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Limit Script


KoriAK

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this is a weard request to ask for.

I need a script limit base on the skill of the job not stats and/or items that help improve it. I know this is a crazy request but please help.

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so you want conditions based using this?

*getskilllv(<skill id>)
*getskilllv("<skill name>")
This function returns the level of the specified skill that the invoking
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in 'db/skill_db.txt'.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
    if (getskilllv(152)) goto L_HasSkillThrowStone;
    mes "You don't have Throw Stone";
    close;
   L_HasSkillThrowStone:
    mes "You have got the skill Throw Stone";
    close;
Example 2:
    if (getskilllv(28) >= 5) goto L_HasSkillHeallvl5orMore;
    if (getskilllv(28) == 10) goto L_HasSkillHealMaxed;
    mes "You heal skill is below lvl 5";
    close;
   L_HasSkillHeallvl6orMore:
    mes "Your heal lvl is 5 or more";
    close;
   L_HasSkillHealMaxed:
    mes "Your heal lvl has been maxed";
    close;

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nono, it limit all jobs, so it only skill set not base on the stats or items.

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Sorry Im not entirely sure i understand what your wanting, you want a script that removes all skills and gives a different set of skills?

Example:

Remove All Skills

give skills, Pick Stone, Throw Stone

Like that kinda?

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basicly what i want the script to do, from start, limit the skills of every job so i dont have to nurf the jobs, so if they equip a item, the item doesnt gave skill improvement, and stats dont improve the skill to, that what i want the srcipt.

Edited by Yachiru
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