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Hexing a Client ( 2012 - 04 - 10 )


Question

Posted (edited)

Im making a test server and I wanted to use 'data' folder instead of using .GRF file. I tried to hex a client using Shin's Diff Patcher and enabled:

Read Data folder first;
Load lua before lub;
Skip Packet Header Obfuscation.
edited DATA.ini

But when I tried to run it, everything is in Korean text and after I login with my username and password it says Rejected from Server(22).

What is the correct way of hexing a client when using 'data' folder?

When i use .GRF i have no problem at all.

Edited by Yudax

15 answers to this question

Recommended Posts

Posted

Update your LUA/B files and put in the correct luafiles514 folder.

Then, update your packetdb and mmo.h

Recompile your server.

Hi, thanks for the reply.

Like I said, everything is fine and working without an error, if I compile my data folder and use .GRF. This only happens everytime I use data folder.

Posted (edited)

why do you need the client read the folder data? what files you expected to read?

I just want to make a test server, where you can add custom items easily thats why Im making a client that reads data folder first. Maybe i diff it the wrong way. Cant point out which is wrong.

Edited by Yudax
Posted

why do you need the client read the folder data? what files you expected to read?

Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF

instead make tons of GRF :P

Posted

Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF

instead make tons of GRF :P

/swt

I know that, and I want to know why he desire it. /slur

Just wondering if he will waste his time if want to edit every itemdata files on data folder. /ho

Posted

Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF

instead make tons of GRF :P

/swt

I know that, and I want to know why he desire it. /slur

Just wondering if he will waste his time if want to edit every itemdata files on data folder. /ho

Nope its not a waste of time maybe for you :)

Posted

Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF

instead make tons of GRF :P

/swt

I know that, and I want to know why he desire it. /slur

Just wondering if he will waste his time if want to edit every itemdata files on data folder. /ho

Why would it be a waste of time? That's why Im using data folder instead of .GRF to save a LOTTTTT of time.

Posted

Why would it be a waste of time? That's why Im using data folder instead of .GRF to save a LOTTTTT of time.

My friend told me that almost 2012 client read System/itemInfo.lub to read file data.. /hmm

Posted

Why would it be a waste of time? That's why Im using data folder instead of .GRF to save a LOTTTTT of time.

My friend told me that almost 2012 client read System/itemInfo.lub to read file data.. /hmm

Hmm, then why when I convert it to .GRF it wont give me an error?

Posted

not an error, just it doesn't read idnum2item*, itemslotcounttable, and num2item*.. *he told me*

what do you mean? Then why when i use .GRF it wont give me any errors?

Posted

what do you mean? Then why when i use .GRF it wont give me any errors?

if you don't equip it, will not give any error.. haha

try use System/itemInfo.lub

Posted

what do you mean? Then why when i use .GRF it wont give me any errors?

if you don't equip it, will not give any error.. haha

try use System/itemInfo.lub

I think you dont get what i meant :(

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