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Mob Drop Columns


Euphy

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@Lemongrass pointed out to me that monsters on official servers have a maximum of 8 drops (plus a card), whereas our mob_db contains 9 drop columns (plus cards).

Does anyone actually use the extra column, or have thoughts on removing it?

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Why not simply leave it in? It's not critical and removing it will break custom content.

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Bahmut is right and also serves like custom feature / server owners can easily insert ids on it when for ex: event or something. so i'll vote for not removing it(advance vote for it seems there'll be a poll for this) lol

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We intentionally added those columns so server owners can add their own custom drops to them.

Also we wanted to have a separate drop slot for cards whereas officially the 8th slot can also contain non-cards. Which means we would need at least 9 slots anyway.

I remember that back then, the only problem we had was that Steal actually could only steal items in Slot 1-7. So any items and all cards on Slot 8 couldn't actually be stolen on officials. Not sure how it is now, though.

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i think we have this setting for that on mob.h

 

//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.#define MAX_MOB_DROP 10#define MAX_MVP_DROP 3#define MAX_STEAL_DROP 7
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Thank you all for your input. The column will remain intact.

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