banog12 Posted September 25, 2012 Posted September 25, 2012 Hey guys @hommutate fom gm command is missing in r16792. Quote
banog12 Posted September 25, 2012 Author Posted September 25, 2012 I think thats for a normal hommunculus not for S class homm.. Quote
Mystery Posted September 26, 2012 Posted September 26, 2012 Hey guys @hommutate fom gm command is missing in r16792. Nope, it's there. There is no such thing as @hommutate because it was not intended to be an @command but only a Script Command. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/script_commands.txt *hommutate {<ID>};This command will try to evolve the current player's homunculus into the new Homunculus S. If it doesn't work, the emotion is shown. To mutate a homunculus, the invoking player must have an evolved homunculus and it must be at least level 99. If the optional parameter <ID> is set, the invoking player's homunculus will change into the given homunculus ID. Otherwise, a random Homunculus S will be chosen. Quote
banog12 Posted September 26, 2012 Author Posted September 26, 2012 @Mysterious thx sir for the reply .now i know. Quote
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banog12
Hey guys @hommutate fom gm command is missing in r16792.
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