Ninjamon Posted March 13, 2013 Group: Members Topic Count: 113 Topics Per Day: 0.03 Content Count: 295 Reputation: 2 Joined: 03/06/12 Last Seen: November 4, 2014 Share Posted March 13, 2013 Is it possible to fix the damage bug in pre-renewal? Like dealing 1k to a Monster/MVP is quiet low for a 255/120 Server. :/ I tried to open the renewal.c and put a /// on it but doesn't work. q.q Quote Link to comment Share on other sites More sharing options...
WhatFT Posted March 13, 2013 Group: Members Topic Count: 142 Topics Per Day: 0.03 Content Count: 511 Reputation: 7 Joined: 02/15/12 Last Seen: April 11, 2014 Share Posted March 13, 2013 /trunk/src/config/renewal.h Maybe you're looking on this line.. /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL I think the damage can be done by here, I'm not sure /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG Quote Link to comment Share on other sites More sharing options...
Ninjamon Posted March 13, 2013 Group: Members Topic Count: 113 Topics Per Day: 0.03 Content Count: 295 Reputation: 2 Joined: 03/06/12 Last Seen: November 4, 2014 Author Share Posted March 13, 2013 /trunk/src/config/renewal.h Maybe you're looking on this line.. /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL I think the damage can be done by here, I'm not sure /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG Done with that. Still damage bugs. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas ///#define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills ///#define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table ///#define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied ///#define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) ///#define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased ///#define RENEWAL_EDP /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack ///#define RENEWAL_ASPD #endif // _CONFIG_RENEWAL_H_ Quote Link to comment Share on other sites More sharing options...
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Ninjamon
Is it possible to fix the damage bug in pre-renewal? Like dealing 1k to a Monster/MVP is quiet low for a 255/120 Server. :/ I tried to open the renewal.c and put a /// on it but doesn't work. q.q
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