emo182 Posted September 13, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 21 Reputation: 0 Joined: 11/26/11 Last Seen: May 19, 2020 Share Posted September 13, 2012 (edited) ---about @reloadscript command. currently, when use @reloadscript command, it will reload all script npc and monster spawn. my suggestion is to separate reload monster spawn and add it into new command like @reloadmonsterspawn command and @reloadscript is no longer affected to monster spawn ---command for check character condition effect (maybe @charstatus) when use @charstatus command, it will dislpay character status like resistant and bonus effect. example my equipment is: knife[4] with 2x abysmal knight card, 2x skeleton card stone buckler [1] with alice card abysmal card effect : increase damage to boss monster 25% skeleton card effect : chance stun to enemies 2% stone buckler effect : take less damage from large monster 5% aliice card effect : recieve more damage from normal monster 40% and 40% less damage from boss monster. then @charstatus command will display damage to boss monster : +50% stun chance to enemies : +4% large monster resistance : +5% normal monster resistance : -40% boss monster resistance : +40% that's my suggestion. i hope it usefull heheh.. Edited September 13, 2012 by emo182 Quote Link to comment Share on other sites More sharing options...
jTynne Posted September 27, 2012 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 399 Reputation: 199 Joined: 11/09/11 Last Seen: December 14, 2020 Share Posted September 27, 2012 I like the idea of @reloadmonsterspawn 1 Quote Link to comment Share on other sites More sharing options...
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