignores)
//    0x10 - Skill ignores elemental adjustments
//    0x20 - Skill ignores target's defense (misc type always ignores)
//    0x40 - Skill ignores target's flee (magic type always ignores)
//    0x80 - Skill ignores target's def cards
// 07 splash/effect range (-1 for screen-wide)
// 08 MaxLv
// 09 Number of hits (when positive, damage is increased by hits, 
//    negative values just show number of hits without increasing total damage)
// 10 Cast interrupted when hit?
// 11 defense-reduction rate during cast.
// 12 inf2 (skill information 2):
//    0x0001- quest skill
//    0x0002- npc skill
//    0x0004- wedding skill
//    0x0008- spirit skill
//    0x0010- guild skill
//    0x0020- song/dance
//    0x0040- ensemble skill
//    0x0080- trap
//    0x0100- skill that damages/targets yourself
//    0x0200- cannot be casted on self (if inf = 4, auto-select target skill)
//    0x0400- usable only on party-members (and enemies if skill is offensive)
//    0x0800- usable only on guild-mates (and enemies if skill is offensive)
//    0x1000- disable usage on enemies (for non-offensive skills).
//    0x2000- skill ignores land protector (e.g. arrow shower)
//    0x4000- chorus skill
// 13 maxcount: max amount of skill instances to place on the ground when
//    player_land_skill_limit/monster_land_skill_limit is enabled. For skills
//    that attack using a path, this is the path length to be used.
// 14 attack type (none, weapon, magic, misc)
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 Name
// 17 Description

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