Jump to content
  • 0

Reduce Sonic Blow damage.


RAWRs

Question


  • Group:  Members
  • Topic Count:  17
  • Topics Per Day:  0.00
  • Content Count:  76
  • Reputation:   1
  • Joined:  11/17/11
  • Last Seen:  

There is way to reduce Sonic Blow damage to half without reduce it level?

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  14
  • Topics Per Day:  0.01
  • Content Count:  38
  • Reputation:   0
  • Joined:  11/22/16
  • Last Seen:  

to be correct in this code, you don't need to half the

On 1/10/2013 at 11:04 PM, Peopleperson49 said:

case AS_SONICBLOW: skillratio += -50+5*skill_lv;

to

On 1/10/2013 at 11:04 PM, Peopleperson49 said:

case AS_SONICBLOW: skillratio += -25+(5*skill_lv)/2;

Instead make it 

Quote

 

case AS_SONICBLOW:

skillratio += -75+(5*skill_lv)/2;

 

because you we're reducing the damage not making the damage increase.

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  218
  • Topics Per Day:  0.05
  • Content Count:  1180
  • Reputation:   141
  • Joined:  01/27/12
  • Last Seen:  

Well, crap. I completely missed the sign. Thanks xJhay for pointing that out. As he stated it should be:

skillratio += -75+(5*skill_lv)/2;

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  25
  • Topics Per Day:  0.01
  • Content Count:  155
  • Reputation:   2
  • Joined:  10/09/12
  • Last Seen:  

by default renewal, sonic blow n cross impact will be reduce 50% once edp activated

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  17
  • Topics Per Day:  0.00
  • Content Count:  76
  • Reputation:   1
  • Joined:  11/17/11
  • Last Seen:  

Im using pre-renewal.Can you help me?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  218
  • Topics Per Day:  0.05
  • Content Count:  1180
  • Reputation:   141
  • Joined:  01/27/12
  • Last Seen:  

I am by no means an expert at src mods, but I know it is controlled through the battle.c. Since it is based on doing 8 hits the damage is calculated using the following:

case AS_SONICBLOW:
 skillratio += -50+5*skill_lv;

If you replace it with what I have below I believe it will reduce the damage by half. Add it and compile. If it don't work just restore the old version.

case AS_SONICBLOW:
 skillratio += -25+(5*skill_lv)/2;

Peopleperson49

Edit: This will also do the same thing. http://rathena.org/b...kill-damage-20/

Edited by Peopleperson49
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  17
  • Topics Per Day:  0.00
  • Content Count:  76
  • Reputation:   1
  • Joined:  11/17/11
  • Last Seen:  

Thank you Peopleperson49!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...