Ninjamon Posted March 13, 2013 Group: Members Topic Count: 113 Topics Per Day: 0.02 Content Count: 295 Reputation: 2 Joined: 03/06/12 Last Seen: November 4, 2014 Share Posted March 13, 2013 How can i make safety wall like this: 5 or 3 Normal / Range Hits = It Removes the safety wall. Thanks Quote Link to comment Share on other sites More sharing options...
Ninjamon Posted March 14, 2013 Group: Members Topic Count: 113 Topics Per Day: 0.02 Content Count: 295 Reputation: 2 Joined: 03/06/12 Last Seen: November 4, 2014 Author Share Posted March 14, 2013 up Quote Link to comment Share on other sites More sharing options...
Ninjamon Posted March 14, 2013 Group: Members Topic Count: 113 Topics Per Day: 0.02 Content Count: 295 Reputation: 2 Joined: 03/06/12 Last Seen: November 4, 2014 Author Share Posted March 14, 2013 up Quote Link to comment Share on other sites More sharing options...
Ninjamon Posted March 14, 2013 Group: Members Topic Count: 113 Topics Per Day: 0.02 Content Count: 295 Reputation: 2 Joined: 03/06/12 Last Seen: November 4, 2014 Author Share Posted March 14, 2013 up Quote Link to comment Share on other sites More sharing options...
Playtester Posted March 18, 2013 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 898 Reputation: 248 Joined: 01/30/13 Last Seen: Yesterday at 07:28 PM Share Posted March 18, 2013 Can't really make it work for ranged, buuut... (skill.c) case MG_SAFETYWALL: #ifdef RENEWAL /** * According to data provided in RE, SW life is equal to 3 times caster's health **/ val2 = status_get_max_hp(src) * 3; #else val2 = skill_lv+1; #endif break; Here you can set how many attacks it should block. Quote Link to comment Share on other sites More sharing options...
Ninjamon Posted April 2, 2013 Group: Members Topic Count: 113 Topics Per Day: 0.02 Content Count: 295 Reputation: 2 Joined: 03/06/12 Last Seen: November 4, 2014 Author Share Posted April 2, 2013 Can't really make it work for ranged, buuut... (skill.c) case MG_SAFETYWALL: #ifdef RENEWAL /** * According to data provided in RE, SW life is equal to 3 times caster's health **/ val2 = status_get_max_hp(src) * 3; #else val2 = skill_lv+1; #endif break; Here you can set how many attacks it should block. Thanks! How about pneuma? Quote Link to comment Share on other sites More sharing options...
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Ninjamon
How can i make safety wall like this:
5 or 3 Normal / Range Hits = It Removes the safety wall. Thanks
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