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Custom Wings not show


madtoyz

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when i using archangel wings.the sprite will show.

if im using wing zero,no sprite is appear.

screenRENZORAGNAROK002.jpg

wing zero im using this script item_db

2589,Fallen_Angel_Wings,Fallen Angel Wings,5,0,,200,,18,,1,0xFFFFFFFF,7,2,4,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRate,readparam(bLuk)/20; },{},{}

accid.lub

ACCESSORY_WING_ZERO = 29004

accname.lub

[ACCESSORY_IDs.ACCESSORY_WING_ZERO] = "_wing_zero"

cskroption.lub

[29004] = {
unidentifiedDisplayName = "wing_zero",
unidentifiedResourceName = "wing_zero",
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier].",
},
identifiedDisplayName = "wing_zero",
identifiedResourceName = "wing_zero",
identifiedDescriptionName = {
"Large, wings from zero gundam.",
"All Stats + 1.",
"Base stats (without modifiers) is equal to 20 or higher,",
"-Str -> Attack + 1",
"-Int -> Magic Attack + 1",
"-Vit -> Tolerance to Neutral Property + 1%",
"-Agi -> Increase ASPD (After Attack delay -1%)",
"-Dex -> Ranged Attack +1%",
"-Luk -> Inflict 1% more critical attack.",
"Class : ^777777Garment^000000",
"Defense : ^77777718^000000",
"Weight : ^77777720^000000",
"Required Level : ^7777771^000000",
"Applicable Job : ^777777Every Job^000000",
},
slotCount = 1,
ClassNum = 29004
},

item_db2

29004,wing_zero,wing zero,5,0,,200,,18,,1,0xFFFFFFFF,7,2,4,,0,1,29004,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRate,readparam(bLuk)/20; },{},{}

in data folder

wingzerocollection.jpg

Edited by madtoyz
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the archangel wing is modified on the luafiles514/lua files/datainfo/ spriterobename.lub, spriterobeid.lub.

the archangel wing's view id is 1 and it's according on the lub files.

Edited by jysn
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We have yet know how to add custom sprite to garment yet. So use headgear instead.

Edit: Btw, garment custom sprite need independent sprite for every jobs.

Edited by darristan
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the archangel wing is modified on the luafiles514/lua files/datainfo/ spriterobename.lub, spriterobeid.lub.

the archangel wing's view id is 1 and it's according on the lub files.

thanks for the information.i'll try it

spriterobeid.lub

RobeNameTable = {
[sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero,
}
RobeNameTable_Eng = {
[sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero,
}

spriterobename.lub

ROBE_WING_ZERO = 29004

after add,still just like the 1st post

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Because spriterobeid.lub doesn't read sprite from normal headgear sprite folder. No one finds it working yet, just make it an headgear rather than a garment for this moment.

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have you edited accname_eng.lub ?

Just a thought: Does your client support view id = 29004?

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have you edited accname_eng.lub ?

Just a thought: Does your client support view id = 29004?

accname_eng.lub

[ACCESSORY_IDs.ACCESSORY_WING_ZERO] = "_wing_zero"

yes my client support view id until 30k.

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Be Sure you have that grf read first.

Some of the common mistakes:

1) GRF Which contains the lua is put later on data.ini( if before grf have lua it doesn't read other luas)

2) IF using thor pacther , be sure to use the encoding, (ASCII /UNICODE).

3) Check with headgear instead of garment.

If it doesn't work,

check with lower viewid.

Edited by dastgirpojee
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Don't you not see the problem yet?! Is in your database, acting as a garment will not show any sprite (rA yet support).

So change it into

2589,Fallen_Angel_Wings,Fallen Angel Wings,5,0,,200,,18,,1,0xFFFFFFFF,7,2,1,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRat
Edited by darristan
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Because spriterobeid.lub doesn't read sprite from normal headgear sprite folder. No one finds it working yet, just make it an headgear rather than a garment for this moment.

its mean still dont have any custom item that can replace the fallen angel wings and archangel wings official ragnarok online ?

Be Sure you have that grf read first.

im using grf format,not the data folder

Don't you not see the problem yet?! Is in your database, acting as a garment will not show any sprite (rA yet support).

So change it into

2589,Fallen_Angel_Wings,Fallen Angel Wings,5,0,,200,,18,,1,0xFFFFFFFF,7,2,1,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRat

so what i need change in item_db ?

