Jump to content
  • 0

A error occuried when using Preview button


Mootie

Question


  • Group:  Members
  • Topic Count:  43
  • Topics Per Day:  0.01
  • Content Count:  815
  • Reputation:   86
  • Joined:  10/26/12
  • Last Seen:  

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4b
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================

zhakastia,103,37,1 script Quest Shop 998,{
function Add; function Chk; function Slot; function A_An;
if (.Shops$ == "") set .@i, select(.menu$);
else set .@i,1;
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
 debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
 return;
}
for(set .@n,5; .@n<127; set .@n,.@n+2) {
 if (!getarg(.@n,0)) break;
 if (getitemname(getarg(.@n)) == "null") {
  debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped).";
  return;
 }
}
for(set .@i,2; .@i<.@n; set .@i,.@i+1)
 set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
 set @qe0,1;
 return "^FF0000";
}
else return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
 case 1: if (!getitemslots(getarg(0))) return .@s$;
 case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
 default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
 if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
OnBuyItem:
set .@q[0],@bought_nameid;
copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
if (!.@q[1]) {
 message strcharinfo(0),"An error has occurred.";
 end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
 mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
next;
set @qe1, getiteminfo(.@q[0],5);
set @qe2, getiteminfo(.@q[0],11);
addtimer 1000, strnpcinfo(1)+"::OnEnd";
while(1) {
 switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2 > 0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
 case 1:
  if (@qe0) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
  }
  if (!checkweight(.@q[0],.@q[1])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
  }
  if (.@q[2]) set Zeny, Zeny-.@q[2];
  if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
  if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1];
  getitem .@q[0],.@q[1];
  if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
  specialeffect2 699;
  close;
 case 2:
  set @qe3, getlook(LOOK_HEAD_BOTTOM);
  set @qe4, getlook(LOOK_HEAD_TOP);
  set @qe5, getlook(LOOK_HEAD_MID);
  set @qe6,1;
  if (@qe1&1) changelook LOOK_HEAD_BOTTOM, @qe2;
  if (@qe1&256) changelook LOOK_HEAD_TOP, @qe2;
  if (@qe1&512) changelook LOOK_HEAD_MID, @qe2;
  break;
 case 3:
  close;
 }
}
OnEnd:
if (@qe6) {
 changelook LOOK_HEAD_BOTTOM, @qe3;
 changelook LOOK_HEAD_TOP, @qe4;
 changelook LOOK_HEAD_MID, @qe5;
}
for(set .@i,0; .@i<7; set .@i,.@i+1)
 setd "@qe"+.@i,0;
end;
OnInit:
freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
setarray .Points$[0],"#CASHPOINTS","Cash Points";
set .Announce,0; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,0; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).
setarray .Shops$[1],"Headgears","Mid-Headgears","Lower Headgears";
// set .Shops$,"n/a";
// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//	 <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!
Add(1,22500,1,200000000,0,7063,700,7441,50,7216,50,7296,15,975,5,7510,5,2610,2,5174,1,2254,1,5159,1,4140,1,4305,1);
Add(1,22502,1,200000000,0,7166,666,7450,3,978,3,983,3,981,3,2274,1,2242,1,5035,1,5052,1,4133,1,4334,1);
Add(1,22503,1,200000000,0,7205,250,7063,250,914,100,7117,100,10007,15,4227,7,700,1,5045,1,5218,1,2250,1,1629,1,2651,1);
Add(1,22504,1,200000000,0,916,700,7095,300,7166,150,7263,100,7510,5,7451,2,2700,1,7754,1,5170,1);
Add(1,22505,1,200000000,0,12002,500,549,500,7166,300,521,150,721,100,729,100,7200,50,1060,50,10006,10,7289,10,5081,1,2273,1,1625,1,7754,1,2651,1);
Add(1,22508,1,200000000,0,949,700,7095,500,7563,500,7023,30,7109,25,7441,20,7300,5,7451,2,7754,1);
Add(1,22509,1,200000000,0,7205,400,7063,500,914,100,7117,100,2700,1,5045,1,1629,1,2651,1);
Add(1,22510,1,200000000,0,1060,500,7064,200,7440,40,7109,15,7510,10,2210,5,7023,10,2726,5,7211,2,5109,1,1175,1,7300,1);
Add(1,22513,1,200000000,0,7162,500,914,450,7754,1,2726,5,7211,2,5109,1,1175,1,7300,1);
Add(1,22506,1,200000000,0,7327,700,693,500,740,500,715,500,7448,350,728,150,722,50,725,50,1971,15,976,5,7293,2,5159,1,5034,1,5049,1,1481,1);
Add(2,22507,1,200000000,0,7446,700,991,700,7568,250,7562,3,7451,2,7290,6,10002,2,2651,2,7340,200);
Add(2,22600,1,200000000,0,7446,700,991,700,7562,2,7447,700,990,700,7451,2,7290,6,2201,1);
Add(2,22604,1,200000000,0,7340,700,12020,650,7563,375,7442,275,7266,175,4115,10,5069,1,7450,1,7436,1,7437,1,7438,1,7439,1);
Add(2,22605,1,200000000,0,7167,600,7319,400,4031,15,7352,150,4198,5,7010,40,10003,1,7566,1,7300,1);
Add(2,22601,1,200000000,0,1039,500,1038,500,7511,350,7315,350,7798,350,1008,100,2255,5,5044,5,7297,6,983,3,981,3,7566,2,2651,2);
Add(2,22602,1,200000000,0,949,600,7063,500,914,350,2210,10,10007,10,7292,6,982,6,2250,2,2214,2,2283,1,5074,1,2700,1);
Add(3,22501,1,200000000,0,938,700,1059,700,7139,333,7188,200,704,200,7108,15,7297,10,7292,10,7290,10,4058,3,2651,2);
Add(3,22511,1,200000000,0,7215,700,1038,500,1009,300,923,100,7020,20,7437,3,2614,2,7337,1,2276,1);
Add(3,22702,1,200000000,0,7063,500,7215,500,7161,300,1020,300,7205,250,727,200,923,200,983,5,7450,1,7619,1);
// --------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
 set .menu$, .menu$+.Shops$[.@i]+":";
 npcshopdelitem "qshop"+.@i,909;
}
end;
}
// -------- Dummy data (duplicate as needed) --------
- shop qshop1 -1,909:-1
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1

