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Koe script_rid2sd


Thanna

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this is the script that I used, its working fine somehow I added the

disablenpc "Emperium Hill#1";
and
enablenpc "Emperium Hill#1";

to enable the warper when the koe start and to disable when it ends

somehow I still got this error

[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: getcharid (1 parameter)
[Debug]: Data: number value=2
[Debug]: Source (NPC): KingOfEmperium (invisible/not on map)

here's the scrip


//**********************************************************************************
// ____					_											_   _  ____
//|  _ \ ___   ___   ____ | |  ___   ____   ___   ___   __  ___   _  _ | |_| |/ __ |
//| |__// _ \ / _ \ |  _ \| | / _ \ |  _ \ / _ \ /  _| / _)/ _ \ | \|  || ___  |\__  |
//| |  |  __/  || _ ||  | |__/ || | __/ | |__/|  __/ | |  _\ \  || _ ||  | \\ |	| |   | |
//|_|___\___|_\___/_| |___|_|_\___|_| |____\___|_|_|_(___/ \___/_|_|\_|____|_|___|_|
//------------------|_|-------------|_|---------------------------------------------
//**********************************************************************************
//===== rAthena Script =============================================================
//= King Of Emperium Hill
//===== By: ========================================================================
//= Peopleperson49 (Eddie)
//===== Start Date: ================================================================
//= 27AUG2012
//===== Current Version: ===========================================================
//= 4.6
//===== Compatible With: ===========================================================
//= rAthena SVN
//===== Description: ===============================================================
//= My version of King Of Emperium Hill. It was make for donkeyg on rAthena.org.
//= I did not use the other versions as a base. You can set it to give both a
//= zeny and item prizes to the guild leader through the Emperium Assistant. They
//= can collect once after each time the KoE ends.
//===== Version Control: ===========================================================
//= 1.0 First Version.
//= 1.1 Minor Bug Fixes.
//= 1.2 Small Optomizations. Added Assitant to give rewards daily.
//= 1.3 Only guild master man collect rewards.
//= 1.4 Rewards changed from daily to only be collected once after KoE ends.
//= 1.5 Changed the days and time that KoE happens.
//= 1.6 Removed all KoE functions from script and based just on start and stop time.
//= 1.7 Added warp portals from prontera to any character that is in a guild.
//= 1.8 Added GM feature to allow adjustment of zeny and item prizes in game.
//= 1.9 Added restriction to prevent changing prizes while KoE is running.
//= 2.0 Added KoE prizes to OnInit to reset prizes each time scripts are reloaded.
//= 2.1 Added $KoEPrizeTracker to the OnInit however I suggest that you keep it
//= commented out unless you want to allow prizes to be collected again
//= everytime you reload scripts. I mainly added it for easy testing.
//= 2.2 Moved flags to a better location that was not hanging over the edge of the
//= steps.
//= 2.3 Commented out the $KoEPrizeTracker in the OnInit section.
//= 2.4 Moved location of emperium from 49,49 to 50,50 so that is is centered in the
//= block.
//= 2.5 Changed the mapannounce when the emperium is broken.
//= 2.6 Changed the OnClock gettime(4) to use&&instead of  || . Now the check
//= actually works!
//= 2.7 Added gettime(3) and KoEActualStart to the OnInit incase scripts are
//= reloaded during the time that KoE is set to be running.
//= 2.8 Added $KoEStatus to ending OnClock to prevent it from running ending portion
//= of the script when KoE was not already going.
//= 2.9 Adding missing mapflag loadevent.
//= 3.0 Changed item prize to allow 5 seperate prizes to be given.
//= 3.1 Added the option for monster or guildmonster function using the variable
//= $EmpSpawnMode to control which mode to use.
//= 3.2 Removed the next; after case 255: that was causing error.
//= 3.3 Removed $EmpSpawnMode because it still detected the guildmonster command
//= even if it was not being used.
//= 3.4 Removed the guildmonster command completely since it just confused people
//= who did not have command.
//= 3.5 Added ability to set KoE time in game.
//= 3.6 Expanded the ability to set KoE time in game by allowing 4 different times.
//= 3.7 Removed zeny/item prize setting from script and made completely controlled
//= in game by GM.
//= 3.8 Added alot of next; where they should have been.
//= 3.9 Added set @KoEAddMenu$,0; to prevent it from displaying menu itmes more than
//= once.
//= 4.0 Added .@RandomFinalize to allow finalize number to change each time.
//= 4.1 Fixed error that prevented KoE from ending at the set time.
//= 4.2 Added option to switch between PvP and GvG.
//= 4.3 Fixed incorrect variable. Changed GvGPvP to $GvGPvP.
//= 4.4 Added function to clear zeny and item prizes when you Clear All KoE Events.
//= 4.5 Fixed finalize zeny prize to allow you to finalize prize.
//= 4.6 Added OnWhisperGlobal to script to all starting and stopping KoE manually
//= using commands. Uses NPC:KingOfEmperium<TAB>StartKoE and NPC:KingOfEmperium
//= <TAB>EndKoE.
//===== Additional Comments: =======================================================
//= Need to remove the random '0' before the first event slot in the Add New KoE
//= Event section.
//==================================================================================
Welgaia,113,121,4 script Emperium Assistant 606,{
if(getgmlevel()>98) { goto GMEmpMenu; end; }
if($KOEGUILD==0) { mes "[Emperium Assistant]"; mes "Only the King Of Emperium Hill can reap the rewards!"; close; }
if(strcharinfo(2)!=GetGuildName($KOEGUILD)) { mes "[Emperium Assistant]"; mes "Your guild is not the King Of Emperium Hill!"; close; }
if(strcharinfo(0)!=GetGuildMaster($KOEGUILD)) { mes "[Emperium Assistant]"; mes "Only the guild master may collect the rewards for the guild as King Of Emperium Hill!"; close; }
goto EmpAssStart;
end;
EmpAssStart:
mes "[Emperium Assistant]";
mes "Your guild is the King Of Emperium Hill!";
next;
if($KoEStatus==1) { mes "[Emperium Assistant]";
mes "You cannot access my services at this time."; close; }
if($KoEPrizeTracker==1) { mes "[Emperium Assistant]"; mes "You can only reap the rewards of being the King Of Emperium Hill once after each battle for the Hill!"; close; }
mes "[Emperium Assistant]";
mes "Your rewards await you!";
next;
if($KoEZenyPrize>0) { set zeny,zeny+$KoEZenyPrize; }
if($KoEItemPrize1!=0&&$KoEItemAmount1!=0) { getitem $KoEItemPrize1,$KoEItemAmount1; }
if($KoEItemPrize2!=0&&$KoEItemAmount2!=0) { getitem $KoEItemPrize2,$KoEItemAmount2; }
if($KoEItemPrize3!=0&&$KoEItemAmount3!=0) { getitem $KoEItemPrize3,$KoEItemAmount3; }
if($KoEItemPrize4!=0&&$KoEItemAmount4!=0) { getitem $KoEItemPrize4,$KoEItemAmount4; }
if($KoEItemPrize5!=0&&$KoEItemAmount5!=0) { getitem $KoEItemPrize5,$KoEItemAmount5; }
set $KoEPrizeTracker,1;
mes "[Emperium Assistant]";
mes "You have been rewarded for your victory!";
close;

