qyxz1412 Posted February 23, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 33 Reputation: 0 Joined: 12/26/12 Last Seen: March 30, 2013 Share Posted February 23, 2013 I am trying to use AnnieRuru's Custom Bg but my map server displays this kind of error "You cant set GVG and Battleground on the same map.-npc_parse" How do I remove this map in battleground so that I can use it in the custom_bg? I also want to remove the default battleground. Thank you in advance Quote Link to comment Share on other sites More sharing options...
Capuche Posted February 23, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted February 23, 2013 I am trying to use AnnieRuru's Custom Bg but my map server displays this kind of error How do I remove this map in battleground so that I can use it in the custom_bg? Remove the name of the map of custom bg in conf/mapflag/gvg.txt Quote Link to comment Share on other sites More sharing options...
qyxz1412 Posted February 24, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 33 Reputation: 0 Joined: 12/26/12 Last Seen: March 30, 2013 Author Share Posted February 24, 2013 Thank you Capuche, you saved me again.I changed the minimum player to 5I have another problem, Blue Team's room is 1/1 - Room is full And Red Team's room is 1/8 Quote Link to comment Share on other sites More sharing options...
Capuche Posted February 24, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted February 24, 2013 (edited) AnnieRuru made too many battleground (ahah)Which one ? Show the script Edited February 24, 2013 by Capuche Quote Link to comment Share on other sites More sharing options...
qyxz1412 Posted February 24, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 33 Reputation: 0 Joined: 12/26/12 Last Seen: March 30, 2013 Author Share Posted February 24, 2013 (edited) - script custom_bg#control -1,{ OnInit: set .minplayer2start, 2; // minimum player to start ... please do not set to 1 setarray .rewarditem, 673, 25, // reward to the winning team 673, 0; // reward to the losing team set .startingscore, 15; // score at start set .eventlasting, 10*60; // event last 20 minutes or the system abort itself set .red_cloth, 1; // color value from red clothing set .blue_cloth, 2; // color value from blue clothing set .grey_cloth, 3; // color value from grey clothing end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; .score[1] = .score[2] =.startingscore; bg_updatescore "guild_vs3", .score[1], .score[2]; callsub L_setleader, 1; callsub L_setleader, 2; for ( .@i = 0; .@i < .minplayer2start; .@i++ ) { attachrid .team1aid[.@i]; @clotes_color = getlook( look_clothes_color ); setlook look_clothes_color, ( .leader_aid[1] == getcharid(3) )? .grey_cloth : .red_cloth; } for ( .@i = 0; .@i < .minplayer2start; .@i++ ) { attachrid .team2aid[.@i]; @clotes_color = getlook( look_clothes_color ); setlook look_clothes_color, ( .leader_aid[2] == getcharid(3) )? .grey_cloth : .blue_cloth; } sleep .eventlasting * 1000; if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "red side wins !", 0; callsub L_reward, 1, 0; callsub L_reward, 2, 2; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "blue side wins !", 0; callsub L_reward, 2, 0; callsub L_reward, 1, 2; } else { mapannounce "guild_vs3", "Draw !", 0; callsub L_reward, 1, 2; callsub L_reward, 2, 2; } bg_warp .red, "prontera",152,178; bg_warp .blue, "prontera",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; .leader_aid[1] = .leader_aid[2] = 0; for ( .@i = 0; .@i < .team1count; .@i++ ) { attachrid .team1aid[.@i]; setlook look_clothes_color, @clotes_color; @clotes_color = 0; } for ( .@i = 0; .@i < .team2count; .@i++ ) { attachrid .team2aid[.@i]; setlook look_clothes_color, @clotes_color; @clotes_color = 0; } end; L_reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; OnredDead: callsub L_dead, 1; OnblueDead: callsub L_dead, 2; L_dead: if ( .leader_aid[ getarg(0) ] != getcharid(3) ) .score[ getarg(0) ]--; else { callsub L_setleader, getarg(0); .score[ getarg(0) ] -= 2; } bg_updatescore "guild_vs3", .score[1], .score[2]; if ( .score[ getarg(0) ] <= 0 ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; OnredQuit: callsub L_quit, 1, .red; OnblueQuit: callsub L_quit, 2, .blue; L_quit: percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( .leader_aid[ getarg(0) ] == getcharid(3) ) callsub L_setleader, getarg(0); setlook look_clothes_color, @clotes_color; @clotes_color = 0; if ( bg_get_data( getarg(1), 0 ) > 1 ) end; .score[ getarg(0) ] = 0; awake strnpcinfo(0); end; L_setleader: while ( ( .@tmp = getd( ".team"+ getarg(0) +"aid["+ rand( getd(".team"+ getarg(0) +"count") ) +"]" ) ) == playerattached() ); .leader_aid[ getarg(0) ] = .@tmp; .@origin = playerattached(); attachrid .leader_aid[ getarg(0) ]; addtimer 1, strnpcinfo(0) +"::Onteam"+ getarg(0) +"leader"; attachrid .@origin; return; Onteam1leader: callsub L_lead, 1, 548; Onteam2leader: callsub L_lead, 2, 549; L_lead: while ( .leader_aid[ getarg(0) ] == getcharid(3) ) { specialeffect2 getarg(1); sleep2 1000; } end; } Welgaia,125,237,6 script RED SIDE 733,{ end; OnInit: set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } Welgaia,122,237,6 script BLUE SIDE 734,{ end; OnInit: set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall Here it is I want to change the minimum number of players I modified some part of it. Edited April 20, 2013 by Capuche To Code Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted December 23, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted December 23, 2013 (edited) Welgaia,125,237,6 script RED SIDE 733,{ end; OnInit: sleep 1; // <-- add this set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } Welgaia,122,237,6 script BLUE SIDE 734,{ end; OnInit: sleep 1; // <-- add this set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; }I know it suckssometimes the server loads the npc at the end of the file 1st means in your case the server load BLUE SIDE npc 1st before the bg#control npc ... so put a sleep 1; there to make the server load bg#control npc then only *sleep finish, load npc with waitingroom AnnieRuru made too many battleground (ahah)HAHAHAHAA !!! Edited December 23, 2013 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
Question
qyxz1412
I am trying to use AnnieRuru's Custom Bg but my map server displays this kind of error
"You cant set GVG and Battleground on the same map.-npc_parse"
How do I remove this map in battleground so that I can use it in the custom_bg?
I also want to remove the default battleground.
Thank you in advance
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