Ninjamon Posted March 13, 2013 Posted March 13, 2013 How can i make safety wall like this: 5 or 3 Normal / Range Hits = It Removes the safety wall. Thanks Quote
Playtester Posted March 18, 2013 Posted March 18, 2013 Can't really make it work for ranged, buuut... (skill.c) case MG_SAFETYWALL: #ifdef RENEWAL /** * According to data provided in RE, SW life is equal to 3 times caster's health **/ val2 = status_get_max_hp(src) * 3; #else val2 = skill_lv+1; #endif break; Here you can set how many attacks it should block. Quote
Ninjamon Posted April 2, 2013 Author Posted April 2, 2013 Can't really make it work for ranged, buuut... (skill.c) case MG_SAFETYWALL: #ifdef RENEWAL /** * According to data provided in RE, SW life is equal to 3 times caster's health **/ val2 = status_get_max_hp(src) * 3; #else val2 = skill_lv+1; #endif break; Here you can set how many attacks it should block. Thanks! How about pneuma? Quote
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Ninjamon
How can i make safety wall like this:
5 or 3 Normal / Range Hits = It Removes the safety wall. Thanks
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