Yudax Posted January 23, 2013 Posted January 23, 2013 (edited) Im making a test server and I wanted to use 'data' folder instead of using .GRF file. I tried to hex a client using Shin's Diff Patcher and enabled: Read Data folder first; Load lua before lub; Skip Packet Header Obfuscation. edited DATA.ini But when I tried to run it, everything is in Korean text and after I login with my username and password it says Rejected from Server(22). What is the correct way of hexing a client when using 'data' folder? When i use .GRF i have no problem at all. Edited January 23, 2013 by Yudax Quote
nanakiwurtz Posted January 23, 2013 Posted January 23, 2013 Update your LUA/B files and put in the correct luafiles514 folder. Then, update your packetdb and mmo.h Recompile your server. Quote
Yudax Posted January 24, 2013 Author Posted January 24, 2013 Update your LUA/B files and put in the correct luafiles514 folder. Then, update your packetdb and mmo.h Recompile your server. Hi, thanks for the reply. Like I said, everything is fine and working without an error, if I compile my data folder and use .GRF. This only happens everytime I use data folder. Quote
Cydh Posted January 24, 2013 Posted January 24, 2013 why do you need the client read the folder data? what files you expected to read? Quote
Yudax Posted January 25, 2013 Author Posted January 25, 2013 (edited) why do you need the client read the folder data? what files you expected to read? I just want to make a test server, where you can add custom items easily thats why Im making a client that reads data folder first. Maybe i diff it the wrong way. Cant point out which is wrong. Edited January 25, 2013 by Yudax Quote
Mootie Posted January 25, 2013 Posted January 25, 2013 why do you need the client read the folder data? what files you expected to read? Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF instead make tons of GRF Quote
Cydh Posted January 25, 2013 Posted January 25, 2013 Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF instead make tons of GRF I know that, and I want to know why he desire it. Just wondering if he will waste his time if want to edit every itemdata files on data folder. Quote
Mootie Posted January 25, 2013 Posted January 25, 2013 Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF instead make tons of GRF I know that, and I want to know why he desire it. Just wondering if he will waste his time if want to edit every itemdata files on data folder. Nope its not a waste of time maybe for you Quote
Yudax Posted January 27, 2013 Author Posted January 27, 2013 Reading data folder first is an advantage to make/edit your custom items before proceeding in GRF instead make tons of GRF I know that, and I want to know why he desire it. Just wondering if he will waste his time if want to edit every itemdata files on data folder. Why would it be a waste of time? That's why Im using data folder instead of .GRF to save a LOTTTTT of time. Quote
Cydh Posted January 27, 2013 Posted January 27, 2013 Why would it be a waste of time? That's why Im using data folder instead of .GRF to save a LOTTTTT of time. My friend told me that almost 2012 client read System/itemInfo.lub to read file data.. Quote
Yudax Posted January 27, 2013 Author Posted January 27, 2013 Why would it be a waste of time? That's why Im using data folder instead of .GRF to save a LOTTTTT of time. My friend told me that almost 2012 client read System/itemInfo.lub to read file data.. Hmm, then why when I convert it to .GRF it wont give me an error? Quote
Cydh Posted January 27, 2013 Posted January 27, 2013 not an error, just it doesn't read idnum2item*, itemslotcounttable, and num2item*.. *he told me* Quote
Yudax Posted January 31, 2013 Author Posted January 31, 2013 not an error, just it doesn't read idnum2item*, itemslotcounttable, and num2item*.. *he told me* what do you mean? Then why when i use .GRF it wont give me any errors? Quote
Cydh Posted January 31, 2013 Posted January 31, 2013 what do you mean? Then why when i use .GRF it wont give me any errors? if you don't equip it, will not give any error.. haha try use System/itemInfo.lub Quote
Yudax Posted February 1, 2013 Author Posted February 1, 2013 what do you mean? Then why when i use .GRF it wont give me any errors? if you don't equip it, will not give any error.. haha try use System/itemInfo.lub I think you dont get what i meant Quote
nanakiwurtz Posted February 2, 2013 Posted February 2, 2013 Ok Yudax, please post what steps have you done and the result too Quote
Question
Yudax
Im making a test server and I wanted to use 'data' folder instead of using .GRF file. I tried to hex a client using Shin's Diff Patcher and enabled:
But when I tried to run it, everything is in Korean text and after I login with my username and password it says Rejected from Server(22).
What is the correct way of hexing a client when using 'data' folder?
When i use .GRF i have no problem at all.
Edited by Yudax15 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.