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Quest Event: Is this possible?


stydianx

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RO-bust QUEST EVENT

It announces the event 5min. before it opens.

when it opens, the NPC appears, Party leaders needs to register their party to be able to join.

Registration is Open for 10min. Only, when 10 seconds remaining for the registration,

the event Counts down from 10-1 then the registration ends, the NPC disappears and all party

are automatically warped to the map.

Members should be lvl 300 above,

they must pay 100,000,000 zeny

to register.

The Event is Only 3 times a day

here is the time pattern of the event:

OnClock1600:

OnClock1200:

OnClock0800:

OnClock0400:

OnClock0000:

Mechanics and Definition:

In this Event Quest, Parties are summoned in a pvp map.

they will be facing 10 boss monsters(any), 10 mini-boss(any) and 30 normal monsters PER party.

so if there is 2 parties they will be facing 20boss/20miniboss/60normal monsters.

(Minimum of 2 parties, maximum of 6) party must be composed of 4 players and above,

its a pvpon area,they can choose to help each other to defeat monsters or kill each other.

every level parties are warped to different map.

each map has its own condition or effects to monsters or players/

Conditions and levels.

level 1: all Players in map: -10% attack speed and -10% HP.

level 2: all Players in map: -20% heal effect, -20% HP, +20 Crit rate.

level 3: all palyers in map: -200 Matk, +30 Mdef, poisoned status and -50% SP.

level 4: all Monsters: +50% HP | all palyers: +20% damage against boss type monsters.

level 5: all Monsters: Immune to magic (if monster magic immunity doesnt work use--> players cannot use skill.) and +100 Patk base damage.

level 6: all players in map: +30% HP, +50% Magic damage, -100 patk base damage.

level 7: all players in map: -30% damage and -30% armor | All monsters + 50% damage.

level 8: all players in map: Blind status, poisoned status, -10% HP, -30% Patkrate and Matk damge, -20% healing effect, -10def, -20Mdef, and -70% SP.

MAPS: (izlude not used.)

pvp_y_8-1 // lvl 1.

pvp_y_8-3 // lvl 2.

pvp_y_8-4 // lvl 3.

pvp_y_8-5 // lvl 4.

pvp_y_8-1 // lvl 5.

pvp_y_8-3 // lvl 6.

pvp_y_8-4 // lvl 7.

pvp_y_8-5 // lvl 8.

MAPFLAGS TO BE USED:

mapflag night

mapflag pvp

mapflag noloot

mapflag nowarp

mapflag nowarpto

Every time a party kills a boss monster, it announces to the whole server.

*For example: Party (Jungleboys) killed baphomet at RO-bust Quest Event.

All remaining parties in the Quest Event is Announced to the entire server every time they clear a level.

*For example: Party (Jungleboys) (rathenaboys) and (pornoboys) made it to the next round! level 2!

All parties that are eliminated are announced to the entire server and recieves consolation prize.

*For example: party (noobx) was eliminated at the 1st level of RO-bust Quest Event. They recieve 5 TCG's and 30 YGG's.

(item ID and ammount = 7227,5 and 607,30)

All parties that makes it pass the level 5 automatically recieves 5 Silver Coins and is announced to the server.

*For Example: Party (rathenaboys) and (pornoboys) made it pass the 5th level, they are awarded with 10 silver coins and 5 TCG's.

(item ID and ammount = 675,10 and 7227,5)

all parties that Wins the event are broad casted, along side with the leader name (all in capital letters) and is awarded with 10 silver coins and 10 TCG's

*For example: Party: (rathenaboys) and (pornoboys) WINS THE RO-bust EVENT QUEST! FOR BEING PRO's THEY ARE AWARDED WITH 10 SILVER COINS, 50 YGG, 15TCG's.

(item ID and amount = 675,10 , 607,50 , 7227,15)

(if there is more that needs to be added, let me know. /no1 )

Edited by stydianx
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Very possible, however it will require src edits, to make things easier, thankfully those src edits are already released to the public.

