ZelosAvalon Posted January 9, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 181 Reputation: 33 Joined: 11/11/12 Last Seen: 2 hours ago Share Posted January 9, 2013 nees help for mobs inside castles 1.0 still alive when WOE start, cuz when agitstart u are kiked the castle and all mobs get @killmonster, and i dont know how i can stop it, please i really need help! Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 9, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 9, 2013 nees help for mobs inside castles 1.0 still alive when WOE start,can you please rephrase that ?cuz when agitstart u are kiked the castlewhen agitinit, *maprespawnguildid will be executed on every castle to kick all non-castle-owner OnAgitStart: if (strnpcinfo(0) == "Gld_Agit_Manager") end; MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6; and all mobs get @killmonster,no I don't think sobut in fact, the monster get respawn every time it execute OnAgitInit or OnRecvCastle label OnAgitInit execute when the server started ( when map-server.exe connected to char-server.exe .. read script_commands.txt ) OnRecvCastle execute when the castle owner decided to abandon the castle OnAgitInit: OnRecvCastle: if (strnpcinfo(0) == "Gld_Agit_Manager") end; // Spawn Monsters if the castle is empty. 1 Quote Link to comment Share on other sites More sharing options...
ZelosAvalon Posted January 9, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 181 Reputation: 33 Joined: 11/11/12 Last Seen: 2 hours ago Author Share Posted January 9, 2013 (edited) nees help for mobs inside castles 1.0 still alive when WOE start,can you please rephrase that ? I would like the mobs were not dead! I want the mobs inside the castles when WOE begin! is the first WOE in my server, i want Mobs inside the castles! Edited January 9, 2013 by ZelosAvalon Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 9, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 9, 2013 is the first WOE in my server, i want Mobs inside the castles! if the castle has no owner, it will automatically spawn monsters inside this is official mechanic, and our svn scripts has already work that way if you want the castle has owner and it still spawn monsters inside, the monster will attack the owner and non-owner, everyone-alike otherwise, perhaps you want every time the woe start, the castle will always reset to no owner ? I totally cannot understand what is your request perhaps someone who can understand him can explain it for me Quote Link to comment Share on other sites More sharing options...
ZelosAvalon Posted January 10, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 181 Reputation: 33 Joined: 11/11/12 Last Seen: 2 hours ago Author Share Posted January 10, 2013 i just need mobs inside the first WOE, if any guild break the castle or kill all mobs , mobs never will respawn! just need mobs inside woe on the First WOE! Quote Link to comment Share on other sites More sharing options...
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ZelosAvalon
nees help for mobs inside castles 1.0 still alive when WOE start, cuz when agitstart u are kiked the castle and all mobs get @killmonster, and i dont know how i can stop it, please i really need help!
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