vahrion Posted January 21, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 12/17/12 Last Seen: February 21, 2014 Share Posted January 21, 2013 (edited) Hello hello, This is probably a simple problem but i can't seem to find the solution. I only recently started playing with Browedit. r586. My object doesn't appear to be affected by lamps. How can i change this? Thanks kindly Edited January 22, 2013 by vahrion Quote Link to comment Share on other sites More sharing options...
Syouji Posted January 21, 2013 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted January 21, 2013 Make sure you have the cast shadows checkbox marked on the lightbulb and ensure the radius stretches all around the model. Also, if you haven't watched this yet, I highly recommend you do so to get a good background with lights: Quote Link to comment Share on other sites More sharing options...
vahrion Posted January 21, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 12/17/12 Last Seen: February 21, 2014 Author Share Posted January 21, 2013 Hey I really appreciate the response, and i watched the video too. Thanks! I'm still unsuccessful though. Here i put a Sun in the corner [intensity 127, LFalloff 0.01] Then i put a second lamp in the same corner, below the sun [intensity 127, LFalloff 0.01, Shadows] Both lamps have a range of 500 and look to cover the textured area. This is what i get: The faces of the objects aren't lit up by the lamps, even if i move the light much closer to the object. I could fidget with the Global Lighting to make the shadows on the faces and the shadows on the floors correspond, but i really want to know how i can light up the side of an object. What am i doing wrong? Quote Link to comment Share on other sites More sharing options...
Syouji Posted January 21, 2013 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted January 21, 2013 Global Lighting will effect how shadows look across the faces. Shadows cast only in a single direction per lightbulb. You would need multiple shadow lights if you want to try and get multiple shadows on the floor for a single object. See attached image that demonstrates this Quote Link to comment Share on other sites More sharing options...
vahrion Posted January 22, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 12/17/12 Last Seen: February 21, 2014 Author Share Posted January 22, 2013 Global Lighting will effect how shadows look across the faces. Ah ok that's what i needed to know. Much obliged. Quote Link to comment Share on other sites More sharing options...
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vahrion
Hello hello,
This is probably a simple problem but i can't seem to find the solution.
I only recently started playing with Browedit. r586.
My object doesn't appear to be affected by lamps. How can i change this?
Thanks kindly
Edited by vahrionLink to comment
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