RenLen Posted November 2, 2012 Posted November 2, 2012 What do I change in this script if I still want them to proceed in changing jobs even if they still have their skill points left? I'm using Euphy's Job Master script. https://rathena.svn....m/jobmaster.txt if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } Quote
Euphy Posted November 2, 2012 Posted November 2, 2012 I really wonder if people bother to read the settings I provide. o.o set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) Quote
RenLen Posted November 2, 2012 Author Posted November 2, 2012 (edited) Oh, I didn't notice it. Sorry! Anyway thank you! It allowed me to change job but when I already changed job and have my skill points, it's not allowing me to put the skill points to skills. I have a complete skills on 1st job. Bump Edited November 2, 2012 by iamsoap Quote
AnnieRuru Posted November 2, 2012 Posted November 2, 2012 // When set to yes, forces skill points gained from 1st class to be put into 1st class// skills, and forces novice skill points to be put into the basic skill. (Note 1) player_skillup_limit: yes set to no Quote
RenLen Posted November 2, 2012 Author Posted November 2, 2012 It's working now! Thanks a lot, AnnieRuru! Quote
Question
RenLen
What do I change in this script if I still want them to proceed in changing jobs even if they still have their skill points left?
I'm using Euphy's Job Master script.
https://rathena.svn....m/jobmaster.txt
4 answers to this question
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