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Monster Hunt Event


vgrebirth

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please im request a script that;

1. Automated every 1 hour

2. Once the event announced the monster automatically spawn at this coordinate *pvp_n_1-3*

3. And the boss that using skills Jupitel Thunder, Thunderstorm, Coma and Storm Gust and summons 1 Sniper Cecil[MVP], Once the party killed the Sniper Cecil[MVP] the boss will not summon another MVP.

3. The npc placed at this coordinates *prontera 128 213*. The NPC ID is *105*.

4. Only 1 party can join with 255 base levels and job level 120 (a party consist of 10 players and a 1st Come 1st serve Basis).

5. Only the party leader can register.

6. When the party leader click the NPC their party warp in this coordinates *pvp_n_1-3 100 140* (of course there's a choices with YES or NO)

7. If one of the members got disconnected or died automatically their party will warp in *prontera 150 145* and announce their party name that its failed to finish it.

8. And they will wait a cool down time for 10 minutes to enter again the arena

10. After they kill the boss automatically they will receive 1 tcg all each member and warp in *prontera 150 145* and announce the name of their party that they finish it.

P.S. its the same with this request http://rathena.org/b..._+monster +hunt

i just add some more details. I hope anyone can help me to have this script. /no1

Edited by vgrebirth
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Hmm... it looks like I'm just another one that fell into that wrong perception after reading the script_commands.txt

Thanks for confirming this, Chii

/thx

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@vgrebirth

if you're talking about my script,

just .deny = 0; will do

now its hard to continue discussion since there's 2 people has release the same thing in the same topic

you have to say you are using which person's script

usually when there's another member claim he started a script in script request,

other members should stay out and only give suggestion/direction ....

now this topic getting a bit out of hand

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im not yet using that made by AnnieRuru script and Peopleperson49 script for Monster Hunt event due to lack of players that are on right now. maybe later i can test it with them by both of your script.

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Thanks Nana for you feedback! Annie has a point so feel free to post on my Script Collection page for assistance with my verson. Thanks.

Peopleperson49

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ok something about level2 event script

PS: I like to category event script into 3 levels -> read here for more info

1st level is player vs mobs or player vs npc

2nd level is party vs mobs or pvp/gvg/woe

3rd level is instance and battleground script <-- MANY PEOPLE HAVEN'T LEARN THIS

case 1:
   if(getcharid(1)==0) { mes "[Neilay]"; mes "Only those in a party can compete in this event!"; close; }
   if(getpartyleader(getcharid(1),2)!=getcharid(0)) { mes "[Neilay]"; mes "You are not the leader of your party!"; close; }
   if(BaseLevel<.MHBaseLimit) { mes "[Neilay]"; mes "You must be atleast ^0000FFBase Level "+.MHBaseLimit+"^000000 to register a party!";  close; }
   if(JobLevel<.MHJobLimit) { mes "[Neilay]"; mes "You must be atleast ^0000FFJob Level "+.MHJobLimit+"^000000 to register a party!"; close; }
   if(.MHPartyID!=0) { mes "[Neilay]"; mes "There is already a party registered."; close; }
   getpartymember getcharid(1),1;
   for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {
       if(isloggedin($@partymemberaid[.@i],$@partymembercid[.@i])) 

your script only has 1 getpartymember type 1, which only save charID

I wonder how your $@partymemberaid[.@i] comes from ... other script ?

and

    switch(prompt("Start Event")) {
   case 1:
       if(.MonsterHunterStart==1) { next; mes "[Neilay]"; mes "Their is a Monster Hunter event is currently going on!"; close; }
       for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) { if(isloggedin($@partymemberaid[.@i],$@partymembercid[.@i]))

the script HIT a prompt

remember to recall getpartymember again

I just file a bug report to properly explain the current script engine behavior

http://rathena.org/board/tracker/issue-6804-party-member-loop-issue-in-script-commandstxt/page__gopid__15065

EDIT: I also dislike having checks before next; button and warp after select ok

this will create an exploit where if the player found out about this

they will gather all party members fulfill the requirement,

then after party leader talk to npc and after hit next;

party members secretly change their members and warp inside without having the requirement fulfill

example:

http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4929

its the same concept

I hope you can understand this script engine behavior when you try to script level2 event script

EDIT2: WTF the post removed ! hahaha ..... nvm

Edited by AnnieRuru
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