Jump to content
  • 0

Anyone please help me edit this Jobmaster script!?


Ragnar Lothbrok

Question


  • Group:  Members
  • Topic Count:  91
  • Topics Per Day:  0.02
  • Content Count:  309
  • Reputation:   6
  • Joined:  04/24/12
  • Last Seen:  

can any one help me edit this jobmaster script please, i want this script to be like this:

you can only change to 3rd Class if your already Trans Job 99/70.... because this script can change to 3rd Class even if your 99/50, it must be 99/70 not 99/50 ...

//===== rAthena Script =======================================
//= Job Master
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN r16114+
//===== Description: =========================================
//= A fully functional job changer.
//===== Additional Comments: =================================
//= 1.1 Fixed reset on Baby job change. [Euphy]
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]
//= 1.3 Kagerou/Oboro added. [Euphy]
//============================================================
prontera,152,191,3 script Job Master 725,{
function Job_Menu; function A_An;
mes "[Job Master]";
if ((Class > 4049) || (Class == 25)) {
 mes "No more jobs are available.";
 close; }
if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
 mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
 close; }
if (.SkillPointCheck && SkillPoint) {
 mes "Please use all your skill points before proceeding.";
 close; }
set .@eac, eaclass();
set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
if (.@i > 6 && .@i < 22) {
 if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
  set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
  mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  close; }
 if (Class > 21) {
  mes "Switch to third class?";
  next;
  Job_Menu(roclass(.@eac|EAJL_THIRD));
  close; }
 while(1) {
  mes "Do you want to reborn?.";
  next;
  set .@i, select(" ~ ^0055FFRebirth^000000:"+": ~ ^777777Cancel^000000");
  if (.@i==3) close;
  mes "[Job Master]";
  mes "Are you sure?";
  next;
  Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
  mes "[Job Master]"; } }
set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
if (.@exp[0] && .ThirdClass) {
 if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
  set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
  mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  close; }
 mes "Switch to "+jobname(.@exp[0])+"?";
 next;
 Job_Menu(.@exp[0]);
 close; }
if (.@eac&EAJL_2)
 if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
  mes "No more jobs are available.";
  close; }
if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
 if (JobLevel < .JobReq[0])
  mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
 else if (Class == 4001 && .LastJob && lastJob) {
  mes "Switch classes now?";
  next;
  Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); }
 else switch(Class) {
  case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
  case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
  case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
  default: mes "An error has occurred."; break; }
 close; }
if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
 mes "No more jobs are available.";
else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
 mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
 mes "Switch classes now?";
 next;
 Job_Menu(lastJob+4001); }
else Job_Menu(.@j1,.@j2);
close;
function Job_Menu {
while(1) {
 if (getargcount() > 1) {
  mes "Select a job.";
  set .@menu$,"";
  for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
   set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
  set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
  next;
  set .@i, getarg(select(.@menu$)-1,0);
  if (!.@i) close;
  if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
   mes "[Job Master]";
   mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
   close; }
  mes "[Job Master]";
  mes "Are you sure?";
  next; }
 else set .@i, getarg(0);
 if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000")==1) {
  mes "[Job Master]";
  mes "You are now "+A_An(jobname(.@i))+"!";
  if (.@i==4001 && .LastJob) set lastJob, Class;
  jobchange .@i;
  if (.@i==4001 || .@i==4023) resetlvl(1);
  specialeffect2 338; specialeffect2 432;
  if (.Platinum) callsub Get_Platinum;
  close; }
 if (getargcount() == 1) return;
 mes "[Job Master]"; }
end; }
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
 if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0); }
Get_Platinum:
skill 142,1,0;
switch(BaseClass) {
 case 0: if (Class !=23) skill 143,1,0; break;
 case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
 case 2: skill 157,1,0; break;
 case 3: skill 147,1,0; skill 148,1,0; break;
 case 4: skill 156,1,0; break;
 case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
 case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
 default: break; }
switch(roclass(eaclass()&EAJ_UPPERMASK)) {
 case 7: skill 1001,1,0; break;
 case 8: skill 1014,1,0; break;
 case 9: skill 1006,1,0; break;
 case 10: skill 1012,1,0; skill 1013,1,0; break;
 case 11: skill 1009,1,0; break;
 case 12: skill 1003,1,0; skill 1004,1,0; break;
 case 14: skill 1002,1,0; break;
 case 15: skill 1015,1,0; skill 1016,1,0; break;
 case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
 case 17: skill 1005,1,0; break;
 case 18: skill 238,1,0; break;
 case 19: skill 1010,1,0; break;
 case 20: skill 1011,1,0; break;
 default: break; }
return;
OnInit:
setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
set .ThirdClass,1;  // Enable third classes? (1: yes / 0: no)
set .SNovice,45;  // Minimum base level to turn into Super Novice
set .LastJob,1;   // Enforce linear class changes? (1: yes / 0: no)
set .SkillPointCheck,1;  // Force player to use up all skill points? (1: yes / 0: no)
set .Platinum,1;  // Get platinum skills automatically? (1: yes / 0: no)
end;
}

Edited by Euphy
Codeboxed.
Link to comment
Share on other sites

4 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  12
  • Topics Per Day:  0.00
  • Content Count:  318
  • Reputation:   37
  • Joined:  12/30/11
  • Last Seen:  

change this

setarray .Rebirth[0],99,50;

too

setarray .Rebirth[0],99,70;

Edited by ossi0110
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  91
  • Topics Per Day:  0.02
  • Content Count:  309
  • Reputation:   6
  • Joined:  04/24/12
  • Last Seen:  

i already do that but it affects 1st job w/ 99/50,

BUMP!

Need help please!