GMEmpMenu:
mes "[GM Menu]";
mes "From this menu you can set event times, zeny prize, and item prizes.";
switch(prompt("Add New KoE Event:Clear All KoE Events:View KoE Events:Stop Current KoE Event:Change Zeny Prize:Change Item Prize 1:Change Item Prize 2:Change Item Prize 3:Change Item Prize 4:Change Item Prize 5:Return To Non-GM Menu")) {
case 1:
next;
mes "[GM Menu]";
mes "From here you can add new KoE events.";
set .KoE,0;
set @KoEAddMenu$,0;
AddCountCheck:
if($KoEStartDay[.KoE]==0&&$KoEEndDay[.KoE]==0&&$KoEStartTime[.KoE]==0&&$KoEEndTime[.KoE]==0) { goto AddCountCheck2; }
set .KoE,.KoE+1;
goto AddCountCheck;
AddCountCheck2:
for( set .@i,1; .@i<=7; set .@i,.@i+1 ) { set @KoEAddMenu$,@KoEAddMenu$+((getd("KoEEvent_"+.@i+"$")=="")?"No Event Set":getd("KoEEvent_"+.@i+"$"))+":"; }
set .KoE,select(@KoEAddMenu$);
next;
mes "[GM Menu]";
mes "Which day do you want KoE to ^00FF00start^000000?";
switch(select("Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday")) {
case 1: set $KoEStartDay[.KoE],0; break;
case 2: set $KoEStartDay[.KoE],1; break;
case 3: set $KoEStartDay[.KoE],2; break;
case 4: set $KoEStartDay[.KoE],3; break;
case 5: set $KoEStartDay[.KoE],4; break;
case 6: set $KoEStartDay[.KoE],5; break;
case 7: set $KoEStartDay[.KoE],6; break;
}
next;
mes "[GM Menu]";
mes "When do you want KoE to ^00FF00start^000000?";
switch(select("1AM:2AM:3AM:4AM:5AM:6AM:7AM:8AM:9AM:10AM:11AM:Noon:1PM:2PM:3PM:4PM:5PM:6PM:7PM:8PM:9PM:10PM:11PM:Midnight")) {
case 1: set $KoEStartTime[.KoE],"01"; break;
case 2: set $KoEStartTime[.KoE],"02"; break;
case 3: set $KoEStartTime[.KoE],"03"; break;
case 4: set $KoEStartTime[.KoE],"04"; break;
case 5: set $KoEStartTime[.KoE],"05"; break;
case 6: set $KoEStartTime[.KoE],"06"; break;
case 7: set $KoEStartTime[.KoE],"07"; break;
case 8: set $KoEStartTime[.KoE],"08"; break;
case 9: set $KoEStartTime[.KoE],"09"; break;
case 10: set $KoEStartTime[.KoE],"10"; break;
case 11: set $KoEStartTime[.KoE],"11"; break;
case 12: set $KoEStartTime[.KoE],"12"; break;
case 13: set $KoEStartTime[.KoE],"13"; break;
case 14: set $KoEStartTime[.KoE],"14"; break;
case 15: set $KoEStartTime[.KoE],"15"; break;
case 16: set $KoEStartTime[.KoE],"16"; break;
case 17: set $KoEStartTime[.KoE],"17"; break;
case 18: set $KoEStartTime[.KoE],"18"; break;
case 19: set $KoEStartTime[.KoE],"19"; break;
case 20: set $KoEStartTime[.KoE],"20"; break;
case 21: set $KoEStartTime[.KoE],"21"; break;
case 22: set $KoEStartTime[.KoE],"22"; break;
case 23: set $KoEStartTime[.KoE],"23"; break;
case 24: set $KoEStartTime[.KoE],"00"; break;
}
next;
mes "[GM Menu]";
mes "Which day do you want KoE to ^00FF00finish^000000?";
next;
switch(select("Same Day:Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday")) {
case 1: set $KoEEndDay[.KoE],$KoEStartDay[.KoE]; break;
case 2: set $KoEEndDay[.KoE],0; break;
case 3: set $KoEEndDay[.KoE],1; break;
case 4: set $KoEEndDay[.KoE],2; break;
case 5: set $KoEEndDay[.KoE],3; break;
case 6: set $KoEEndDay[.KoE],4; break;
case 7: set $KoEEndDay[.KoE],5; break;
case 8: set $KoEEndDay[.KoE],6; break;
}
next;
mes "[GM Menu]";
mes "When do you want KoE to ^00FF00finish^000000?";
switch(select("1AM:2AM:3AM:4AM:5AM:6AM:7AM:8AM:9AM:10AM:11AM:Noon:1PM:2PM:3PM:4PM:5PM:6PM:7PM:8PM:9PM:10PM:11PM:Midnight")) {
case 1: set $KoEEndTime[.KoE],"01"; break;
case 2: set $KoEEndTime[.KoE],"02"; break;
case 3: set $KoEEndTime[.KoE],"03"; break;
case 4: set $KoEEndTime[.KoE],"04"; break;
case 5: set $KoEEndTime[.KoE],"05"; break;
case 6: set $KoEEndTime[.KoE],"06"; break;
case 7: set $KoEEndTime[.KoE],"07"; break;
case 8: set $KoEEndTime[.KoE],"08"; break;
case 9: set $KoEEndTime[.KoE],"09"; break;
case 10: set $KoEEndTime[.KoE],"10"; break;
case 11: set $KoEEndTime[.KoE],"11"; break;
case 12: set $KoEEndTime[.KoE],"12"; break;
case 13: set $KoEEndTime[.KoE],"13"; break;
case 14: set $KoEEndTime[.KoE],"14"; break;
case 15: set $KoEEndTime[.KoE],"15"; break;
case 16: set $KoEEndTime[.KoE],"16"; break;
case 17: set $KoEEndTime[.KoE],"17"; break;
case 18: set $KoEEndTime[.KoE],"18"; break;
case 19: set $KoEEndTime[.KoE],"19"; break;
case 20: set $KoEEndTime[.KoE],"20"; break;
case 21: set $KoEEndTime[.KoE],"21"; break;
case 22: set $KoEEndTime[.KoE],"22"; break;
case 23: set $KoEEndTime[.KoE],"23"; break;
case 24: set $KoEEndTime[.KoE],"00"; break;
}
next;
mes "[GM Menu]";
set .@RandomFinalize,rand(100,999);
mes "Are you sure you want to set a new KoE event? To finalize the new KoE event? If your 100% sure type the number ^0000FF"+.@RandomFinalize+"^000000.";
input .@Finalize;
if(.@Finalize!=.@RandomFinalize) { next; mes "[GM Menu]"; mes "It is probably for the best that you don't adjust KoE event times!"; close2; goto GMEmpMenu; end; }
