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WoE problem - using woe_controller


Ninetynine

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Hi! I am having difficulties with WoE from my server. I am using the default woe_controller and whenever the session that I added activates, it gives me "Bamboo Grove Hill is inactive during this WOE session" when I enter the right castle even tho It's the right time to WoE.

Here is the woe_controller script:

//===== rAthena Script =======================================

//= Euphy's WOE Controller

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.3b

//===== Compatible With: =====================================

//= rAthena SVN r16571+

//===== Description: =========================================

//= A controller for War of Emperium designed for

//= simplicity and ease of use.

//= Many concepts taken from ToastOfDoom's script,

//= and "rewards" function originally by Goddameit.

//===== Additional Comments: =================================

//= Be sure to disable the default agit controllers!

//== npc\guild\agit_controller.txt

//== npc\guild2\agit_start_se.txt

//============================================================

prontera,162,191,4 script WOE Information 837,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 73; sleep 925; } end; }

- script WOE_CONTROL -1,{

function Disp_Owner; function Add_Zero;

OnInit:

// --------------------------------------------------------------------------------------------------------------------------

set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.

set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)

set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)

set .GMAccess,99; // GM level required to access Session Manager (cannot be 0)

setarray .Reward[0],12281,20; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)

// --------------------------------------------------------------------------------------------------------------------------

set .Size, getarraysize($WOE_CONTROL);

setarray .Castles$[0],

"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",

"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",

"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",

"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",

"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",

"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";

setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";

setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";

setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";

setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";

setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;

setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;

if (!agitcheck() && !agitcheck2()) sleep 4000;

set .Init,1;

OnMinute00:

freeloop(1);

if (agitcheck() || agitcheck2()) {

for(set .@i,0; .@i<.Size; set .@i,.@i+4)

if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {

OnWOEEnd:

announce "The War Of Emperium is over!",bc_all|bc_woe;

AgitEnd; AgitEnd2;

sleep 1000;

for(set .@j,0; .@j<30; set .@j,.@j+1) {

if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);

else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;

if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }

if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];

deletearray .Active[0],2;

if (.ForceEnd) { set .ForceEnd,0; end; }

break; } }

if ((!agitcheck() && !agitcheck2()) || .Init) {

if (!agitcheck() && !agitcheck2()) set .Init,0;

for(set .@i,0; .@i<.Size; set .@i,.@i+4)

if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {

deletearray .Active[0],2;

set .Active[0], $WOE_CONTROL[.@i+3];

if (.Init) { AgitEnd; AgitEnd2; }

else announce "The War Of Emperium has begun!",bc_all|bc_woe;

sleep 1000;

AgitStart; AgitStart2;

for(set .@j,0; .@j<30; set .@j,.@j+1) {

if (.Active[0]&(1<<.@j)) {

if (!.Init) Disp_Owner(.Castles$[.@j],0);

set .Active[1], .Active[1] | (1<<((.@j/5)+1));

} else {

if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;

if (.@j<20) {

donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";

killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";

} else {

donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";

killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }

break; } }

set .Init,0;

freeloop(0);

end;

function Disp_Owner {

set .@o, getcastledata(getarg(0),1);

if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;

else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;

return; }

function Add_Zero {

return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }

OnReward:

for(set .@i,0; .@i<30; set .@i,.@i+1)

if (getarg(0)&(1<<.@i)) {

set .@guild, getcastledata(.Castles$[.@i],1);

if (.@guild) {

deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);

query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);

for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)

if (isloggedin(.@acc[.@j],.@char[.@j])) {

for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)

getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];

message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } }

return;

OnPCLoadMapEvent:

if (!compare(strcharinfo(3),"g_cas")) end;

sleep2 1000;

message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";

sleep2 5000;

if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;

end;