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  2
  • Topics Per Day:  0.00
  • Content Count:  10
  • Reputation:   0
  • Joined:  01/11/13
  • Last Seen:  

I need to do the same :(!!! Can anyone help us?

Thanks!

Link to comment
Share on other sites


  • Group:  Developer
  • Topic Count:  10
  • Topics Per Day:  0.00
  • Content Count:  2407
  • Reputation:   613
  • Joined:  07/05/12
  • Last Seen:  

//===== rAthena Script =======================================
//= Job Master
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN r16114+
//===== Description: =========================================
//= A fully functional job changer.
//===== Additional Comments: =================================  
//= 1.1 Fixed reset on Baby job change. [Euphy]
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]
//= 1.3 Kagerou/Oboro added. [Euphy]
//============================================================

prontera,153,193,6    script    Job Master    123,{
function Job_Menu; function A_An;

   mes "[Job Master]";
   if (Class > 4049) {
       mes "No more jobs are available.";
       close;
   }
   if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
       mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
       close;
   }
   if (.SkillPointCheck && SkillPoint) {
       mes "Please use all your skill points before proceeding.";
       close;
   }

   set .@eac, eaclass();
   set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
   if (.@i > 6 && .@i < 22) {
       if (BaseLevel < .Rebirth[0] || JobLevel < ( Class > 21 ? .Rebirth[2] : .Rebirth[1] ) ) {
           set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, ( Class > 21 ? .Rebirth[2] : .Rebirth[1] ) -JobLevel;
           mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
           close;
       }
       if (Class > 21) {
           mes "Switch to third class?";
           next;
           Job_Menu(roclass(.@eac|EAJL_THIRD));
           close;
       }
       while(1) {
           mes "Select an option.";
           next;
           set .@i, select(" ~ ^0055FFRebirth^000000: ~ ^777777Cancel^000000");
           if (.@i==3) close;
           mes "[Job Master]";
           mes "Are you sure?";
           next;
           Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
           mes "[Job Master]";
       }
   }
   set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
   if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
   if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
   if (.@exp[0] && .ThirdClass) {
       if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
           set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
           mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
           close;
       }
       mes "Switch to "+jobname(.@exp[0])+"?";
       next;
       Job_Menu(.@exp[0]);
       close;
   }
   if (.@eac&EAJL_2)
       if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
           mes "No more jobs are available.";
           close;
       }
   if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
       if (JobLevel < .JobReq[0])
           mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
       else if (Class == 4001 && .LastJob && lastJob) {
           mes "Switch classes now?";
           next;
           Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
       } else switch(Class) {
           case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
           case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
           case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
           default: mes "An error has occurred."; break;
       }
       close;
   }
   if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
       mes "No more jobs are available.";
   else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
       mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
   else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
       mes "Switch classes now?";
       next;
       Job_Menu(lastJob+4001);
   } else
       Job_Menu(.@j1,.@j2);
   close;

function Job_Menu {
   while(1) {
       if (getargcount() > 1) {
           mes "Select a job.";
           set .@menu$,"";
           for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
               set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
           set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
           next;
           set .@i, getarg(select(.@menu$)-1,0);
           if (!.@i) close;
           if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
               mes "[Job Master]";
               mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
               close;
           }
           mes "[Job Master]";
           mes "Are you sure?";
           next;
       } else
           set .@i, getarg(0);
       if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
           mes "[Job Master]";
           mes "You are now "+A_An(jobname(.@i))+"!";
           if (.@i==4001 && .LastJob) set lastJob, Class;
           jobchange .@i;
           if (.@i==4001 || .@i==4023) resetlvl(1);
           specialeffect2 338; specialeffect2 432;
           if (.Platinum) callsub Get_Platinum;
           close;
       }
       if (getargcount() == 1) return;
       mes "[Job Master]";
   }
   end;
}

function A_An {
   setarray .@A$[0],"a","e","i","o","u";
   set .@B$, "_"+getarg(0);
   for(set .@i,0; .@i<5; set .@i,.@i+1)
       if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
   return "a "+getarg(0);
}

Get_Platinum:
   skill 142,1,0;
   switch(BaseClass) {
       case 0: if (Class !=23) skill 143,1,0; break;
       case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
       case 2: skill 157,1,0; break;
       case 3: skill 147,1,0; skill 148,1,0; break;
       case 4: skill 156,1,0; break;
       case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
       case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
       default: break;
   }
   switch(BaseJob) {
       case 7: skill 1001,1,0; break;
       case 8: skill 1014,1,0; break;
       case 9: skill 1006,1,0; break;
       case 10: skill 1012,1,0; skill 1013,1,0; break;
       case 11: skill 1009,1,0; break;
       case 12: skill 1003,1,0; skill 1004,1,0; break;
       case 14: skill 1002,1,0; break;
       case 15: skill 1015,1,0; skill 1016,1,0; break;
       case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
       case 17: skill 1005,1,0; break;
       case 18: skill 238,1,0; break;
       case 19: skill 1010,1,0; break;
       case 20: skill 1011,1,0; break;
       default: break;
   }
   return;

OnInit:
   setarray .Rebirth[0],99,50,70;    // Minimum base level, job level to rebirth / job level to change to third class
   setarray .JobReq[0],10,40;    // Minimum job level to turn into 1st class, 2nd class
   set .ThirdClass,1;        // Enable third classes? (1: yes / 0: no)
   set .SNovice,45;        // Minimum base level to turn into Super Novice
   set .LastJob,1;            // Enforce linear class changes? (1: yes / 0: no)
   set .SkillPointCheck,1;        // Force player to use up all skill points? (1: yes / 0: no)
   set .Platinum,1;        // Get platinum skills automatically? (1: yes / 0: no)
   end;
}

Player must be trans class level 99/70 to change into third class.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...