if($KoEStartDay[.KoE]==0&&$KoEEndDay[.KoE]==0&&$KoETime[.KoE]==0&&$KoEEndTime[.KoE]==0) { close2; goto GMEmpMenu; end; }
if($KoEStartDay[.KoE]==0) { set $@KoEStartDayName$,"Sunday"; }
if($KoEStartDay[.KoE]==1) { set $@KoEStartDayName$,"Monday"; }
if($KoEStartDay[.KoE]==2) { set $@KoEStartDayName$,"Tuesday"; }
if($KoEStartDay[.KoE]==3) { set $@KoEStartDayName$,"Wednesday"; }
if($KoEStartDay[.KoE]==4) { set $@KoEStartDayName$,"Thursday"; }
if($KoEStartDay[.KoE]==5) { set $@KoEStartDayName$,"Friday"; }
if($KoEStartDay[.KoE]==6) { set $@KoEStartDayName$,"Saturday"; }
if($KoEEndDay[.KoE]==0) { set $@KoEEndDayName$,"Sunday"; }
if($KoEEndDay[.KoE]==1) { set $@KoEEndDayName$,"Monday"; }
if($KoEEndDay[.KoE]==2) { set $@KoEEndDayName$,"Tuesday"; }
if($KoEEndDay[.KoE]==3) { set $@KoEEndDayName$,"Wednesday"; }
if($KoEEndDay[.KoE]==4) { set $@KoEEndDayName$,"Thursday"; }
if($KoEEndDay[.KoE]==5) { set $@KoEEndDayName$,"Friday"; }
if($KoEEndDay[.KoE]==6) { set $@KoEEndDayName$,"Saturday"; }
next;
mes "[GM Menu]";
mes ""+$@KoEStartDayName$+" from "+$KoEStartTime[.KoE]+":00 till "+$@KoEStartDayName$+" at "+$KoEEndTime[.KoE]+":00";
setd("KoEEvent_"+.KoE+"$"),"Event "+.KoE+" Set";
close2; goto GMEmpMenu; end;
case 2:
next;
if($KoEStatus==1) { mes "[GM Menu]";
mes "KoE events cannot be cleared at this time. You must stop the current KoE event first."; close2; goto GMEmpMenu; end; }
mes "[GM Menu]";
set .@RandomFinalize,rand(100,999);
mes "You are about to clear all the set KoE events and prizes set for them. If your 100% sure type the number ^0000FF"+.@RandomFinalize+"^000000.";
input .@Finalize;
if(.@Finalize!=.@RandomFinalize) { next; mes "[GM Menu]"; mes "It is probably for the best that you don't clear KoE events!"; close2; goto GMEmpMenu; end; }
set $KoEZenyPrize,0;
set $KoEItemPrize1,0;
set $KoEItemAmount1,0;
set $KoEItemPrize2,0;
set $KoEItemAmount2,0;
set $KoEItemPrize3,0;
set $KoEItemAmount3,0;
set $KoEItemPrize4,0;
set $KoEItemAmount4,0;
set $KoEItemPrize5,0;
set $KoEItemAmount5,0;
set .KoE,0;
ResetLoop:
set $KoEStartDay[.KoE],0;
set $KoEEndDay[.KoE],0;
set $KoEStartTime[.KoE],0;
set $KoEEndTime[.KoE],0;
setd("KoEEvent_"+.KoE+"$"),"No Event Set";
set .KoE,.KoE+1;
if(.KoE>7) { next; mes "[GM Menu]"; mes "All KoE events have been cleared."; close2; goto GMEmpMenu; end; }
goto ResetLoop;
end;
case 3:
next;
mes "Current KoE Event Times:";
set .KoE,1;
KoEDayCheck:
if($KoEStartDay[.KoE]==0) { set $@KoEStartDayName$,"Sunday"; }
if($KoEStartDay[.KoE]==1) { set $@KoEStartDayName$,"Monday"; }
if($KoEStartDay[.KoE]==2) { set $@KoEStartDayName$,"Tuesday"; }
if($KoEStartDay[.KoE]==3) { set $@KoEStartDayName$,"Wednesday"; }
if($KoEStartDay[.KoE]==4) { set $@KoEStartDayName$,"Thursday"; }
if($KoEStartDay[.KoE]==5) { set $@KoEStartDayName$,"Friday"; }
if($KoEStartDay[.KoE]==6) { set $@KoEStartDayName$,"Saturday"; }
if($KoEEndDay[.KoE]==0) { set $@KoEEndDayName$,"Sunday"; }
if($KoEEndDay[.KoE]==1) { set $@KoEEndDayName$,"Monday"; }
if($KoEEndDay[.KoE]==2) { set $@KoEEndDayName$,"Tuesday"; }
if($KoEEndDay[.KoE]==3) { set $@KoEEndDayName$,"Wednesday"; }
if($KoEEndDay[.KoE]==4) { set $@KoEEndDayName$,"Thursday"; }
if($KoEEndDay[.KoE]==5) { set $@KoEEndDayName$,"Friday"; }
if($KoEEndDay[.KoE]==6) { set $@KoEEndDayName$,"Saturday"; }
mes "^FF0000Event "+.KoE+"^000000";
if($KoEStartDay[.KoE]==0&&$KoEEndDay[.KoE]==0&&$KoEStartTime[.KoE]==0&&$KoEEndTime[.KoE]==0) { mes "No Event Set"; } else { mes ""+$@KoEStartDayName$+" at "+$KoEStartTime[.KoE]+":00 till "+$@KoEEndDayName$+" at "+$KoEEndTime[.KoE]+":00"; }
set .KoE,.KoE+1;
if(.KoE>7) { close2; goto GMEmpMenu; end; }
goto KoEDayCheck;
end;
case 4:
next;
if($KoEStatus==0) { mes "[GM Menu]"; mes "There is currently no KoE event running."; close2; goto GMEmpMenu; end; }
mes "[GM Menu]";
set .@RandomFinalize,rand(100,999);
mes "You are about to stop the current KoE event. If your 100% sure type the number ^0000FF"+.@RandomFinalize+"^000000.";
input .@Finalize;
if(.@Finalize!=.@RandomFinalize) { next; mes "[GM Menu]"; mes "It is probably for the best that you don't stop KoE events while there going!"; close2; goto GMEmpMenu; end; }
set $KoEStatus,0;
gvgoff "vmorocc";
if(getmapusers("vmorocc")>0) { MapRespawnGuildID "vmorocc",$KOEGUILD,7; }
killmonsterall "vmorocc",0;
set .@name$,GetGuildMaster($KOEGUILD);
if($KOEGUILD!=0) { Announce "The King of Emperium Hill has ended! The King Of Emperium Hill is the ["+GetGuildName($KOEGUILD)+"] guild.",bc_all|bc_WoE; } else { Announce "The King of Emperium Hill has ended! No guild has proven themselves King Of Emperium Hill!",bc_all|bc_WoE; }
close2;
goto GMEmpMenu;
end;
case 5:
next;
if($KoEStatus==1) { mes "[GM Menu]";  
mes "You cannot adjust the Zeny Prize at this time."; close2; goto GMEmpMenu; end; }
mes "[GM Menu]";