However, for your Conditions & Levels section, you need to create custom Mobs for those bonuses yourself. Because, as of right now, rAthena (as for as i know) can not increase/decrease a monster's ailities on the fly, without doing a @reloadmobdb, and even if it could, this would mean that ALL of those monsters changed would affect the rest of the server.

But other than that... the only src edit you need is umm Extra Bonuses system.

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Very possible, however it will require src edits, to make things easier, thankfully those src edits are already released to the public.

However, for your Conditions & Levels section, you need to create custom Mobs for those bonuses yourself. Because, as of right now, rAthena (as for as i know) can not increase/decrease a monster's ailities on the fly, without doing a @reloadmobdb, and even if it could, this would mean that ALL of those monsters changed would affect the rest of the server.

But other than that... the only src edit you need is umm Extra Bonuses system.

about creating custom mobs,

i can just copy 1 mob and just edit it only thing i need to change is my parameters of choice correct?

like this

1001,SCORPION,Scorpion,Scorpion,24,1109,0,287,176,1,80,135,30,0,1,24,24,5,52,5,10,12,0,4,23,0x3195,200,1564,864,576,0,0,0,0,0,0,0,990,70,904,5500,757,57,943,210,7041,100,508,200,625,20,0,0,0,0,4068,1

copy and edit to this:

2083,SCORPION,Scorpion,Scorpion,24,1109,0,287,176,1,80,135,30,0,1,24,24,5,52,5,10,12,0,4,23,0x3195,200,1564,864,576,0,0,0,0,0,0,0,990,70,904,5500,757,57,943,210,7041,100,508,200,625,20,0,0,0,0,4068,1

and about these bonuses, what specific edits do i need?

Edited by stydianx
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Correct, just copy and paste the Mob, then edit the paramters of choice.

Also, for the Bonuses, just install the src edit, i linked in my previous post. If you read it, you'll notice it allows players to have different bonuses based on what a certain variable is. This way, you don't need to do any infinite loops, or creative thinking when trying to give your players buffs / make them weaker temporarily. And then you can just set the variable to 0, when you want to remove the bonuses, making them like normal again.

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This could be a very useful setup for some kind of endgame endurance arena that is far worse than Endless Tower.

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This could be a very useful setup for some kind of endgame endurance arena that is far worse than Endless Tower.

what do you mean dude?

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@GmOcean,

OnPCStatCalcEvent:

you try search in this forum, all OnPCStatCalcEvent: is my post lol

@stydianx

RO-burst is your server name right ?

so you want your idea becomes the event name ? lol

but still, this script is somewhat a level2 type event script ( ok I hope I'm right this time )

because this uses a party counter variable to calculate which team that still survive in the room

hmm ... this script is seriously a tough one

even I need about 4~6 days to tackle this script fully

even harder than a simple battleground script that I made another day ... but simpler than wow battleground though

so stydianx you are doing this on your own, or wants someone write it for you ?

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Probably someone else to write it for him. Sadly, yea, this script will take some time to write. Time i just don't have atm. But i can be of assistance if support is needed, but i doubt you need my help Annie lol.

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hmm ... this script is seriously a tough one

even I need about 4~6 days to tackle this script fully

even harder than a simple battleground script that I made another day ... but simpler than wow battleground though

so stydianx you are doing this on your own, or wants someone write it for you ?

yes its a tough one! and im sorry i can't do this my self, i still havent mastered level 1 scripting yet, but still improving my skills..

yes i would like someone to write it for me, if possible, some description along the way for studying reasons :)

it's a unique script that you can own if you finish, im sure allot will enjoy this idea and event :)

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This could be a very useful setup for some kind of endgame endurance arena that is far worse than Endless Tower.

what do you mean dude?

I really like "endless arenas", paticularly ones where the odds get stacked against you as you progress... these add a certain amount of replayability to co-op experiences and your setup would be great for that... I'd just have to add a few dozen more waves and have the penalties apply more randomly and probably at an interval of 10 rounds instead.

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