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Skill effect reduction


Question

Posted (edited)

Hey does somebody know how to reduce the effectivness of the skill Zangetsu? The effect is to hight it increases the attack and matk by over 100% and i want to reduce it to 20% or something like this.

Code below:


case KO_IZAYOI:
case OB_ZANGETSU:
case KG_KYOMU:
case KG_KAGEMUSYA:
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6);
break;

Edited by bimbi

6 answers to this question

Recommended Posts

Posted (edited)

ahh status.c i searched in so many files - but i didnt find it, thanks

I have now another problem, before i knew that i have to change it in the status.c i tested for myself and i added this:

clif_skill_damage(src,bl,tick, status_get_amotion(src)/2, 0, -30000, 1, skillid, skilllv, 6);

and now i have the problem the skill is /2 the at and matk, it doesnt matter what i modify in the status.c

its everytime the same

Does it save something in the database?

here 2 screenshots

before i use the skill:

screenepicron021.jpg

and here after i used the skill:

screenepicron035.jpg

its really curious, whatever i modify its still the same

Edited by bimbi
Posted

Yea i got it, i already noticed thats random - i didnt understood why the atk and matk are reducing sometimes but now i see:

else
val2 -= 50;

thanks

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