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emo182

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Everything posted by emo182

  1. i can't find that when i diff the client, do u have another solution ? iya indonesia,, hahaha di diff nya nama buat md5 apa sih ? ato barangkali di inject ke client atau semacamnya ?
  2. how to activate md5 support in client side. i'm using old client 2010-07-28aragexere maybe someone have guide about how to use md5 support , please ?
  3. Sorry Emistry, i think i was posted this thread in scripting support section. but i wrote it in wrong my browser's tab. sorry.
  4. .can someone give me a sample about recursive function in npc script, please ?
  5. u right nanakiwurtz there are too many request here that can make bored. if i am the one who make something like this maybe i'm will not release this for free.xD anyway Lilith is awesome.
  6. emo182

    about bgm

    do u know where i can download some bgm collection ? (not from ragnarok's bgm) i want to collect them ^.^
  7. Thx Emistry it's work perfectly.
  8. yes sir. like that. can it read an integer value ?
  9. like callfunc u know @number=3; callfunc("YourFunction",@number); var @number can be read with getarg(0) ex i have bindatcmd("dance","xxx::OnDance"); OnDance: specialeffect2 getarg(0); something like that can u help me,please ?
  10. how to make bindatcommand have parameter like callfunc? is it posible ?
  11. Laugh ~~~ I want to use this mode , too. But I have not found the solution. My idea is the way that resemble "manner_system", 1 + 2 + 4 + 8 + 16.............,but i don't know to edit it i think that too, 1+2+4+8 will be good, or maybe it can modified using array like EXTRA_BONUS[0,1,2,3....], so a character can have many effect.
  12. thx u very much, Emisry u r awesome
  13. i think u are right, i want to use position guild as player tlitle but it seem will be hard. maybe do u have another solution to make player tlitle that can show to all player ingame ? i tried use @fakename but when i using that, guild name/icon are not show.
  14. thanx GmOcean! that's very usefull.
  15. how to give extra effect in basic skill and that effect is depend to a variable ? ex: i have variable xtrabonus if xtrabonus=1 then give bonus str+5 else if xtrabonus=2 then give bonus agi+4 or somethink like that. can someone help me,please?
  16. thx Emistry i have another question how to lock player position and position name in guild ? (making player position and position name uneditable ingame)
  17. request for guild command adding player into guild , delete player from guild and change position via npc/command can someone give me solution about this, please ?
  18. ---about @reloadscript command. currently, when use @reloadscript command, it will reload all script npc and monster spawn. my suggestion is to separate reload monster spawn and add it into new command like @reloadmonsterspawn command and @reloadscript is no longer affected to monster spawn ---command for check character condition effect (maybe @charstatus) when use @charstatus command, it will dislpay character status like resistant and bonus effect. example my equipment is: knife[4] with 2x abysmal knight card, 2x skeleton card stone buckler [1] with alice card abysmal card effect : increase damage to boss monster 25% skeleton card effect : chance stun to enemies 2% stone buckler effect : take less damage from large monster 5% aliice card effect : recieve more damage from normal monster 40% and 40% less damage from boss monster. then @charstatus command will display damage to boss monster : +50% stun chance to enemies : +4% large monster resistance : +5% normal monster resistance : -40% boss monster resistance : +40% that's my suggestion. i hope it usefull heheh..
  19. yeah, it's work with bonus bspeedrate effect now. but it's not show total value of current speed. i was try with speed potion, windwalk skill, cart boost and increase agility skill. speed value not affected by them.
  20. thanks... i will try it later... edit: @nanakiwurtz it's not working. if i change speed with command @speed (@speed 100) , value of sd->base_status.speed is changed to 100 but if it's change from { bonus bspeedrate effect }, value of sd->base_status.speed is not changed. do u have another solution ?
  21. i have 2 items with same effect - a weapon, ex:knife,sword,etc { bonus bSpeedRate,50;} - a headgear, ex:ifrit mask,poring hat,etc { bonus bSpeedRate,50;} i tried both, but the effect is different. can someone explain that please ? and how to check movement speed variable ? (or variable name) sorry for my bad english >.<
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