i would like the script to do when using the cookie bag item...
the item 12130 will be ignored coz if i click the bag, the cookie bag is also shown on the menu... and i'm thinking what if the player accidentally stores the bag? how will they open the storage again....
also can somebody point out what's the max item the custom storage can hold? can it hold 600 different items also? if it can hold 600 items can i limit it to 100 or 150 only?
Name : Bag (SQL) Creator : Goddameit Script Details :
function script CustomStorage {
function clean {
deletearray @n[0],128;
deletearray @nam[0],128;
deletearray @nid[0],128;
deletearray @inventorylist_id[0],128;
deletearray @inventorylist_amount[0],128;
deletearray @inventorylist_equip[0],128;
deletearray @inventorylist_refine[0],128;
deletearray @inventorylist_identify[0],128;
deletearray @inventorylist_attribute[0],128;
deletearray @inventorylist_card1[0],128;
deletearray @inventorylist_card2[0],128;
deletearray @inventorylist_card3[0],128;
deletearray @inventorylist_card4[0],128;
deletearray @inventorylist_expire[0],128;
set @inventorylist_count,0;
}
if(getarg(1))
{
clean;
query_sql("SELECT nameid,id,amount FROM `custom_storage` WHERE `account_id` = "+getcharid(3)+"",@n,@nid,@nam);
set @select$,"";
for(set .@i,0;.@i<getarraysize(@n);set .@i,.@i+1)
set @select$,@select$+":[^0000ff"+getitemname(@n[.@i])+"^000000]x[^ff0000"+@nam[.@i]+"^000000]";
message strcharinfo(0),"Input 0 To Pick All";
if(input(@ss,1,@nam[set(@menu,select(@select$)-2)]))
set @ss,@nam[@menu];
getitem @n[@menu],@ss;
if(set(.@zz,@nam[@menu]-@ss)>0)
query_sql "UPDATE `custom_storage` set amount = "+.@zz+" where id = "+@nid[@menu];
else
query_sql "DELETE FROM `custom_storage` WHERE `id` = "+@nid[@menu];
dispbottom "Pick Complete.";
clean;
close;
}
clean;
getinventorylist;
set @select$,"";
for(set .@i,0;.@i<@inventorylist_count;set .@i,.@i+1)
set @select$,@select$+":[^0000ff"+getitemname(@inventorylist_id[.@i])+"^000000]x[^ff0000"+@inventorylist_amount[.@i]+"^000000]";
message strcharinfo(0),"Input 0 To Store All";
if(@inventorylist_equip[set(@menu,select(@select$)-2)]||@inventorylist_expire[@menu])
{
clean;
dispbottom "Store Fail ( Unequipped The Item First )";
close;
}
if(input(@ss,1,@inventorylist_amount[@menu]))
set @ss,@inventorylist_amount[@menu];
query_sql("SELECT nameid,id,amount FROM `custom_storage` WHERE `account_id` = "+getcharid(3)+"",.@n,.@nid,.@nam);
if(getarg(0)<getarraysize(.@n))
{
clean;
close;
}
for(set .@h,set(.@g,0);.@n[.@h];set .@h,.@h+1)
if(.@n[.@h]==@inventorylist_id[@menu])
{
if(set(.@g,getiteminfo(.@n[.@h],2))>=4&&.@g<=10&&.@g!=6)
set .@g,0;
else
set .@g,.@nam[.@h]+@ss;
break;
}
if(!.@g)
query_sql "INSERT `custom_storage` VALUES ( NULL,"+getcharid(3)+","+@inventorylist_id[@menu]+","+@ss+",0,"+@inventorylist_identify[@menu]+","+@inventorylist_refine[@menu]+","+@inventorylist_attribute[@menu]+","+@inventorylist_card0[@menu]+","+@inventorylist_card1[@menu]+","+@inventorylist_card2[@menu]+","+@inventorylist_card3[@menu]+",0)";
else
query_sql "UPDATE `custom_storage` set amount = "+.@g+" where id = "+.@nid[.@h];
delitem @inventorylist_id[@menu],@ss;
dispbottom "Store Complete.";
clean;
close;
inputfail:
dispbottom "Invalid Ammount.";
close;
}
Question
caspa
Can somebody help me on this script?
i would like the script to do when using the cookie bag item...
the item 12130 will be ignored coz if i click the
bag, the cookie bag is also shown on the menu... and i'm thinking what
if the player accidentally stores the bag? how will they open the
storage again....
also can somebody point out what's the max item the custom storage can hold? can it hold 600
different items also? if it can hold 600 items can i limit it to 100 or
150 only?
Name : Bag (SQL)
Creator : Goddameit
Script Details :
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.