mes "The current Zeny Prize amount is ^ff0000"+$KoEZenyPrize+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes " ";
mes "Enter what you want the new Zeny Prize to be.";
input .@GMAdjust;
if(.@GMAdjust<0) { next; mes "[GM Menu]"; mes "The Zeny Prize cannot be less than 0."; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set .@RandomFinalize,rand(100,999);
mes "Are you sure you want to modify the Zeny Prize to ^ff0000"+.@GMAdjust+"^000000? To finalize the change in Zeny Prize type the number ^0000FF"+.@RandomFinalize+"^000000.";
input .@Finalize;
if(.@Finalize==.@RandomFinalize) { next; set $KoEZenyPrize,.@GMAdjust; mes "[GM Menu]"; mes "The Zeny Prize amount has been changed to ^ff0000"+$KoEZenyPrize+"^000000."; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
mes "It is probably for the best that you don't adjust the Zeny Prize!";
close2;
goto GMEmpMenu;
end;
case 6:
next;
if($KoEStatus==1) { mes "[GM Menu]";
mes "You cannot adjust the Item Prize at this time."; close2; goto GMEmpMenu; end; }
mes "[GM Menu]";
mes "From this menu you can adjust the item prize. The current Reward is: ^ff0000"+$KoEItemAmount1+"^000000 ^ff0000"+getitemname($KoEItemPrize1)+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes " ";
mes "Enter what you want the new Item Prize to be. WARNING: If you input an invalid itemID it will error everytime a player tries to recieve it!";
input .@GMAdjust;
next;
set $KoEItemPrize1,.@GMAdjust;
mes "The Item Prize amount has been changed to ^ff0000"+getitemname($KoEItemPrize1)+"^000000[^ff0000"+$KoEItemPrize1+"^000000].";
next;
mes "[GM Menu]";
mes "The current Item Prize Amount is ^ff0000"+$KoEItemAmount1+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes "Enter what you want the new Item Prize Amount to be.";
input .@GMAdjust;
if(.@GMAdjust<1) { next; mes "[GM Menu]"; mes "The Item Prize Amount cannot be less than 1."; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set .@RandomFinalize,rand(100,999);
mes "Are you sure you want to modify the Item Prize Amount to ^ff0000"+.@GMAdjust+"^000000 "+getitemname($KoEItemPrize1)+"? To finalize the change in Item Prize type the number ^0000FF"+.@RandomFinalize+"^000000.";
input .@Finalize;
if(.@Finalize!=.@RandomFinalize) { next; mes "[GM Menu]"; mes "It is probably for the best that you don't adjust the Item Prize!"; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set $KoEItemAmount1,.@GMAdjust;
mes "The Item Prize amount has been changed to ^ff0000"+$KoEItemAmount1+"^000000 ^ff0000"+getitemname($KoEItemPrize1)+"^000000.";
close2;
goto GMEmpMenu;
end;
case 7:
if($KoEStatus==1) { mes "[GM Menu]";
mes "You cannot adjust the Item Prize at this time."; close2; goto GMEmpMenu; end; }
mes "[GM Menu]";
mes "From this menu you can adjust the item prize. The current Reward is: ^ff0000"+$KoEItemAmount2+"^000000 ^ff0000"+getitemname($KoEItemPrize2)+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes " ";
mes "Enter what you want the new Item Prize to be. WARNING: If you input an invalid itemID it will error everytime a player tries to recieve it!";
input .@GMAdjust;
next;
set $KoEItemPrize2,.@GMAdjust;
mes "The Item Prize amount has been changed to ^ff0000"+getitemname($KoEItemPrize2)+"^000000[^ff0000"+$KoEItemPrize2+"^000000].";
next;
mes "[GM Menu]";
mes "The current Item Prize Amount is ^ff0000"+$KoEItemAmount2+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes "Enter what you want the new Item Prize Amount to be.";
input .@GMAdjust;
if(.@GMAdjust<1) { next; mes "[GM Menu]"; mes "The Item Prize Amount cannot be less than 1."; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set .@RandomFinalize,rand(100,999);
mes "Are you sure you want to modify the Item Prize Amount to ^ff0000"+.@GMAdjust+"^000000 "+getitemname($KoEItemPrize2)+"? To finalize the change in Item Prize type the number ^0000FF"+.@RandomFinalize+"^000000.";
input .@Finalize;
if(.@Finalize!=.@RandomFinalize) { next; mes "[GM Menu]"; mes "It is probably for the best that you don't adjust the Item Prize!"; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set $KoEItemAmount2,.@GMAdjust;
mes "The Item Prize amount has been changed to ^ff0000"+$KoEItemAmount2+"^000000 ^ff0000"+getitemname($KoEItemPrize2)+"^000000.";
close2;
goto GMEmpMenu;
end;
case 8:
next;
if($KoEStatus==1) { mes "[GM Menu]";
mes "You cannot adjust the Item Prize at this time."; close2; goto GMEmpMenu; end; }
mes "[GM Menu]";
mes "From this menu you can adjust the item prize. The current Reward is: ^ff0000"+$KoEItemAmount3+"^000000 ^ff0000"+getitemname($KoEItemPrize3)+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes " ";
mes "Enter what you want the new Item Prize to be. WARNING: If you input an invalid itemID it will error everytime a player tries to recieve it!";