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I highlighted the number in red, change urs into mine.

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I highlighted the number in red, change urs into mine.

erkk...become lowerheadgear ?.

screenRENZORAGNAROK000-1.jpg

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Yes, change the view ID in db to same as view ID in ur accessoryid.lub I forgetten to mention.

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i try change Loc to 4,256,512,4096 but all same.no sprite is out.

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look at data\sprite\·Îºê there are 3 folders and inside each folder are the garment sprites for all the jobs.

to do it. make your own folder here data\sprite\·Îºê as you notice on õ»ç³¯°³ folder inside there are 2 folders ³² and ¿©. follow its format (ex. you name your folder custom folder) in there put your sprites on ³² folder for all male jobs this is the file format (ex. Ninja_³² for Male) ¿© folder for female jobs (ex. Ninja_¿© for Female). i dont know if korean or gibberish text is needed.

if you have all the garment sprite on your folder modify your folder's name on this:

spriterobename.lub:

RobeNameTable = {
[sPRITE_ROBE_IDs.ROBE_WINGS] = "õ»ç³¯°³",
[sPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = "¸ðÇè°¡¹è³¶",
[sPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = "Ÿ¶ôõ»çÀdz¯°³",
[sPRITE_ROBE_IDs.ROBE_CUSTOM_GARMENT] = "custom folder"
}

RobeNameTable_Eng = {
[sPRITE_ROBE_IDs.ROBE_WINGS] = "ANGEL_WINGS",
[sPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = "BAG_OF_ADVENTURER",
[sPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = "WINGS_OF_FALLEN_ANGEL",
[sPRITE_ROBE_IDs.ROBE_CUSTOM_GARMENT] = "CUSTOM_GARMENT"
}

spriterobeid.lub

SPRITE_ROBE_IDs = {
ROBE_WINGS = 1,
ROBE_BAG_OF_ADVENTURER = 2,
ROBE_WINGS_OF_FALLEN_ANGEL = 3,
   ROBE_CUSTOM_GARMENT = 4
}

change your view id.

item_db.txt

20000,Custom_Garment,Custom Garment,5,0,,200,,18,,1,0xFFFFFFFF,7,2,1,,0,1,4,{ },{},{}

if your using 2012-04-10 client make sure you update your idnum2itemdesctable,idnum2itemdisplaynametable,idnum2itemresnametable

this is all what i understand on the garment folder imma try this today and use the archangel wing garment sprite and add new view id if it will work. HAHAHA!

this is working just need a lot of work to have new garment sprite. :) this is what i tested the unknown item is the custom garment view ID is 4 at item_db.txt i forgot to update my idnum2itemdesctable,idnum2itemdisplaynametable,idnum2itemresnametable

i used the õ»ç³¯°³ folder and name it to custom folder.

the archangel wing view id is 1.

post-1724-0-39137900-1350356804_thumb.jpg

post-1724-0-17677000-1350356808_thumb.jpg

Edited by jysn
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ive already try just like what you tell about,but still same ERROR.

screenRENZORAGNAROK003-1.jpg

http://www.mediafire...3foo90v26h7ll7y

this include :

data\luafiles514\lua files\datainfo

  • accessoryid.lub
  • accname.lub
  • accname_eng.lub
  • spriterobeid.lub
  • spriterobename.lub

data\sprite\·Îºê\wing_zero

  • ¿©
  • ³²

robe.jpg

item_db2

29004,wing_zero,wing zero,5,0,,0,,0,,0,0xFFFFFFFF,7,2,4,,1,0,29004,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRate,readparam(bLuk)/20; },{},{}

Edited by madtoyz
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your view id is based on your HEADGEAR VIEW ID not SPRITE ROBE VIEW ID.

29004,wing_zero,wing zero,5,0,,0,,0,,0,0xFFFFFFFF,7,2,4,,1,0,29004,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRate,readparam(bLuk)/20; },{},{}

you dont need this:

  • accessoryid.lub
  • accname.lub
  • accname_eng.lub

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this is wing zero information.

