Screwdriver Posted February 20, 2013 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 52 Reputation: 0 Joined: 01/05/13 Last Seen: July 1, 2016 Share Posted February 20, 2013 This may seem as an idiotic question, but I'll proceed either way. I've tried running one woe castle (Kriemhild); It runs correctly, but all the other castles do as well; Fadh - Alde - Rothenburg; How could I stop all castles from running during the time Kriemhild is running? I'm using Toasty's WoE controller. Quote Link to comment Share on other sites More sharing options...
goddameit Posted February 21, 2013 Group: Members Topic Count: 60 Topics Per Day: 0.01 Content Count: 562 Reputation: 219 Joined: 11/22/11 Last Seen: August 3, 2024 Share Posted February 21, 2013 did you delete default WoE script? Quote Link to comment Share on other sites More sharing options...
Screwdriver Posted February 21, 2013 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 52 Reputation: 0 Joined: 01/05/13 Last Seen: July 1, 2016 Author Share Posted February 21, 2013 (edited) did you delete default WoE script? scripts_guild.CONF; // ----------------------- War of Emperium ---------------------- // - Guild WoE time settings npc: npc/guild/ToastyWoE.txt // - Guild NPC Template file npc: npc/guild/agit_main.txt Every castle spawns an emp and is able to be taken. On restart/start up MapServer says; AgitStart2 isn't supposed to be running either.. Only Kriemhild is supposed to be running. Could anyone help me with this? /EDIT: Well, I managed to get it partly working. Only problem I'm having now is I have to "@reloadscript" for the other castles to turn off. When I restart the server, every castle is running. How could I fix this? Thank you Edited February 21, 2013 by Screwdriver Quote Link to comment Share on other sites More sharing options...
Edwardlol Posted February 21, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 07/26/12 Last Seen: June 29, 2015 Share Posted February 21, 2013 I always prefer to remove the warps to the castles and the flags :/ Quote Link to comment Share on other sites More sharing options...
Screwdriver Posted February 21, 2013 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 52 Reputation: 0 Joined: 01/05/13 Last Seen: July 1, 2016 Author Share Posted February 21, 2013 I always prefer to remove the warps to the castles and the flags :/ How could I remove the warps to the castles that aren't running, but enable them when they're running? AgitStart enables all castles, so how could I enable just one castle, while keeping others disabled? Quote Link to comment Share on other sites More sharing options...
Edwardlol Posted February 22, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 07/26/12 Last Seen: June 29, 2015 Share Posted February 22, 2013 I always prefer to remove the warps to the castles and the flags :/ How could I remove the warps to the castles that aren't running, but enable them when they're running? AgitStart enables all castles, so how could I enable just one castle, while keeping others disabled? If you don't allow the people go in to the castle you don't need to disable the castles o,o Quote Link to comment Share on other sites More sharing options...
Screwdriver Posted February 22, 2013 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 52 Reputation: 0 Joined: 01/05/13 Last Seen: July 1, 2016 Author Share Posted February 22, 2013 I always prefer to remove the warps to the castles and the flags :/ How could I remove the warps to the castles that aren't running, but enable them when they're running? AgitStart enables all castles, so how could I enable just one castle, while keeping others disabled? If you don't allow the people go in to the castle you don't need to disable the castles o,o How'd you disable the warps to the castle? o_o Disable the warps for one woe, but enable them on the next woe.. Making any sense? Quote Link to comment Share on other sites More sharing options...
Edwardlol Posted February 22, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 07/26/12 Last Seen: June 29, 2015 Share Posted February 22, 2013 I always prefer to remove the warps to the castles and the flags :/ How could I remove the warps to the castles that aren't running, but enable them when they're running? AgitStart enables all castles, so how could I enable just one castle, while keeping others disabled? If you don't allow the people go in to the castle you don't need to disable the castles o,o How'd you disable the warps to the castle? o_o Disable the warps for one woe, but enable them on the next woe.. Making any sense? Do you want just disable the warps for woe? o,O Quote Link to comment Share on other sites More sharing options...
Screwdriver Posted February 22, 2013 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 52 Reputation: 0 Joined: 01/05/13 Last Seen: July 1, 2016 Author Share Posted February 22, 2013 I always prefer to remove the warps to the castles and the flags :/ How could I remove the warps to the castles that aren't running, but enable them when they're running? AgitStart enables all castles, so how could I enable just one castle, while keeping others disabled? If you don't allow the people go in to the castle you don't need to disable the castles o,o How'd you disable the warps to the castle? o_o Disable the warps for one woe, but enable them on the next woe.. Making any sense? Do you want just disable the warps for woe? o,O I'm not sure if I could disable the warps, considering I use every region for woe.. I'd have to disable Geffen warps for one woe, but enable it second woe? I'm not sure if this is making sense to anyone Quote Link to comment Share on other sites More sharing options...
Edwardlol Posted February 24, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 07/26/12 Last Seen: June 29, 2015 Share Posted February 24, 2013 Okey I understand now, You have 2 WOE Days, Try to make npc warps and with OnDay: and OnClock: use Enablenpc and disablenpc, don't forgot to set OnInit: too. Quote Link to comment Share on other sites More sharing options...
Question
Screwdriver
This may seem as an idiotic question, but I'll proceed either way.
I've tried running one woe castle (Kriemhild);
It runs correctly, but all the other castles do as well;
Fadh -
Alde - Rothenburg;
How could I stop all castles from running during the time Kriemhild is running? I'm using Toasty's WoE controller.
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