input .@GMAdjust;
next;
set $KoEItemPrize3,.@GMAdjust;
mes "The Item Prize amount has been changed to ^ff0000"+getitemname($KoEItemPrize3)+"^000000[^ff0000"+$KoEItemPrize3+"^000000].";
next;
mes "[GM Menu]";
mes "The current Item Prize Amount is ^ff0000"+$KoEItemAmount3+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes "Enter what you want the new Item Prize Amount to be.";
input .@GMAdjust;
if(.@GMAdjust<1) { next; mes "[GM Menu]"; mes "The Item Prize Amount cannot be less than 1."; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set .@RandomFinalize,rand(100,999);
mes "Are you sure you want to modify the Item Prize Amount to ^ff0000"+.@GMAdjust+"^000000 "+getitemname($KoEItemPrize3)+"? To finalize the change in Item Prize type the number ^0000FF"+.@RandomFinalize+"^000000.";
input .@Finalize;
if(.@Finalize!=.@RandomFinalize) { next; mes "[GM Menu]"; mes "It is probably for the best that you don't adjust the Item Prize!"; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set $KoEItemAmount3,.@GMAdjust;
mes "The Item Prize amount has been changed to ^ff0000"+$KoEItemAmount3+"^000000 ^ff0000"+getitemname($KoEItemPrize3)+"^000000.";
close2;
goto GMEmpMenu;
end;
case 9:
next;
if($KoEStatus==1) { mes "[GM Menu]";
mes "You cannot adjust the Item Prize at this time."; close2; goto GMEmpMenu; end; }
mes "[GM Menu]";
mes "From this menu you can adjust the item prize. The current Reward is: ^ff0000"+$KoEItemAmount4+"^000000 ^ff0000"+getitemname($KoEItemPrize4)+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes " ";
mes "Enter what you want the new Item Prize to be. WARNING: If you input an invalid itemID it will error everytime a player tries to recieve it!";
input .@GMAdjust;
next;
set $KoEItemPrize4,.@GMAdjust;
mes "The Item Prize amount has been changed to ^ff0000"+getitemname($KoEItemPrize4)+"^000000[^ff0000"+$KoEItemPrize4+"^000000].";
next;
mes "[GM Menu]";
mes "The current Item Prize Amount is ^ff0000"+$KoEItemAmount4+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes "Enter what you want the new Item Prize Amount to be.";
input .@GMAdjust;
if(.@GMAdjust<1) { next; mes "[GM Menu]"; mes "The Item Prize Amount cannot be less than 1."; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set .@RandomFinalize,rand(100,999);
mes "Are you sure you want to modify the Item Prize Amount to ^ff0000"+.@GMAdjust+"^000000 "+getitemname($KoEItemPrize4)+"? To finalize the change in Item Prize type the number ^0000FF"+.@RandomFinalize+"^000000.";
input .@Finalize;
if(.@Finalize!=.@RandomFinalize) { next; mes "[GM Menu]"; mes "It is probably for the best that you don't adjust the Item Prize!"; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set $KoEItemAmount4,.@GMAdjust;
mes "The Item Prize amount has been changed to ^ff0000"+$KoEItemAmount4+"^000000 ^ff0000"+getitemname($KoEItemPrize4)+"^000000.";
close2;
goto GMEmpMenu;
end;
case 10:
next;
if($KoEStatus==1) { mes "[GM Menu]"; mes "You cannot adjust the Item Prize at this time."; close2; goto GMEmpMenu; end; }
mes "[GM Menu]";
mes "From this menu you can adjust the item prize. The current Reward is: ^ff0000"+$KoEItemAmount5+"^000000 ^ff0000"+getitemname($KoEItemPrize5)+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes " ";
mes "Enter what you want the new Item Prize to be. WARNING: If you input an invalid itemID it will error everytime a player tries to recieve it!";
input .@GMAdjust;
next;
set $KoEItemPrize5,.@GMAdjust;
mes "The Item Prize amount has been changed to ^ff0000"+getitemname($KoEItemPrize5)+"^000000[^ff0000"+$KoEItemPrize5+"^000000].";
next;
mes "[GM Menu]";
mes "The current Item Prize Amount is ^ff0000"+$KoEItemAmount5+"^000000.";
mes "NOTE: If it says 'NULL' or '0' then that value has not been set.";
mes "Enter what you want the new Item Prize Amount to be.";
input .@GMAdjust;
if(.@GMAdjust<1) { next; mes "[GM Menu]"; mes "The Item Prize Amount cannot be less than 1."; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set .@RandomFinalize,rand(100,999);
mes "Are you sure you want to modify the Item Prize Amount to ^ff0000"+.@GMAdjust+"^000000 "+getitemname($KoEItemPrize5)+"? To finalize the change in Item Prize type the number ^0000FF"+.@RandomFinalize+"^000000.";
input .@Finalize;
if(.@Finalize!=.@RandomFinalize) { next; mes "[GM Menu]"; mes "It is probably for the best that you don't adjust the Item Prize!"; next; goto GMEmpMenu; end; }
next;
mes "[GM Menu]";
set $KoEItemAmount5,.@GMAdjust;
mes "The Item Prize amount has been changed to ^ff0000"+$KoEItemAmount5+"^000000 ^ff0000"+getitemname($KoEItemPrize5)+"^000000.";
close2;
goto GMEmpMenu;
end;
case 11:
next;
goto EmpAssStart;
end;
case 255:
goto EmpAssStart;
end;
}
}

