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Help setting up server & client


sietse11

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Would anybody be willing to help me set up my renewel server?

I have tried a few guides but they keep ending up in my server kciking the clients.

I know how to setup the server and sql so it runs.

What I need help with now is getting the client to connect.

I have downloaded about15 hex clients and none of em seem to work.

My map server did say something about the packets being wrong and that it was most likely the acaunt id being wrong.

So, i changed user 1 to 20001 same problem, changed it to 200001 same problem.

Added second user. char server shows id should be over 2000000. changed user2's id to 2000001.

Worked got trough to map server #6 error

client side i managed to get into char select once. tried some other hexed clients. main hexed client now gives een error about charsize.

so server is running fine. but i dont know what packet version it uses. (//packet db 23 // packet db defaulth // packet 5) I feel like im missing something here. And dont know where to find this in the client.

on a different note, im trying out to get this done using your wiki. hope i get some help cause i fear information is still limited.

thanks in advance ppl

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You have to edit mmo.h in the source code, to set it to the date that your client is. It'll stop all those errors.

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michael is right you need to edit the mmo.h on your src/common/mmo.h and change the current client date you are using. I'm using 2012-04-10 client so I change to

#define PACKETVER 20120410

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So, i changed user 1 to 20001 same problem, changed it to 200001 same problem.

Added second user. char server shows id should be over 2000000. changed user2's id to 2000001.

Worked got trough to map server #6 error

don't change your login user..

it should be..

account_id - user_id - user_pass - sex - email - groupid

1 - username - password - S - - 0

2000001 - acct ingame - password - M - email - 99

the first row is the username/password you have put in your map.conf/login.conf

the 2nd row is the account you will use ingame

Edited by nazdecoco
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I accidentally deleted thta folder while i was using the wiki.

I now have the server from the wiki.

Compiled with visual studio 2010 since 12 wont work on xp.

the server runs but,

login server states that loginlog doesnt exist.

however it does connect after de debug message.

so then i proceeded to download 3 clients from 20120401.

mmo.h is set to that too.

but the 3 clients either dont work or give me a dll error.

I would apreciate some help on skype.

cause im at a loss, wiki has no usefull info and when all the steps in the wiki are completed your server gives you a DB error on the login serverand your client doesnt do anything or gives you dll errors

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sure give me a pm and we can skype

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I have another problem,

 

I changed some (lua?) files in my datainfo folder to accept new custom mobs and sprites.

 

for example npcidentity.lub  the text in here is in English.

Now when I use gryff to compile it into my data.grf I get an error.

 

So when I open npcidentity.lub using gryff its actually not English at all. and looks like gibberish.

I have been told i need to use a lua to lub converter. But all the files are .lubs.

 

Do i still need to convert my lub files in my datafolder? so i can compile them to my data.grf?

Or do I need translated lua files?

 

EDIT--------

 

I just looked up the translated lua files from this link -- http://subversion.assembla.com/svn/ClientSide/Lua_Project/lua%20files/datainfo/jobname.lua --

 

this is exactly what my lub files look like in my data folder.

BUT

my lub files in data.grf are completely different.

 

So I am going to download the translated lua files, and try to convert them to lub.

I think this will probably work.

I'll keep ya updated

Edited by sietse11
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