OnMenu:

while(1) {

mes "[WOE Information]";

if (agitcheck() || agitcheck2()) {

if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";

else {

for(set .@i,0; .@i<.Size; set .@i,.@i+4)

if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {

set .@i, $WOE_CONTROL[.@i+2]; break; }

mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";

mes " ";

for(set .@i,0; .@i<6; set .@i,.@i+1)

if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }

} else {

set .@j,0; set .@k,0;

for(set .@i,0; .@i<.Size; set .@i,.@i+4)

if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {

set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }

if (!.@j && !.@k) {

set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }

mes "The War of Emperium is ^777777inactive^000000.";

if (.Size) {

mes " ";

mes "The next session will begin";

mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }

next;

switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {

case 1:

set .@menu$,"";

for(set .@i,0; .@i<6; set .@i,.@i+1) {

if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";

set .@menu$, .@menu$+":"; }

set .@i, select(.@menu$)-1;

set .@menu$,"";

for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {

if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";

set .@menu$, .@menu$+":"; }

set .@j, select(.@menu$)-1;

warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];

close;

case 2:

mes "[schedule]";

if (.Size) {

freeloop(1);

for(set .@i,0; .@i<.Size; set .@i,.@i+4) {

mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";

for(set .@j,0; .@j<30; set .@j,.@j+1)

if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";

if (.@i+4<.Size) mes " "; }

freeloop(0);

} else mes "No times are configured.";

next;

break;

case 3:

mes "[Castle Ownership]";

for(set .@i,0; .@i<6; set .@i,.@i+1) {

set .@k, .@i*5;

mes "> ^FF0000"+.Regions$[.@i]+"^000000";

for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {

set .@t, getcastledata(.Castles$[.@j],1);

mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }

if (.@i<5) mes " "; }

next;

break;

case 4:

while(1) {

mes "[session Manager]";

mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";

mes "What would you like to do?";

next;

switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {

case 1:

mes "[New Session]";

if (.Size > 127) {

mes "You have already reached the maximum of 32 sessions."; next; break; }

mes "Select a day.";

next;

set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;

mes "[New Session]";

mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";

next;

set .@menu$,"";

for(set .@i,0; .@i<23; set .@i,.@i+1)

set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";

set .@Start, select(.@menu$)-1;

mes "[New Session]";

mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";

next;

set .@menu$,"";

for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)

set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";

set .@End, select(.@menu$)+.@Start;

for(set .@i,0; .@i<.Size; set .@i,.@i+4)

if (.@Day==$WOE_CONTROL[.@i] &&

((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||

(.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||

(.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {

mes "[New Session]";

mes "The chosen times overlap with an existing session.";

next;

set .@d,1; break; }

if (.@d) { set .@d,0; break; }

set .@Castle,0;

while(1) {

mes "[New Session]";

mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";

mes " > Castles:";

if (!.@Castle) mes " ~ ^777777(none selected)^000000";

else for(set .@i,0; .@i<30; set .@i,.@i+1)

if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";

next;

set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";

for(set .@i,0; .@i<30; set .@i,.@i+1)

set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";

set .@i, select(.@menu$)-1;

if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));

else {

mes "[New Session]";

mes "Are you sure?";

next;

switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {

case 1:

for(set .@i,0; .@i<.Size; set .@i,.@i+4)

if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {

set .@d,1; break; }

if (!.@d) { set .@d,1; set .@i,.Size; }

copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;

setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;

set .Size, getarraysize($WOE_CONTROL);

case 3:

mes "[New Session]";

mes ((.@d)?"Session added.":"Cancelled.");

next;

set .@d,1;

case 2:

break;