- script KingOfEmperium -1,{

end;
OnInit:
disablenpc "Emperium Hill#1";
set $GvGPvP,0; //Set to 0 for GvG and 1 for PvP
set $KoEStatus,0;
OnMinute00:
set .KoE,0;
StartLoop:
if(gettime(4)==$KoEEndDay[.KoE]&&gettime(3)==$KoEEndTime[.KoE]) { goto KoEActualEnd; end; }
if(gettime(4)==$KoEStartDay[.KoE]&&gettime(3)>=$KoEStartTime[.KoE]&&(gettime(3)<$KoEEndTime[.KoE] || $KoEStartDay[.KoE]!=$KoEEndDay[.KoE])) { goto KoEActualStart; end; }
set .KoE,.KoE+1;
if(.KoE>4) { goto StartLoopEnd; }
goto StartLoop;
end;

KoEActualStart:
enablenpc "Emperium Hill#1";
if($KoEStatus==1) { end; }
set $KoEStatus,1;
set $KoEPrizeTracker,0;
if($KOEGUILD!=0) { Announce "The King of Emperium Hill has begun! The King Of Emperium Hill is the ["+GetGuildName($KOEGUILD)+"] guild.",bc_all|bc_WoE; } else { Announce "King Of Emperium Hill has began! Which guild will prove their worth?",bc_all|bc_WoE; }
if(getmapusers("vmorocc")>0) { MapRespawnGuildID "vmorocc",$KOEGUILD,6; }
if($GvGPvP==0) { gvgon "vmorocc"; } else { pvpon "vmorocc"; }
monster "vmorocc",0,0,"EMPERIUM",1288,1,"KingOfEmperium::OnEmperiumBreak";
end;

StartLoopEnd:
set .KoE,0;
EndLoop:
if((gettime(4)==$KoEEndDay[.KoE])&&(gettime(3)==$KoEEndTime[.KoE])) { goto KoEActualEnd; end; }
if($KoEEndDay[.KoE]==0&&$KoEStartTime[.KoE]==0&&$KoEEndTime[.KoE]==0) { end; }
set .KoE,.KoE+1;
if(.KoE>4) { end; }
goto EndLoop;
end;

