Euphy Posted March 13, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted March 13, 2013 @Lemongrass pointed out to me that monsters on official servers have a maximum of 8 drops (plus a card), whereas our mob_db contains 9 drop columns (plus cards). Does anyone actually use the extra column, or have thoughts on removing it? Link to comment Share on other sites More sharing options...
Bahmut Posted March 13, 2013 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 382 Reputation: 39 Joined: 01/17/12 Last Seen: February 13, 2020 Share Posted March 13, 2013 Why not simply leave it in? It's not critical and removing it will break custom content. 2 Link to comment Share on other sites More sharing options...
frenzmu06 Posted March 14, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 326 Reputation: 47 Joined: 04/01/12 Last Seen: February 1, 2023 Share Posted March 14, 2013 Bahmut is right and also serves like custom feature / server owners can easily insert ids on it when for ex: event or something. so i'll vote for not removing it(advance vote for it seems there'll be a poll for this) lol 1 Link to comment Share on other sites More sharing options...
Playtester Posted March 14, 2013 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 18 hours ago Share Posted March 14, 2013 We intentionally added those columns so server owners can add their own custom drops to them. Also we wanted to have a separate drop slot for cards whereas officially the 8th slot can also contain non-cards. Which means we would need at least 9 slots anyway. I remember that back then, the only problem we had was that Steal actually could only steal items in Slot 1-7. So any items and all cards on Slot 8 couldn't actually be stolen on officials. Not sure how it is now, though. 3 Link to comment Share on other sites More sharing options...
frenzmu06 Posted March 14, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 326 Reputation: 47 Joined: 04/01/12 Last Seen: February 1, 2023 Share Posted March 14, 2013 i think we have this setting for that on mob.h //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.#define MAX_MOB_DROP 10#define MAX_MVP_DROP 3#define MAX_STEAL_DROP 7 1 Link to comment Share on other sites More sharing options...
Euphy Posted March 14, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted March 14, 2013 Thank you all for your input. The column will remain intact. Link to comment Share on other sites More sharing options...
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