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Having trouble with bypass fcp in skill.c recompiling


veryscary21

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im having troubles on enabling single strip bypass codes. I saw this code from AnnieRuru

Index: skill.c

===================================================================

--- skill.c (revision 14829)

+++ skill.c (working copy)

@@ -4510,7 +4510,38 @@

clif_gospel_info(sd, 0x28);

break;

}

-

+ if ( sd && tsc && sd->sc.data[sC_SPIRIT] && sd->sc.data[sC_SPIRIT]->val2 == SL_ROGUE &&

+ ( skillid == RG_STRIPWEAPON && tsc->data[sC_CP_WEAPON] ||

+ skillid == RG_STRIPSHIELD && tsc->data[sC_CP_SHIELD] ||

+ skillid == RG_STRIPARMOR && tsc->data[sC_CP_ARMOR] ||

+ skillid == RG_STRIPHELM && tsc->data[sC_CP_HELM] ) ) {

+ int item_id = 501; // red potion

+ int ii;

+ ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id );

+ if ( ii < MAX_INVENTORY ) {

+ pc_delitem( sd, ii, 1, 0, 0);

+ switch ( skillid ) {

+ case RG_STRIPWEAPON:

+ status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );

+ sc_start( bl, SC_STRIPWEAPON, 100, skilllv, d );

+ break;

+ case RG_STRIPSHIELD:

+ status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );

+ sc_start( bl, SC_STRIPSHIELD, 100, skilllv, d );

+ break;

+ case RG_STRIPARMOR:

+ status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );

+ sc_start( bl, SC_STRIPARMOR, 100, skilllv, d );

+ break;

+ case RG_STRIPHELM:

+ status_change_end( bl, SC_CP_HELM, INVALID_TIMER );

+ sc_start( bl, SC_STRIPHELM, 100, skilllv, d );

+ break;

+ }

+ clif_skill_nodamage( src, bl, skillid, skilllv, i );

+ break;

+ }

+ }

//Attempts to strip at rate i and duration d

if( (i = skill_strip_equip(bl, location, i, skilllv, d)) || skillid != ST_FULLSTRIP )

clif_skill_nodamage(src,bl,skillid,skilllv,i);

Did this but as i recompile, this error comes up

CC skill.c

skill.c: In function 'skill_castend_nodamage_id':

skill.c:6095: error: too few arguments to function 'pc_delitem'

skill.c:17600:2: warning: no newline at end of file

make[1]: *** [obj_sql/skill.o] Error 1

make[1]: Leaving directory `/root/rathena/src/map'

make: *** [map_sql] Error 2

[root@gramer-ro rathena]#

[root@gramer-ro rathena]#

This is what my skill.c looks like

//Special message when trying to use strip on FCP [Jobbie]

if( sd && skillid == ST_FULLSTRIP && tsc && tsc->data[sC_CP_WEAPON] && tsc->data[sC_CP_HELM] && tsc->data[sC_CP_ARMOR] && tsc->data[sC_CP_SHIELD] )

{

clif_gospel_info(sd, 0x28);

break;

}

if ( sd && tsc && sd->sc.data[sC_SPIRIT] && sd->sc.data[sC_SPIRIT]->val2 == SL_ROGUE &&

( skillid == RG_STRIPWEAPON && tsc->data[sC_CP_WEAPON] ||

skillid == RG_STRIPSHIELD && tsc->data[sC_CP_SHIELD] ||

skillid == RG_STRIPARMOR && tsc->data[sC_CP_ARMOR] ||

skillid == RG_STRIPHELM && tsc->data[sC_CP_HELM] ) ) {

int item_id = 501; // red potion

int ii;

ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id );

if ( ii < MAX_INVENTORY ) {

pc_delitem( sd, ii, 1, 0, 0);

switch ( skillid ) {

case RG_STRIPWEAPON:

status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );

sc_start( bl, SC_STRIPWEAPON, 100, skilllv, d );

break;

case RG_STRIPSHIELD:

status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );

sc_start( bl, SC_STRIPSHIELD, 100, skilllv, d );

break;

case RG_STRIPARMOR:

status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );

sc_start( bl, SC_STRIPARMOR, 100, skilllv, d );

break;

case RG_STRIPHELM:

status_change_end( bl, SC_CP_HELM, INVALID_TIMER );

sc_start( bl, SC_STRIPHELM, 100, skilllv, d );

break;

}

clif_skill_nodamage( src, bl, skillid, skilllv, i );

break;

}

}

//Attempts to strip at rate i and duration d

if( (i = skill_strip_equip(bl, location, i, skilllv, d)) || skillid != ST_FULLSTRIP )

clif_skill_nodamage(src,bl,skillid,skilllv,i);

Hope someone can help me with this Thanks!

Edited by veryscary21
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4 answers to this question

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- pc_delitem( sd, ii, 1, 0, 0);

+ pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);

or whatever type you want from e_log_pick_type, just make sure they're defined as enum type for logging item

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My god!!! At last! Thank you so much!!

@Lighta

The chance of the player getting stripped depends on that 100 right? so if i will decrease that number the chance will also decrease.. sir one last thing.. After getting stripped, Creators usually FCPs their mates to cancel the stripped state. But in my case, when i FCP a stripped player, still they cant put the equipment on.. and the strip icon doesn't disappear.. is there a way to do this? Thanks :D

Edited by veryscary21
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After getting stripped, Creators usually FCPs their mates to cancel the stripped state. But in my case, when i FCP a stripped player, still they cant put the equipment on.. and the strip icon doesn't disappear.. is there a way to do this? Thanks

this was an official behavior and had been fixed in rA since r16560 and r16567..just revert if you prefer so..:)

:meow:

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Oh i see.. We have to move forward right? What's the use of using rathena if you gonna use the old files.. so imma stick with the new and fixed version.. It can be cancelled by gospel anyway.. Thanks for the info! malufett

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