Hideki Posted February 12, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 62 Reputation: 1 Joined: 10/06/12 Last Seen: August 27, 2014 Share Posted February 12, 2013 (edited) Mi historia. cuando uno quiere caminar, pones el cursor a poca distancia para que avance el personaje pero si pongo el cursor mas lejos haciendo zoom y haces click en una celdas mas lejana el personaje no camina. Se puede corregir eso? ocupo rAthena 16942 packet 26 Cliente: 2011-03-15aRagexeRE.exe Salu2 Edited February 12, 2013 by Hideki Quote Link to comment Share on other sites More sharing options...
Relzz Posted February 12, 2013 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Share Posted February 12, 2013 Si se puede pero se hizo en un commit reciente de rAthena segun yo .. asi que deberias actualizar o aplicar los diffs a tu server Quote Link to comment Share on other sites More sharing options...
Hideki Posted February 12, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 62 Reputation: 1 Joined: 10/06/12 Last Seen: August 27, 2014 Author Share Posted February 12, 2013 link link link >_> Quote Link to comment Share on other sites More sharing options...
Relzz Posted February 12, 2013 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Share Posted February 12, 2013 (edited) Bueno, creo que es en Hercules xD no puedo buscar la revision exacta, pero te sugiero que busques antes de que hagan mas commits xD EDIT: Ya le di lo que necesitaba :33 Edited February 12, 2013 by Ryu Quote Link to comment Share on other sites More sharing options...
Hideki Posted February 12, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 62 Reputation: 1 Joined: 10/06/12 Last Seen: August 27, 2014 Author Share Posted February 12, 2013 a ya chao xD Quote Link to comment Share on other sites More sharing options...
Edwardlol Posted February 21, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 07/26/12 Last Seen: June 29, 2015 Share Posted February 21, 2013 ¿podrías ponerlo para que todos lo veamos? Quote Link to comment Share on other sites More sharing options...
Hideki Posted February 23, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 62 Reputation: 1 Joined: 10/06/12 Last Seen: August 27, 2014 Author Share Posted February 23, 2013 (edited) ¿podrías ponerlo para que todos lo veamos? En unas horas mas actualizo este post para que vean el link Actualizo post: https://github.com/HerculesWS/Hercules/commit/c69e4b6cf853d31f18ef9c2f04d2bc965f4ad158 Edited February 24, 2013 by Hideki Quote Link to comment Share on other sites More sharing options...
Edwardlol Posted February 24, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 07/26/12 Last Seen: June 29, 2015 Share Posted February 24, 2013 ¿podrías ponerlo para que todos lo veamos? En unas horas mas actualizo este post para que vean el link Actualizo post: https://github.com/HerculesWS/Hercules/commit/c69e4b6cf853d31f18ef9c2f04d2bc965f4ad158 ¿Disculpa, funciona para Rathena o solo para hercules? Quote Link to comment Share on other sites More sharing options...
Relzz Posted February 24, 2013 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Share Posted February 24, 2013 Busca las lineas manualmente, Hercules esta hecho de rAthena.. debe funcionar Quote Link to comment Share on other sites More sharing options...
Hideki Posted February 24, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 62 Reputation: 1 Joined: 10/06/12 Last Seen: August 27, 2014 Author Share Posted February 24, 2013 Y funciona, lo testie en rAthena + Mod. Quote Link to comment Share on other sites More sharing options...
Edwardlol Posted February 25, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 07/26/12 Last Seen: June 29, 2015 Share Posted February 25, 2013 Y funciona, lo testie en rAthena + Mod. Ya lo testee y si que funciona en rAthena. Quote Link to comment Share on other sites More sharing options...
iraciz Posted March 22, 2013 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted March 22, 2013 eso esta adentro del client.conf rAthena/conf/battle/client // Maximum walk path (how many cells a player can walk going to cursor) max_walk_path: 30 <--- aqui pones la cantidad de celdas Quote Link to comment Share on other sites More sharing options...
Hideki Posted March 23, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 62 Reputation: 1 Joined: 10/06/12 Last Seen: August 27, 2014 Author Share Posted March 23, 2013 LOL ahora si esta en el rAthena, ANTES NO ESTABA. Solo fíjate en la fecha de creación del post Quote Link to comment Share on other sites More sharing options...
Relzz Posted March 24, 2013 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Share Posted March 24, 2013 la cantidad de celdas debe ser menor a 32 creo ya que si le pones mas de la predetermina a 17 Quote Link to comment Share on other sites More sharing options...
Helly Posted March 25, 2013 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 258 Reputation: 54 Joined: 01/09/12 Last Seen: December 26, 2020 Share Posted March 25, 2013 (edited) Yo la tengo en 50, no pasa nada, Puede por modificación de source o ahora nuevo desde conf. Si no quieres actualizar tu emulador solo hay que cambiar el digito src/map/unit.c && wpd.path_len > 14 ) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] Cambiar el 14, por el número que gustes recomiendo 35 o 45 yo en lo personal sugiero no superar el 50. Una ves cambiado recompilas tu emulador y ya no tendrás problemas de celdas en la pantalla de los jugadores. Nota: esto funciona en rAthena y Hercules que es donde a Malufett se le antojo de agregar esto que es innecesario. Edited March 25, 2013 by Namine210 1 Quote Link to comment Share on other sites More sharing options...
Relzz Posted March 25, 2013 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Share Posted March 25, 2013 Yo la tengo en 50, no pasa nada, Puede por modificación de source o ahora nuevo desde conf. Si no quieres actualizar tu emulador solo hay que cambiar el digito src/map/unit.c && wpd.path_len > 14 ) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] Cambiar el 14, por el número que gustes recomiendo 35 o 45 yo en lo personal sugiero no superar el 50. Una ves cambiado recompilas tu emulador y ya no tendrás problemas de celdas en la pantalla de los jugadores. Nota: esto funciona en rAthena y Hercules que es donde a Malufett se le antojo de agregar esto que es innecesario. Piensas igual xD solo implementan cosas innecesarias en vez de enfocarse donde deberian 1 Quote Link to comment Share on other sites More sharing options...
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