healthydude Posted March 11, 2013 Posted March 11, 2013 I'm here again asking for the knowledge of our beloved awesome script pros.My question:Is it possible to make a map show ping mini-map using script?Is its possible please share it to me xDhere's the example of the mini map ping I'm talking about (it's like part of a quest that guides players where to go) Quote
Dastgir Posted March 11, 2013 Posted March 11, 2013 *viewpoint <action>,<x>,<y>,<point number>,<color>; This command will mark places on the mini map in the client connected to the invoking character. It uses the normal X and Y coordinates from the main map. The colors of the marks are defined using a hexadecimal number, same as the ones used to color text in 'mes' output, but are written as hexadecimal numbers in C. (They look like 0x<six numbers>.) Action is what you want to do with a point, 1 will set it, while 2 will clear it. 0 will also set it, but automatically removes the point after 15 seconds. Point number is the number of the point - you can have several. If more than one point is drawn at the same coordinates, they will cycle, which can be used to create flashing marks. // This command will show a mark at coordinates X 30 Y 40, is mark number 1, // and will be red. viewpoint 1,30,40,1,0xFF0000; This will create three points: viewpoint 1,30,40,1,0xFF0000; viewpoint 1,35,45,2,0xFF0000; viewpoint 1,40,50,3,0xFF0000; And this is how you remove them: viewpoint 2,30,40,1,0xFF0000; viewpoint 2,35,45,2,0xFF0000; viewpoint 2,40,50,3,0xFF0000; The client determines what it does with the points entirely, the server keeps no memory of where the points are set whatsoever. 1 Quote
healthydude Posted March 11, 2013 Author Posted March 11, 2013 *viewpoint <action>,<x>,<y>,<point number>,<color>; This command will mark places on the mini map in the client connected to the invoking character. It uses the normal X and Y coordinates from the main map. The colors of the marks are defined using a hexadecimal number, same as the ones used to color text in 'mes' output, but are written as hexadecimal numbers in C. (They look like 0x<six numbers>.) Action is what you want to do with a point, 1 will set it, while 2 will clear it. 0 will also set it, but automatically removes the point after 15 seconds. Point number is the number of the point - you can have several. If more than one point is drawn at the same coordinates, they will cycle, which can be used to create flashing marks. // This command will show a mark at coordinates X 30 Y 40, is mark number 1, // and will be red. viewpoint 1,30,40,1,0xFF0000; This will create three points: viewpoint 1,30,40,1,0xFF0000; viewpoint 1,35,45,2,0xFF0000; viewpoint 1,40,50,3,0xFF0000; And this is how you remove them: viewpoint 2,30,40,1,0xFF0000; viewpoint 2,35,45,2,0xFF0000; viewpoint 2,40,50,3,0xFF0000; The client determines what it does with the points entirely, the server keeps no memory of where the points are set whatsoever. You're a genius MWAH MWAH! Quote
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healthydude
I'm here again asking for the knowledge of our beloved awesome script pros.

My question:
Is it possible to make a map show ping mini-map using script?
Is its possible please share it to me xD
here's the example of the mini map ping I'm talking about (it's like part of a quest that guides players where to go)
2 answers to this question
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