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Safety Wall


Ninjamon

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How can i make safety wall like this:

5 or 3 Normal / Range Hits = It Removes the safety wall. Thanks

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Can't really make it work for ranged, buuut...

(skill.c)


 

    case MG_SAFETYWALL:
    #ifdef RENEWAL
        /**
         * According to data provided in RE, SW life is equal to 3 times caster's health
         **/
        val2 = status_get_max_hp(src) * 3;
    #else
        val2 = skill_lv+1;
    #endif
        break;
 

 

 

Here you can set how many attacks it should block.

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Can't really make it work for ranged, buuut...

(skill.c)

    case MG_SAFETYWALL:    #ifdef RENEWAL        /**         * According to data provided in RE, SW life is equal to 3 times caster's health         **/        val2 = status_get_max_hp(src) * 3;    #else        val2 = skill_lv+1;    #endif        break;

 

Here you can set how many attacks it should block.

Thanks! How about pneuma?

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