Jump to content
  • 0

Help In My Error Script


Question

Posted (edited)

How TO Fix My Error

Npc Script

//===== rAthena Script =======================================
//= All-in-One NPC
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6
//===== Description: =========================================
//= A compilation of commonly-used NPC scripts.
//== Includes job changer, stylist, refiner, card remover,
//== coin exchanger, rentals, resetter, platinum skills,
//== sex changer, identifier, healer, buffer, and repairman.
//============================================================

prontera,152,193,6	script	Master-NPC	646,{
function Get_Platinum; function Equip_Menu;
cutin "kakashi",2;

if (getarraysize(.OnClick)) {
	if (.OnClick[0]) { specialeffect2 313; percentheal 100,100; }
	if (.OnClick[1]) { specialeffect2 42; sc_start SC_BLESSING,600000,10; specialeffect2 37; sc_start SC_INCREASEAGI,600000,10; }
	if (.OnClick[2] && getbrokenid(1)) { specialeffect2 101; atcommand "@repairall"; } }
set .@menu$,"";
for (set .@i,0; .@i < getarraysize(.MainMenu$); set .@i,.@i+1) {
	if (.MenuOption & pow(2,.@i))
		set .@menu$, .@menu$+" ~ "+.MainMenu$[.@i];
	set .@menu$, .@menu$+":"; }
switch(select(.@menu$)) {
	case 1:
		function Job_Menu; function A_An;
		if (Class > 4049) {
			message strcharinfo(0),"No more jobs are available."; close; }
		if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
			message strcharinfo(0),"Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
			close; }
		if (.SkillPointCheck && SkillPoint) { message strcharinfo(0),"Please use all your skill points before proceeding."; close; }
		set .@eac, eaclass();
		set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
		if (.@i > 6 && .@i < 22) {
			if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
				set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
				message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
				close; }
			if (Class > 21) { Job_Menu(roclass(.@eac|EAJL_THIRD)); close; }
			while(1) {
				set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
				if (.@i==3) close;
				Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); } }
		set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
		if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
		if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
		if (.@exp[0] && .ThirdClass) {
			if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
				set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
				message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
				close; }
			Job_Menu(.@exp[0]); close; }
		if (.@eac&EAJL_2)
			if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
				message strcharinfo(0),"No more jobs are available."; close; }
		if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
			if (JobLevel < .JobReq[0]) message strcharinfo(0),"A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
			else if (Class == 4001 && .LastJob && lastJob) Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
			else switch(Class) {
				case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
				case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
				case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
				default: message strcharinfo(0),"An error has occurred."; break; }
			close; }
		if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) message strcharinfo(0),"No more jobs are available.";
		else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) message strcharinfo(0),"A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
		else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) Job_Menu(lastJob+4001);
		else Job_Menu(.@j1,.@j2);
		close;
		function Job_Menu {
			if (getargcount() > 1) {
				set .@menu$,"";
				for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
					set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
				set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; }
			while(1) {
				if (getargcount() > 1) {
					set .@i, getarg(select(.@menu$)-1,0);
					if (!.@i) close; }
				else set .@i, getarg(0);
				if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
					message strcharinfo(0),"A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; }
				else if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {
					message strcharinfo(0),"Became "+A_An(jobname(.@i))+"!";
					if (.@i==4001 && .LastJob) set lastJob, Class;
					jobchange .@i;
					if (.@i==4001 || .@i==4023) resetlvl(1);
					specialeffect2 338; specialeffect2 432;
					if (.Platinum) Get_Platinum;
					close; }
				if (getargcount() == 1) return;
			} end; }
		function Get_Platinum {
			skill 142,1,0;
			switch(BaseClass) {
				case 0: if (Class !=23) skill 143,1,0; break;
				case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
				case 2: skill 157,1,0; break;
				case 3: skill 147,1,0; skill 148,1,0; break;
				case 4: skill 156,1,0; break;
				case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
				case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
				default: break; }
			switch(roclass(eaclass()&EAJ_UPPERMASK)) {
				case 7: skill 1001,1,0; break;
				case 8: skill 1014,1,0; break;
				case 9: skill 1006,1,0; break;
				case 10: skill 1012,1,0; skill 1013,1,0; break;
				case 11: skill 1009,1,0; break;
				case 12: skill 1003,1,0; skill 1004,1,0; break;
				case 14: skill 1002,1,0; break;
				case 15: skill 1015,1,0; skill 1016,1,0; break;
				case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