} if (.@d) { set .@d,0; break; } }

} break;

case 2:

mes "[Remove Session]";

if (!.Size) {

mes "There are no sessions configured."; next; break; }

mes "Select a session to remove.";

next;

set .@menu$,"";

for(set .@i,0; .@i<.Size; set .@i,.@i+4)

set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";

set .@menu$, .@menu$+" ~ ^777777Cancel^000000";

set .@i, select(.@menu$)-1;

if (.@i==(.Size/4)) break;

mes "[Remove Session]";

mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";

mes "This action cannot be undone.";

next;

set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");

mes "[Remove Session]";

if (.@j==2) mes "Cancelled.";

else {

deletearray $WOE_CONTROL[.@i*4],4;

set .Size, getarraysize($WOE_CONTROL);

mes "Session deleted."; }

next;

break;

case 3:

mes "[Reload Settings]";

mes "This will trigger all events related to new session configurations, if any.";

if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }

next;

set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");

mes "[Reload Settings]";

if (.@i==2) mes "Cancelled.";

else {

set .Init,1;

donpcevent "WOE_CONTROL::OnMinute00";

mes "Variables have been re-initialized."; }

next;

break;

case 4:

mes "[Force Agit End]";

if (!agitcheck() && !agitcheck2()) {

mes "WOE has already ended."; next; break; }

mes "This command will safely execute all AgitEnd events.";

mes " ";

mes "Kill the current WOE session?";

next;

set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");

mes "[Force Agit End]";

if (.@i==3) mes "Cancelled.";

else {

set .ForceEnd, .@i;

donpcevent "WOE_CONTROL::OnWOEEnd";

mes "WOE session terminated."; }

next;

break;

case 5:

set .@d,1; break;

} if (.@d) { set .@d,0; break; } }

break;

case 5:

close; }

}

}

Edited by Ninetynine
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Best guess is that you're running another WOE script (class restrictions, etc.) that sets mapflags on the guild castle maps. If you updated to v1.4 of the controller (trunk/npc/custom/woe_controller.txt) this issue is fixed.

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Before all else, belated merry Christmas! I'm very sorry for the late reply (xmas stuff plux I got sick). I used a script to reset the owners of the castles.

This script:

- script Sample -1,{

OnClock0001:

switch( gettime(4) ){

Case 0: // Sunday

setarray .@Map$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05","payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";

break;

Case 3: // Wednesday

setarray .@Map$[0], "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05","aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";

break;

default: end;

}

if( getarraysize(.@Map$) )

for( set .@i,0; .@i < getarraysize(.@Map$); set .@i,.@i + 1 )

setcastledata .@Map$[.@i],1,0;

end;

}

And yes, we are using class restriction:

// -------- BitMasks --------

// 1 - Normal jobs,

// 2 - Adv jobs.

// 4 - Baby jobs,

// 8 - Normal 3rd jobs.

// 16 - Adv. 3rd jobs.

// 32 - Baby 3rd jobs.

// 64 - Certain Jobs ( Specific )

// ----- Mode Example : ( Blocked Class ) ------

// 63 - All Class that has been defined

// 64 - Only the Specific Job you defined

// 7 - Normal + Advanced + Baby Jobs

// 56 - Normal 3rd + Advanced 3rd + Baby 3rd Jobs

// Just add in the Value for the Bitmask.

// Aware of the Usage of Certain Jobs.

// --- If you using Bitmask Above , aware of the Limit Reach. ( ~128 Total Class )

// --- If your Bitmask = ( 63 + 64 ) , Your "Certain Jobs" have only about 20 Slots.

// --- Anyway, i dont think you will do so since Bitmask 63 will block most of the Class already.

// * Common Sense : Make sure the Array ".@Restrict" didnt exceed limit of 128 element.