data/luafiles514/lua files/datainfo/spriterobeid.lub

SPRITE_ROBE_IDs = {
ROBE_WINGS = 1,
ROBE_BAG_OF_ADVENTURER = 2,
ROBE_WINGS_OF_FALLEN_ANGEL = 3,
ROBE_WING_ZERO = 4,
ROBE_BLOODWINGS = 5
}

data/luafiles514/lua files/datainfo/spriterobename.lub

RobeNameTable = {
[sPRITE_ROBE_IDs.ROBE_WINGS] = "õ»ç³¯°³",
[sPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = "¸ðÇè°¡¹è³¶",
[sPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = "Ÿ¶ôõ»çÀdz¯°³",
[sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero,
[sPRITE_ROBE_IDs.ROBE_BLOODWINGS] = bloodwings,
}
RobeNameTable_Eng = {
[sPRITE_ROBE_IDs.ROBE_WINGS] = "ANGEL_WINGS",
[sPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = "BAG_OF_ADVENTURER",
[sPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = "WINGS_OF_FALLEN_ANGEL",
[sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero,
[sPRITE_ROBE_IDs.ROBE_BLOODWINGS] = _bloodwings,
}

data/cskroption.lub

[29004] = {
 unidentifiedDisplayName = "wing_zero",
 unidentifiedResourceName = "wing_zero",
 unidentifiedDescriptionName = {
  "Unidentified item, can be identified with [Magnifier].",
 },
 identifiedDisplayName = "wing_zero",
 identifiedResourceName = "wing_zero",
 identifiedDescriptionName = {
  "Large, wings from zero gundam.",
  "All Stats + 1.",
  "Base stats (without modifiers) is equal to 20 or higher,",
  "-Str -> Attack + 1",
  "-Int -> Magic Attack + 1",
  "-Vit -> Tolerance to Neutral Property + 1%",
  "-Agi -> Increase ASPD (After Attack delay -1%)",
  "-Dex -> Ranged Attack +1%",
  "-Luk -> Inflict 1% more critical attack.",
  "Class : ^777777Garment^000000",
  "Defense : ^77777718^000000",
  "Weight : ^77777720^000000",
  "Required Level : ^7777771^000000",
  "Applicable Job : ^777777Every Job^000000",
 },
 slotCount = 1,
 ClassNum = 4
},

db/item_db2.txt

29004,wing_zero,wing zero,5,0,,0,,0,,0,0xFFFFFFFF,7,2,4,,1,0,4,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRate,readparam(bLuk)/20; },{},{}

when use it,still same like first post.

screenRENZORAGNAROK000.jpg

my data\sprite\wing_zero base on Ragnarok 2012-07-04\rdata\sprite\·Îºê\õ»ç³¯°³ .

spr and act format in wing_zero base on data\sprite\¾Ç¼¼»ç¸®(¿© and ³²)

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try to convert the folder name into Korean, use Unbollox from RMS.

also, try using 2012-04-10. as far as I know, it's the latest stable and supported client by rA

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try to convert the folder name into Korean, use Unbollox from RMS.

also, try using 2012-04-10. as far as I know, it's the latest stable and supported client by rA

i dont know which client i use

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get a !PExplorer from 4Shared. it can be used to see your client's date

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edit this: [sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero,

to this: [sPRITE_ROBE_IDs.ROBE_WING_ZERO] = "wing_zero",

why you have this file? cskroption.lub i think this is suppose to be iteminfo.lub

if you use client 2012-04-10 you need to edit this

idnum2itemdesctable

idnum2itemdisplaynametable

idnum2itemresnametable

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im using client date 2012-05-15

edit this: [sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero,

to this: [sPRITE_ROBE_IDs.ROBE_WING_ZERO] = "wing_zero",

why you have this file? cskroption.lub i think this is suppose to be iteminfo.lub

if you use client 2012-04-10 you need to edit this

idnum2itemdesctable

idnum2itemdisplaynametable

idnum2itemresnametable

screenRENZORAGNAROK000-1.jpg

done..from the 1st post until this post,what my problem is about the "" things in data/luafiles514/lua files/datainfo/spriterobename.lub

thanks allot for helping me from the 1st post i made until solve the problem.

very appreciate to members :

​[sOLVE]

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It's done now? well,congrats to you! also thank you, now I learn one more thing: datainfo/spriterobename.lua/lub

solved? add a [solved] in front of your thread's title and put a "solved" inside the tag box.

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It's done now? well,congrats to you! also thank you, now I learn one more thing: datainfo/spriterobename.lua/lub

solved? add a [solved] in front of your thread's title and put a "solved" inside the tag box.

sorry because i dont know how to change the title...lets the MOD make it.

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sorry because i dont know how to change the title...lets the MOD make it.

click on the edit button on the #1 post. and change there.

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