				case 17: skill 1005,1,0; break;
				case 18: skill 238,1,0; break;
				case 19: skill 1010,1,0; break;
				case 20: skill 1011,1,0; break;
				default: break; }
			return; }
		function A_An {
			setarray .@A$[0],"a","e","i","o","u";
			set .@B$, "_"+getarg(0);
			for(set .@i,0; .@i<5; set .@i,.@i+1)
				if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
			return "a "+getarg(0); }
	case 2:
		setarray .@Look[1],7,1,6;
		set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
		set .@Revert, getlook(.@Look[.@s]); set .@Style,1;
		while(1) {
			setlook .@Look[.@s], .@Style;
			message strcharinfo(0),"This is style #"+.@Style+".";
			set .@menu$, " ~ Next (^0055FF"+((.@Style!=.Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
			switch(select(.@menu$)) {
				case 1: set .@Style, ((.@Style!=.Styles[.@s])?.@Style+1:1); break;
				case 2: set .@Style, ((.@Style!=1)?.@Style-1:.Styles[.@s]); break;
				case 3: message strcharinfo(0),"Choose a style between 1 - "+.Styles[.@s]+".";
					input .@Style,0,.Styles[.@s];
					if (!.@Style) set .@Style, rand(1,.Styles[.@s]);
					break;
				case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; }
		} end;
	case 3:
		function Refine_Item;
		if (.EnrichedRefine)
			if (select(" ~ Normal Refiner: ~ Enriched Refiner")==2) {
				Equip_Menu(1);
				setarray .@Materials[0],7619,7620,7620,7620,7620;
				setarray .@Safe[0],4,7,6,5,4;
				set .@WLv, getequipweaponlv(@i);
				message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);
				if(select(" ~ Refine item (2 * ^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ ^777777Cancel^000000")==2) close;
				Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv], 1);
				close; }
		Equip_Menu(1);
		setarray .@Materials[0],985,1010,1011,984,984;
		setarray .@Safe[0],4,7,6,5,4;
		set .@WLv, getequipweaponlv(@i);
		set .@SafeCount, .@Safe[.@WLv]-getequiprefinerycnt(@i);
		message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);
		switch(select(" ~ Refine once (^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ Refine multiple times (up to "+(10-getequiprefinerycnt(@i))+"): ~ Refine to safe limit ("+((.@SafeCount>0)?.@SafeCount+" refines":"^777777disabled^000000")+"): ~ ^777777Cancel^000000")) {
			case 1: Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]); close;
			case 2:
				input .@Refines;
				if (.@Refines+getequiprefinerycnt(@i) > 10 || .@Refines < 1) message strcharinfo(0),"Invalid number ("+.@Refines+").";
				else Refine_Item(.@Refines, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);
				close;
			case 3:
				if (.@SafeCount < 1) message strcharinfo(0),"The item has already reached the safe limit.";
				else Refine_Item(.@SafeCount, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);
				close;  
			case 4: close; }
		function Equip_Menu {
			setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear";
			set .@menu$,"";
			for (set .@i,1; .@i <= 10; set .@i,.@i+1) {
				if (getequipisequiped(.@i))
					set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]";
				set .@menu$, .@menu$+":"; }
			set @i, select(.@menu$);
			if (!getequipisequiped(@i)) { message strcharinfo(0),"Nothing is equipped there!"; close; }
			if (getarg(0)) {
				if (!getequipisenableref(@i)) { message strcharinfo(0),getequipname(@i)+" cannot be refined."; close; }
				if (getequiprefinerycnt(@i) >= 10 ) { message strcharinfo(0),"+"+getequiprefinerycnt(@i)+" "+getequipname(@i)+" cannot be refined any further."; close; } }
			return; }
		function Refine_Item {
			message strcharinfo(0),"I'll need "+getarg(0)+"x "+getitemname(getarg(1))+" and "+getarg(0)*getarg(2)+" Zeny.";
			if (countitem(getarg(1)) < getarg(0) || Zeny < getarg(0)*getarg(2)) {
				sleep2 500; message strcharinfo(0),"Come back when you have the required materials."; close; }
			if (getequiprefinerycnt(@i)+getarg(0) > getarg(3)) {
				sleep2 500; message strcharinfo(0),"The item will be refined above the safe limit. It may break."; }
			sleep2 500;
			if(select(" ~ ^0055FFContinue^000000: ~ ^777777Cancel^000000")==2) close;
			set .@j, getarg(0);
			while(.@j) {
				delitem getarg(1), 1;
				set Zeny, Zeny-getarg(2);
				if (getarg(4,0)) {
					if (getequippercentrefinery(@i) <= rand(100) && getequippercentrefinery(@i) <= rand(100)) {
						message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; close; } }
				else {
					if (getequippercentrefinery(@i) <= rand(100)) {
						message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; close; } }
				successrefitem @i;
				set .@j, .@j-1; }
			message strcharinfo(0),"All done!";
			close; }
	case 4:
		if (.Prices[0]) message strcharinfo(0),"It costs "+.Prices[0]+" Zeny to remove cards.";
		Equip_Menu(0);
		if (Zeny < .Prices[0]) { message strcharinfo(0),"You don't have enough Zeny."; close; }
		set .@j,getequipcardcnt(@i);
		if (!.@j) { message strcharinfo(0),"There are no cards compounded to "+getequipname(@i)+"."; close; }
		if (!checkweight(4001,(.@j+1))) { message strcharinfo(0),"You're carrying too many items!"; close; }
		message strcharinfo(0),"Item: "+getequipname(@i);
		if (select(" ~ Remove "+.@j+" card(s): ~ ^777777Cancel^000000")==2) close;
		set Zeny, Zeny-.Prices[0];
		successremovecards @i;
		message strcharinfo(0),"Cards successfully removed!";
		close;
	case 5:
		mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";
mes "What would you like to do today?";
set .@trade_type, select("- Coins -> Zeny:- Zeny -> Coins");

