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custom suit error


crystaleye

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hi i am getting unknown item for custom suit20ro6y9.jpg

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lua files\datainfo\accname.lua

lua files\datainfo\accessoryid.lua

data\idnum2itemresnametable.txt

data\idnum2itemnametable.txt

and make sure that you're not using a viewid that's too large that the client didn't support (the client support: you can change it when diffing the client)

Try to make sure that all of the above are correct.

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lua files\datainfo\accname.lua

lua files\datainfo\accessoryid.lua

data\idnum2itemresnametable.txt

data\idnum2itemnametable.txt

and make sure that you're not using a viewid that's too large that the client didn't support (the client support: you can change it when diffing the client)

Try to make sure that all of the above are correct.

this is how i edited

in item_db2.txt

19029,Thief_Suit,Thief Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,1678,{ changebase 6; },{},{ changebase Class; }

in accname.lua

[ACCESSORY_IDs.ACCESSORY_DETALE_SUIT] = "_Detale_Suit",

in accessoryid.lua

ACCESSORY_DETALE_SUIT = 1678,

in idnum2itemresnametable.txt

20237#Detale_Suit#

in idnum2itemnametable.txt

20206#Thief_Suit#

my client can support plenty of view ids do you mean that all of the ids are suppose to be the same match or

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If your item ID is:

19029

then in resnametable and itemnametable should be like this:

19029#Detale_suit#

19029#Thief_Suit#

As well, if you put:

in accname.lua

[ACCESSORY_IDs.ACCESSORY_DETALE_SUIT] = "_Detale_Suit",

in accessoryid.lua

ACCESSORY_DETALE_SUIT = 1678,

then:

  1. If your sprite is named as "Detale_Suit.act","Detale_Suit.spr", it should be like this:

    1. resnametable:19029#Detale_suit#
    2. accname.lua: [ACCESSORY_IDs.ACCESSORY_DETALE_SUIT] = "Detale_Suit",
    3. accessoryid.lua: ACCESSORY_DETALE_SUIT = 1678, (same)

[*]If your sprite is named as "_Detale_Suit.act","_Detale_Suit.spr" , it should be like this:

  1. resnametable:19029#_Detale_suit#
  2. accname.lua: [ACCESSORY_IDs.ACCESSORY__DETALE_SUIT] = "_Detale_Suit",
  3. accessoryid.lua: ACCESSORY__DETALE_SUIT = 1678,

*notice the red _ there.

Edited by Winz
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If your item ID is:

19029

then in resnametable and itemnametable should be like this:

19029#Detale_suit#

19029#Thief_Suit#

As well, if you put:

in accname.lua

[ACCESSORY_IDs.ACCESSORY_DETALE_SUIT] = "_Detale_Suit",

in accessoryid.lua

ACCESSORY_DETALE_SUIT = 1678,

then:

  1. If your sprite is named as "Detale_Suit.act","Detale_Suit.spr", it should be like this:

    1. resnametable:19029#Detale_suit#
    2. accname.lua: [ACCESSORY_IDs.ACCESSORY_DETALE_SUIT] = "Detale_Suit",
    3. accessoryid.lua: ACCESSORY_DETALE_SUIT = 1678, (same)

[*]If your sprite is named as "_Detale_Suit.act","_Detale_Suit.spr" , it should be like this:

  1. resnametable:19029#_Detale_suit#
  2. accname.lua: [ACCESSORY_IDs.ACCESSORY__DETALE_SUIT] = "_Detale_Suit",
  3. accessoryid.lua: ACCESSORY__DETALE_SUIT = 1678,

*notice the red _ there.

i changed 19029#Detale_suit# in itemresnametable and 19029#Thief_Suit# in itemnametable but sprite name is thief_suit.spr,act but still i get unknown item

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