KoEActualEnd:
disablenpc "Emperium Hill#1";
if($KoEStatus==0) { end; }
set $KoEStatus,0;
if($GvGPvP==0) { gvgoff "vmorocc"; } else { pvpoff "vmorocc"; }
if(getmapusers("vmorocc")>0) { MapRespawnGuildID "vmorocc",$KOEGUILD,7; }
killmonsterall "vmorocc",0;
set .@name$,GetGuildMaster($KOEGUILD);
if($KOEGUILD!=0) { Announce "The King of Emperium Hill has ended! The King Of Emperium Hill is the ["+GetGuildName($KOEGUILD)+"] guild.",bc_all|bc_WoE; } else { Announce "The King of Emperium Hill has ended! No guild has proven themselves King Of Emperium Hill!",bc_all|bc_WoE; }
query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ getcharid(2);
end;

OnEmperiumBreak:
if(getskilllv(10000)!=1) { announce "Only a guild with the Guild Approval skill can kill the Emperium!",bc_self; monster "vmorocc",0,0,"EMPERIUM",1288,1,"KingOfEmperium::OnEmperiumBreak"; end; }
killmonsterall "vmorocc",0;
set .@breaker2$,strcharinfo(0);
set $KOEGUILD,getcharid(2);
if (getcharid(2))
query_sql "UPDATE `char` SET `break_points`=break_points + '1' WHERE `char_id` ="+ getcharid(0);
mapannounce "vmorocc","["+.@breaker2$+"] has broken the emperium for the ["+GetGuildName($KOEGUILD)+"] guild.",bc_map|bc_WoE,"0x00CCFF",FW_NORMAL,12;
sleep 2000;
if(getmapusers("vmorocc")>0) { MapRespawnGuildID "vmorocc",$KOEGUILD,6; }
announce "The ["+getguildName($KOEGUILD)+"] guild has became the King Of Emperium Hill!",bc_all|bc_WoE;
sleep 5000;
if($KoEStatus==1) { monster "vmorocc",0,0,"EMPERIUM",1288,1,"KingOfEmperium::OnEmperiumBreak"; }
end;

OnWhisperGlobal:
if(getgmlevel()<99) { end; }
if(@whispervar0$=="StartKoe") { if($KoEStatus==1) { dispbottom "KoE is already running."; end; } goto KoEActualStart; end; }
if(@whispervar0$=="StopKoe") { if($KoEStatus==0) { dispbottom "KoE is currently not running."; end; }goto KoEActualEnd; end; }
end;
}

//==================================================================================
//--------|King Of Emperium Hill Guild Protection|----------------------------------
//==================================================================================
- script KoEGuildProtection -1,{
OnInit:
end;

OnPCLoadMapEvent:
if(getgmlevel()<20&&strcharinfo(3)=="vmorocc"&&getcharid(2)==0) { announce "You must be in a guild to enter Emperium Hill!",bc_self; warp "SavePoint",0,0; end; }
end;

}

//==================================================================================
//--------|KoE Flag Script|---------------------------------------------------------
//==================================================================================
- script KoEFlag 723,-1,-1,{

mes "[Emperium Hill]";
if($KOEGUILD!=0) { mes "The King Of Emperium Hill is the ["+GetGuildName($KOEGUILD)+"] guild."; } else { mes "Only the strongest warriors should may over take Emperium Hill!"; }
close;
}
Welgaia,154,128,4 duplicate(KoEFlag) Emperium Hill#EH1 722
vmorocc,133,121,4 duplicate(KoEFlag) Emperium Hill#EH2 722
vmorocc,124,94,4 duplicate(KoEFlag) Emperium Hill#EH3 722
vmorocc,144,94,4 duplicate(KoEFlag) Emperium Hill#EH4 722
vmorocc,94,144,2 duplicate(KoEFlag) Emperium Hill#EH5 722
vmorocc,94,124,2 duplicate(KoEFlag) Emperium Hill#EH6 722
vmorocc,173,124,6 duplicate(KoEFlag) Emperium Hill#EH7 722
vmorocc,173,144,6 duplicate(KoEFlag) Emperium Hill#EH8 722

vmorocc,124,173,8 duplicate(KoEFlag) Emperium Hill#EH9 722
vmorocc,144,173,8 duplicate(KoEFlag) Emperium Hill#EH10 722

//==================================================================================
//--------|KoE Waper Script|--------------------------------------------------------
//==================================================================================
- script KoEWarper 723,-1,-1,{

mes "[King of Emperium]";
mes "Only the strongest warriors should pass through the portal to Emperium Hill";
next;
switch(prompt("Proceed to the Emperium Hill:Nevermind")) {
case 1:
next;
if(getgmlevel()<20&&getcharid(2)==0) { mes "[Notice:]"; mes " "; mes "You must be in a guild to enter Emperium Hill!"; close; }
warp "vmorocc",0,0;
close;
case 2:
close;
case 255:
close;
}
}

Welgaia,165,92,0 duplicate(KoEWarper) Emperium Hill#1 723
//prontera,147,203,0 duplicate(KoEWarper) Emperium Hill#2 723
//prontera,164,204,0 duplicate(KoEWarper) Emperium Hill#3 723
//prontera,164,203,0 duplicate(KoEWarper) Emperium Hill#4 723


//==================================================================================
//--------|Map Flags|---------------------------------------------------------------
//==================================================================================
vmorocc mapflag nobranch
vmorocc mapflag nomemo
vmorocc mapflag nopenalty
vmorocc mapflag noreturn
vmorocc mapflag nosave SavePoint
vmorocc mapflag noteleport
vmorocc mapflag nowarp
vmorocc mapflag nowarpto
vmorocc mapflag loadevent