mes "Very well. Here is the list on how much each coin is worth:";
for (set .@a, 0; .@a < getarraysize(.coin_id); set .@a, .@a + 1) {
	mes .colors$[3 + .@a] + getitemname(.coin_id[.@a]) + .colors$[0] + ": " + .coin_to_zeny_format$[.@a] + "z";
	set .@coin_menu$, .@coin_menu$ + (.@coin_menu$ == "" ? "" : ":") + .colors$[3 + .@a] + getitemname(.coin_id[.@a]) + .colors$[0];
}

mes "Tell me, what coin would you like to exchange?";
next;

set .@coin_choice, select(.@coin_menu$) - 1;

next;

mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";

switch(.@trade_type) {
	case 1: // Coins -> Zeny
		mes "How much coins would you like to give up?";
		input .@amount;
		if (.@amount <= 0) { // Invalid Number?
			mes .colors$[2] + "Please Input a number greater than 0:";
			cutin "",255;
			close;
		} else if (countitem(.coin_id[.@coin_choice]) < .@amount) {
			mes .colors$[2] + "I'm sorry, you do not have " + .@amount + " " + getitemname(.coin_id[.@coin_choice]) + (.@amount == 1 ? "" : "s");
			cutin "",255;
			close;
		} else { // Ok! Checks Passed, Let's Trade!
							if(Zeny >= 1000000000) goto L_FullZeny; //Checks to see if the player has more than 1.8b
			set Zeny,Zeny + (.coin_to_zeny[.@coin_choice] * .@amount);
			delitem .coin_id[.@coin_choice],.@amount;
			cutin "",255;
			break;
		}

	case 2: // Zeny -> Coins
		mes "How much coins would you like?";
		input .@amount;
		if (.@amount <= 0) { // Invalid Number?
			mes .colors$[2] + "Please Input a number greater than 0:";
			cutin "",255;
			close;
		} else if (!checkweight(.coin_id[.@coin_choice],.@amount)) { // Will it Make Char Overweight?
			mes .colors$[2] + "I'm Sorry, but you can't carry this due to weight restrictions";
			cutin "",255;
			close;
		} else if (Zeny < .coin_to_zeny[.@coin_choice] * .@amount) {
			mes .colors$[2] + "I'm sorry, you do not have enough zeny...";
			cutin "",255;
			close;
		} else { // Checks OK! Let's trade!
			set Zeny, Zeny - (.coin_to_zeny[.@coin_choice] * .@amount);
			getitem .coin_id[.@coin_choice], .@amount;				
			cutin "",255;
		}
	}
	mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";
	mes "Pleasure doing business with you.";
	close2;
	cutin "", 255;
	close;