here's the script everytime i click the preview it crash my client and my surroundings...how to remove preview or how to avoid crashing

Edited by Emistry
Please use [CODEBOX] or Attachments for long contents.
Link to comment
Share on other sites

5 answers to this question

Recommended Posts


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10015
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  

perhap it's ur custom item that make it error..make sure you installed your custom headgear correctly...

to remove preview..

remove these..

  set @qe3, getlook(LOOK_HEAD_BOTTOM);
  set @qe4, getlook(LOOK_HEAD_TOP);
  set @qe5, getlook(LOOK_HEAD_MID);
  set @qe6,1;
  if (@qe1&1) changelook LOOK_HEAD_BOTTOM, @qe2;
  if (@qe1&256) changelook LOOK_HEAD_TOP, @qe2;
  if (@qe1&512) changelook LOOK_HEAD_MID, @qe2;

and change

switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2 > 0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

into this

switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000: ~ ^777777Cancel^000000")) {

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  43
  • Topics Per Day:  0.01
  • Content Count:  815
  • Reputation:   86
  • Joined:  10/26/12
  • Last Seen:  

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4b
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================

zhakastia,103,37,1	script	Quest Shop	998,{
function Add; function Chk; function Slot; function A_An;

if (.Shops$ == "") set .@i, select(.menu$);
else set .@i,1;
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;

function Add {
if (getitemname(getarg(1)) == "null") {
	debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
	return;
}
for(set .@n,5; .@n<127; set .@n,.@n+2) {
	if (!getarg(.@n,0)) break;
	if (getitemname(getarg(.@n)) == "null") {
		debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped).";
		return;
	}
}
for(set .@i,2; .@i<.@n; set .@i,.@i+1)
	set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
	set @qe0,1;
	return "^FF0000";
}
else return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
	case 1: if (!getitemslots(getarg(0))) return .@s$;
	case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
	default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
	if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}

OnBuyItem:
set .@q[0],@bought_nameid;
copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
if (!.@q[1]) {
	message strcharinfo(0),"An error has occurred.";
	end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
	mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
next;
set @qe1, getiteminfo(.@q[0],5);
set @qe2, getiteminfo(.@q[0],11);
addtimer 1000, strnpcinfo(1)+"::OnEnd";
while(1) {
	switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000: ~ ^777777Cancel^000000")) {

	case 1:
		if (@qe0) {
			mes "[Quest Shop]";
			mes "You're missing one or more quest requirements.";
			close;
		}
		if (!checkweight(.@q[0],.@q[1])) {
			mes "[Quest Shop]";
			mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
			close;
		}
		if (.@q[2]) set Zeny, Zeny-.@q[2];
		if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
		if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
			delitem .@q[.@i],.@q[.@i+1];
		getitem .@q[0],.@q[1];
		if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
		specialeffect2 699;
		close;
	case 2:
		break;
	case 3:
		close;
	}
}
OnEnd:
if (@qe6) {
	changelook LOOK_HEAD_BOTTOM, @qe3;
	changelook LOOK_HEAD_TOP, @qe4;
	changelook LOOK_HEAD_MID, @qe5;
}
for(set .@i,0; .@i<7; set .@i,.@i+1)
	setd "@qe"+.@i,0;
end;
OnInit:
freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
setarray .Points$[0],"#CASHPOINTS","Cash Points";

set .Announce,0;	// Announce quest completion? (1: yes / 0: no)
set .ShowSlot,0;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .DisplayID,0;	// Show item IDs? (1: yes / 0: no)
set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Headgears","Mid-Headgears","Lower Headgears";
// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//	 <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!

