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Is it possible  to fix the damage bug in pre-renewal? Like dealing 1k to a Monster/MVP is quiet low for a 255/120 Server. :/ I tried to open the renewal.c and put a /// on it but doesn't work. q.q

2 answers to this question

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Posted
/trunk/src/config/renewal.h

 

Maybe you're looking on this line..

 

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

 

I think the damage can be done by here, I'm not sure :D

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG
Posted
/trunk/src/config/renewal.h

 

Maybe you're looking on this line..

 

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

 

I think the damage can be done by here, I'm not sure :D

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG

 

 

 

Done with that. Still damage bugs.

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_

/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/

/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
///#define RENEWAL

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
///#define RENEWAL_CAST

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
///#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
///#define RENEWAL_EXP

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
///#define RENEWAL_LVDMG

/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased
///#define RENEWAL_EDP

/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
///#define RENEWAL_ASPD

#endif // _CONFIG_RENEWAL_H_

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