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*monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"};

There is a trick with the event label:

  • 2 = Small Monster
  • 4 = Big Monster

Example:

//spawns a big poring named "test" in prontera

monster "prontera", 155, 186, "test", 1002, 1, "4";

From Syouji in here.

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