Note: its working when using OnWhisperGlobal there are no errors but when you set a time for KOE and when it end on the set time that error will appear, its a little bit weird though

Edited by Thanna
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Well, try to replace:

query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ getcharid(2);

With:

if ( playerattached() )
   query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id=" + getcharid(2);

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Oh god, tons of useless if() and switch() statements that slow down everything /panic

Example:

switch(select("Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday")) {
case 1: set $KoEStartDay[.KoE],0; break;
case 2: set $KoEStartDay[.KoE],1; break;
case 3: set $KoEStartDay[.KoE],2; break;
case 4: set $KoEStartDay[.KoE],3; break;
case 5: set $KoEStartDay[.KoE],4; break;
case 6: set $KoEStartDay[.KoE],5; break;
case 7: set $KoEStartDay[.KoE],6; break;
}

Can easily scripted like...

set .@s, select("Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday") - 1;
set $KoEStartDay[.KoE], .@s;

,

or even

set $KoEStartDay[.KoE], select("Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday") - 1;

/ok

Well, try to replace:

query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ getcharid(2);

With:

if ( playerattached() )
query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id=" + getcharid(2);

The problem actually stands here:

OnMinute00:
set .KoE,0;
StartLoop:
if(gettime(4)==$KoEEndDay[.KoE]&&gettime(3)==$KoEEndTime[.KoE]) { goto KoEActualEnd;

As you can see, he's calling the KoEActualEnd label from an OnMinute event label, so into a script that has NO rid attached.

Checking that label...

KoEActualEnd:
disablenpc "Emperium Hill#1";
if($KoEStatus==0) { end; }
set $KoEStatus,0;
if($GvGPvP==0) { gvgoff "vmorocc"; } else { pvpoff "vmorocc"; }
if(getmapusers("vmorocc")>0) { MapRespawnGuildID "vmorocc",$KOEGUILD,7; }
killmonsterall "vmorocc",0;
set .@name$,GetGuildMaster($KOEGUILD);
if($KOEGUILD!=0) { Announce "The King of Emperium Hill has ended! The King Of Emperium Hill is the ["+GetGuildName($KOEGUILD)+"] guild.",bc_all|bc_WoE; } else { Announce "The King of Emperium Hill has ended! No guild has proven themselves King Of Emperium Hill!",bc_all|bc_WoE; }
query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ getcharid(2);
end;

You can easily notice that there is no commands that attach a RID to the script, and a getcharid() is called, commands that NEEDS a RID attached to work.

Key-kun's solution actually solve the problem, but I don't really know if it makes the script work as it should (didn't read all the other things, too lazy to read a script that would need 1/5 lines to work the same :P)

Edited by Ryokem
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replace

query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ getcharid(2);

with

query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ $KOEGUILD;

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replace

query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ getcharid(2);

with

query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ $KOEGUILD;

I don't know if this can solve the problem

Actually, from the original code...

if($KOEGUILD!=0) {
   //Do things
} else {
   //Do things
}
query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ getcharid(2);

So I believe $KOEGUILD variable can even be 0, and actually guild_id=0 won't really work I believe.

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update login set logincount = logincount +1 where account_id = 2000000;

result : 1 row affected by the last command, no resultset return

update login set logincount = logincount +1 where account_id = 0;

result : Query return no result set

if there's no query to update, it just send silently and do nothing

....

ok ok I know you going to say this

if ( $KOEGUILD )
query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ $KOEGUILD;

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ok ok I know you going to say this

if ( $KOEGUILD )
query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ $KOEGUILD;

:)

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As you can see, he's calling the KoEActualEnd label from an OnMinute event label, so into a script that has NO rid attached.

Checking that label...

...

You can easily notice that there is no commands that attach a RID to the script, and a getcharid() is called, commands that NEEDS a RID attached to work.

OnWhisperGlobal = RID :P

But I agree with $KOEGUILD, I was busy to read the entire script :P

So the correct fix should be, replace:

if($KOEGUILD!=0) { Announce "The King of Emperium Hill has ended! The King Of Emperium Hill is the ["+GetGuildName($KOEGUILD)+"] guild.",bc_all|bc_WoE; } else { Announce "The King of Emperium Hill has ended! No guild has proven themselves King Of Emperium Hill!",bc_all|bc_WoE; }
query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ getcharid(2);

With:

if( $KOEGUILD !=0 ) {
   Announce "The King of Emperium Hill has ended! The King Of Emperium Hill is the ["+GetGuildName($KOEGUILD)+"] guild.",bc_all|bc_WoE;
   query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ $KOEGUILD;
} else {
   Announce "The King of Emperium Hill has ended! No guild has proven themselves King Of Emperium Hill!",bc_all|bc_WoE;
}

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So the correct fix should be, replace:

if($KOEGUILD!=0) { Announce "The King of Emperium Hill has ended! The King Of Emperium Hill is the ["+GetGuildName($KOEGUILD)+"] guild.",bc_all|bc_WoE; } else { Announce "The King of Emperium Hill has ended! No guild has proven themselves King Of Emperium Hill!",bc_all|bc_WoE; }
query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ getcharid(2);

With:

if( $KOEGUILD !=0 ) {
Announce "The King of Emperium Hill has ended! The King Of Emperium Hill is the ["+GetGuildName($KOEGUILD)+"] guild.",bc_all|bc_WoE;
query_sql "UPDATE guild SET guild_points=guild_points +1 WHERE guild_id="+ $KOEGUILD;
} else {
Announce "The King of Emperium Hill has ended! No guild has proven themselves King Of Emperium Hill!",bc_all|bc_WoE;
}

Exactly.
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thank you very much guys for improving the script

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