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Client freezes&crashes after login


gDevel

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Hi all,

I've compiled a rAthena server but I'm having real trouble trying to start the client and logging in. After diffing the client (following some nice guides) and do whatever is needed to start it properly, it completely freezes and crashes (well, I have to do this last part, as it gets totally stucked), and I'm not able to find why.

I've searched over several pages on different forums, like this one: "http://rathena.org/b...nect-to-server/", the problem is the same as mine, but I cannot solve it with the solutions posted on those threads.

The general solution I've seen and that is not working for me is:

-> Edit mmo.h (with packetver same date than the client) -> (I've already done it once and another. I've even tried with different clients, like 20110111 and 20101124).

-> Edit the packet_db.txt and set the packet_db_ver: to the version you are using -> I've done it but that doesn't solve the problem.

-> Recompile -> I've recompiled it thousands of times and still get nothing.

Whether I just use a client version that doesn't appear at the mmo.h list (that list at the beggining) then the client doesn't freeze or crash, but I get the error "parse_char: Received unknown packet 0x67 from ip 127.0.0.1." instead, so I suppose that the mmo.h is properly configured when I use a client that matches with the listed ones in mmo.h (as the error is different when it's not matched), so I'm desperated to find a solution to this.

If anyone could give any help I'd be very grateful.

Thanks!

Edited by gDevel
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First, I suggest you to use 2012-04-10.

Get the latest LUA/LUB, packet_db.txt and Earthlingz' "Skip Pakcet Header Obfuscation" dll patch, then edit your mmo.h, rediff your client, and recompile your server

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Ok I've done all of it and now it's working perfectly well!

Note: After doing that I had a problem with the client (rejected from server) but it was because I was using an outdated data folder, now I use the data.grf (from the last ragnarok full client) and that problem is solved too.

Thank you very much!!!!

Edited by gDevel
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First, I suggest you to use 2012-04-10.

Get the latest LUA/LUB, packet_db.txt and Earthlingz' "Skip Pakcet Header Obfuscation" dll patch, then edit your mmo.h, rediff your client, and recompile your server

+1 for this. 2012-04-10 client freeze mostly caused by this.

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