fight_the_fallen Posted March 5, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 35 Reputation: 0 Joined: 04/22/12 Last Seen: January 18, 2014 Share Posted March 5, 2013 this MAY be a hard one for people to understand, but here it goes: how and where does a weapon get told what sprite action is to be used? or the sprite file told what action to use for different weapons? I.E. how does a bow tell the archer sprite to use that visual action instead of, say, the knife action? and please be as detailed as possible because i intend on adding to the current sprites so i can use ALL weapons with each one flawlessly Quote Link to comment Share on other sites More sharing options...
fight_the_fallen Posted March 7, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 35 Reputation: 0 Joined: 04/22/12 Last Seen: January 18, 2014 Author Share Posted March 7, 2013 its allllllways my topics that dont get answered lol...dammit Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted March 8, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Share Posted March 8, 2013 It's hardcoded in the executable. The client now the sprite type using the view id (or the sprite id - since each type is related to a range id) and define for each class the action based on this type. Quote Link to comment Share on other sites More sharing options...
fight_the_fallen Posted March 9, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 35 Reputation: 0 Joined: 04/22/12 Last Seen: January 18, 2014 Author Share Posted March 9, 2013 well any idea on how to change how it works? i have one server with a class that can use all the weapons correctly, but i am just recovering the project so i have no way of knowing how lol Quote Link to comment Share on other sites More sharing options...
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fight_the_fallen
this MAY be a hard one for people to understand, but here it goes:
how and where does a weapon get told what sprite action is to be used? or the sprite file told what action to use for different weapons?
I.E. how does a bow tell the archer sprite to use that visual action instead of, say, the knife action?
and
please be as detailed as possible
because i intend on adding to the current sprites so i can use ALL weapons with each one flawlessly
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