I want to re-enable the old pre-renewal safety wall math, where it is based off of skill level and hits instead of giving the wall HP.
Does anyone know the magic trick to doing this without officially disabling renewal mode in the configuration .h files? I edited battle.c and skill.c, commenting out all the renewal code, but that didn't work. I had 15 tiny aggressive monsters attacking my safety wall and it still took forever to go down.
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Vach
I want to re-enable the old pre-renewal safety wall math, where it is based off of skill level and hits instead of giving the wall HP.
Does anyone know the magic trick to doing this without officially disabling renewal mode in the configuration .h files? I edited battle.c and skill.c, commenting out all the renewal code, but that didn't work. I had 15 tiny aggressive monsters attacking my safety wall and it still took forever to go down.
Which section of the code am I missing?
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