- script ClassRestriction -1,{

function RestrictJob;

OnPCLoadMapEvent:

if( getgmlevel() < .LowGMLvl )

for( set .@i,0; .@i < getarraysize( .Map$ ); set .@i,.@i + 2 )

if( strcharinfo(3) == .Map$[.@i] ) RestrictJob( atoi( .Map$[.@i+1] ) );

end;

function RestrictJob {

// Normal Jobs

if( getarg(0) & 1 ) setarray .@Restrict[getarraysize(.@Restrict)],0,1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,23,24,25,4046,4047,4049;

// Adv Jobs

if( getarg(0) & 2 ) setarray .@Restrict[getarraysize(.@Restrict)],4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021;

// Baby Jobs

if( getarg(0) & 4 ) setarray .@Restrict[getarraysize(.@Restrict)],4023,4024,4025,4026,4027,4028,4029,4030,4031,4032,4033,4034,4035,4037,4038,4039,4040,4041,4042,4043,4045;

// Normal 3rd Jobs

if( getarg(0) & 8 ) setarray .@Restrict[getarraysize(.@Restrict)],4054,5055,4056,4057,4058,4059,4066,4067,4068,4069,4070,4071,4072;

// Adv 3rd Jobs

if( getarg(0) & 16 ) setarray .@Restrict[getarraysize(.@Restrict)],4060,4061,4062,4063,4064,4065,4073,4074,4075,4076,4077,4078,4079;

// Baby 3rd Jobs

if( getarg(0) & 32 ) setarray .@Restrict[getarraysize(.@Restrict)],4096,4097,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108;

// Certain Jobs ( Specific Your Own Class Restriction )

if( getarg(0) & 64 ) setarray .@Restrict[getarraysize(.@Restrict)],4046,4002,4004,4013,4011;

for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 )

if( Class == .@Restrict[.@i] ){

mes "[ ^FF0000Job Restriction System^000000 ]";

mes "^0000FFMap^000000 : ^FF0000"+strcharinfo(3)+"^000000";

mes "^FFFFFF________________________________^000000";

if( getarg(0) & 1 ) mes " -- ^0000FFNormal Jobs^000000";

if( getarg(0) & 2 ) mes " -- ^0000FFAdvanced Jobs^000000";

if( getarg(0) & 4 ) mes " -- ^0000FFNormal Baby Jobs^000000";

if( getarg(0) & 8 ) mes " -- ^0000FFNormal Third Jobs^000000";

if( getarg(0) & 16 ) mes " -- ^0000FFAdvanced Third Jobs^000000";

if( getarg(0) & 32 ) mes " -- ^0000FFBaby Third Jobs^000000";

if( getarg(0) & 64 )

for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 )

mes " -- ^0000FF"+jobname( .@Restrict[.@i] )+"^000000";

mes "^FFFFFF________________________________^000000";

mes "You will be warped out within ^FF0000"+.Sec+" Seconds^000000.";

sleep2 ( .Sec * 1000 );

warp "prontera",155,181;

}

return;

}

OnInit:

// Wait X Seconds before warped out.

set .Sec,2;

// Lowest GM Level to Bypass

set .LowGMLvl,100;

setarray .Map$, // <Mapname>,<Mode>.... ( Mode = Bitwise Value ) Max of ~64 Map Settings.

"prtg_cas01","56",

"prtg_cas02","56",

"prtg_cas03","56",

"prtg_cas04","56",

"prtg_cas05","56",

"gefg_cas01","56",

"gefg_cas02","56",

"gefg_cas03","56",

"gefg_cas04","56",

"gefg_cas05","56",

"payg_cas01","56",

"payg_cas02","56",

"payg_cas03","56",

"payg_cas04","56",

"payg_cas05","56",

"ldeg_cas01","56",

"ldeg_cas02","56",

"ldeg_cas03","56",

"ldeg_cas04","56",

"ldeg_cas05","56",

"arug_cas01","56",

"arug_cas02","56",

"arug_cas03","56",

"arug_cas04","56",

"arug_cas05","56",

"schg_cas01","56",

"schg_cas02","56",

"schg_cas03","56",

"schg_cas04","56",

"schg_cas05","56";

// Assign a LoadEvent Mapflag to each map you listed.

for( set .map,0; .map < getarraysize( .Map$ ); set .map,.map + 2 )

setmapflag .Map$[.map],mf_loadevent;

end;

}

Ok, it seems our WoE is working now. Thanks Euphy!

Edited by Ninetynine
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