Dvrstle Posted December 29, 2012 Posted December 29, 2012 i want to make the element of overbrand skill to be forced neutral just like the Extrimity fist skill. (Cannot be enchanted by any elements) Quote
Capuche Posted December 29, 2012 Posted December 29, 2012 In trunk/db/re/skill_db.txt //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description ... // 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison, // 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element // -2 - use endowed element, -3 - use random element.) 0 = force neutral so replace 2317,1,6,2,-1,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7, LG_OVERBRAND,Over Brand //CHECK I know the splash is needed somehow for the strange AoE it gives. by 2317,1,6,2,0,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7, LG_OVERBRAND,Over Brand //CHECK I know the splash is needed somehow for the strange AoE it gives. Quote
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Dvrstle
i want to make the element of overbrand skill to be forced neutral just like the Extrimity fist skill. (Cannot be enchanted by any elements)
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