Add(1,22500,1,200000000,0,7063,700,7441,50,7216,50,7296,15,975,5,7510,5,2610,2,5174,1,2254,1,5159,1,4140,1,4305,1);
Add(1,22502,1,200000000,0,7166,666,7450,3,978,3,983,3,981,3,2274,1,2242,1,5035,1,5052,1,4133,1,4334,1);
Add(1,22503,1,200000000,0,7205,250,7063,250,914,100,7117,100,10007,15,4227,7,700,1,5045,1,5218,1,2250,1,1629,1,2651,1);
Add(1,22504,1,200000000,0,916,700,7095,300,7166,150,7263,100,7510,5,7451,2,2700,1,7754,1,5170,1);
Add(1,22505,1,200000000,0,12002,500,549,500,7166,300,521,150,721,100,729,100,7200,50,1060,50,10006,10,7289,10,5081,1,2273,1,1625,1,7754,1,2651,1);
Add(1,22508,1,200000000,0,949,700,7095,500,7563,500,7023,30,7109,25,7441,20,7300,5,7451,2,7754,1);
Add(1,22509,1,200000000,0,7205,400,7063,500,914,100,7117,100,2700,1,5045,1,1629,1,2651,1);
Add(1,22510,1,200000000,0,1060,500,7064,200,7440,40,7109,15,7510,10,2210,5,7023,10,2726,5,7211,2,5109,1,1175,1,7300,1);
Add(1,22513,1,200000000,0,7162,500,914,450,7754,1,2726,5,7211,2,5109,1,1175,1,7300,1);
Add(1,22506,1,200000000,0,7327,700,693,500,740,500,715,500,7448,350,728,150,722,50,725,50,1971,15,976,5,7293,2,5159,1,5034,1,5049,1,1481,1);

Add(2,22507,1,200000000,0,7446,700,991,700,7568,250,7562,3,7451,2,7290,6,10002,2,2651,2,7340,200);
Add(2,22600,1,200000000,0,7446,700,991,700,7562,2,7447,700,990,700,7451,2,7290,6,2201,1);
Add(2,22604,1,200000000,0,7340,700,12020,650,7563,375,7442,275,7266,175,4115,10,5069,1,7450,1,7436,1,7437,1,7438,1,7439,1);
Add(2,22605,1,200000000,0,7167,600,7319,400,4031,15,7352,150,4198,5,7010,40,10003,1,7566,1,7300,1);
Add(2,22601,1,200000000,0,1039,500,1038,500,7511,350,7315,350,7798,350,1008,100,2255,5,5044,5,7297,6,983,3,981,3,7566,2,2651,2);
Add(2,22602,1,200000000,0,949,600,7063,500,914,350,2210,10,10007,10,7292,6,982,6,2250,2,2214,2,2283,1,5074,1,2700,1);

Add(3,22501,1,200000000,0,938,700,1059,700,7139,333,7188,200,704,200,7108,15,7297,10,7292,10,7290,10,4058,3,2651,2);
Add(3,22511,1,200000000,0,7215,700,1038,500,1009,300,923,100,7020,20,7437,3,2614,2,7337,1,2276,1);
Add(3,22702,1,200000000,0,7063,500,7215,500,7161,300,1020,300,7205,250,727,200,923,200,983,5,7450,1,7619,1);

// --------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
	set .menu$, .menu$+.Shops$[.@i]+":";
	npcshopdelitem "qshop"+.@i,909;
}
end;
}

// -------- Dummy data (duplicate as needed) --------
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1

correct?

Edited by Mootie
Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10015
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  

this part also not needed...

if (@qe6) {
 changelook LOOK_HEAD_BOTTOM, @qe3;
 changelook LOOK_HEAD_TOP, @qe4;
 changelook LOOK_HEAD_MID, @qe5;
}
for(set .@i,0; .@i<7; set .@i,.@i+1)
 setd "@qe"+.@i,0;

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  43
  • Topics Per Day:  0.01
  • Content Count:  815
  • Reputation:   86
  • Joined:  10/26/12
  • Last Seen:  

this part also not needed...

if (@qe6) {
 changelook LOOK_HEAD_BOTTOM, @qe3;
 changelook LOOK_HEAD_TOP, @qe4;
 changelook LOOK_HEAD_MID, @qe5;
}
for(set .@i,0; .@i<7; set .@i,.@i+1)
 setd "@qe"+.@i,0;

yeah figure it out oh and what is this error npc_event: event not found [ quest shop::onend]

Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10015
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  

remove this..

addtimer 1000, strnpcinfo(1)+"::onend";

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...