	L_FullZeny:
					next;
					mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";
					mes "I'm sorry, but I can't allow you to exchange Coins into Zeny when you have over 1.8b zeny.";
					close;
	case 6:
		if (Zeny < .Prices[2]) { message strcharinfo(0),"It costs "+.Prices[2]+" Zeny to rent."; close; }
		if (ismounting()) { message strcharinfo(0),"You must first remove your mount."; close; }
		else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) {
			if (!checkfalcon() && getskilllv(127) && !checkwug()) {
				if(select(" ~ Falcon: ~ Warg")==1) setfalcon;
				else getitem 6124,1; }
			else getitem 6124,1; }
		else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv(39)) {
			if (!checkmadogear() && getskilllv(2255)) {
				if(select(" ~ Cart: ~ Mado")==1) setcart;
				else setmadogear; }
			else setcart; }
		else if (!checkcart() && getskilllv(39)) setcart;
		else if (!checkfalcon() && getskilllv(127) && !checkwug()) setfalcon;
		else if (!checkriding() && getskilllv(63)) {
			if (eaclass()&EAJ_THIRDMASK==EAJ_RUNE_KNIGHT) setdragon;
			else setriding; }
		else if (!checkmadogear() && getskilllv(2255)) setmadogear;
		else { message strcharinfo(0),"You do not meet requirements to rent."; close; }
		set Zeny, Zeny-.Prices[2];
		specialeffect2 276;
		close;
	case 7:
		if (.Prices[1]) message strcharinfo(0),"It costs "+.Prices[1]+" Zeny to reset stats or skills.";
		set .@i, select(" ~ Stat reset: ~ Skill reset: ~ Cancel");
		if (.@i==3) close;
		if (Zeny < .Prices[1]) { message strcharinfo(0),"You don't have enough Zeny."; close; }
		set Zeny, Zeny-.Prices[1];
		if (.@i==1) ResetStatus;
		else { sc_end SC_ALL; ResetSkill; }
		message strcharinfo(0),((.@i==1)?"Stats":"Skills")+" reset!";
		close;
	case 8:
		Get_Platinum;
		specialeffect2 441;
		message strcharinfo(0),"Platinum skills received!";
		close;
	case 9:
		setarray .@Total[0],0,0;
		getinventorylist;
		for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {
			if (@inventorylist_identify[.@i]) continue;
			if (Zeny < .Prices[3]) {
				dispbottom "It costs "+.Prices[3]+" to identify an item."; break; }
			set Zeny, Zeny-.Prices[3];
			delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
			getitem @inventorylist_id[.@i],1;
			setarray .@Total[0], .@Total[0]+1, .@Total[1]+.Prices[3]; }
		if (!.@Total[0]) { message strcharinfo(0),"No items identified."; close; }
		specialeffect2 154;
		message strcharinfo(0),"Identified "+.@Total[0]+" items"+((.@Total[1])?" for "+.@Total[1]+" Zeny":"")+".";
		close;
}
OnInit:

// --------------------- Config ---------------------
setarray .MainMenu$[0],	// Set menu options!
	"Change Jobs",		// [1]
	"Stylist",		// [2]
	"Refiner",		// [4]
	"Remove Cards",		// [8]
	"Exchange Coins",	// [16]
	"Rentals",		// [32]
	"Reset Stats/Skills",	// [64]
	"Platinum Skills",	// [128]
	"Identify All";		// [512]

set .MenuOption,1|2|4|8|16|32|64|128|512;

setarray .OnClick[0],1,1,1;		// When clicked: heal [0], buff [1], repair [2] (1: yes / 0: no)
setarray .Styles[1],553,37,250;		// Maximum dye, hair style, and hair

setarray .colors$[0],"^000000", "^336699", "^550000", "^996633", "^666666", "^FFFF66", "^99CCCC";
setarray .coin_id[0],673, 675, 671, 674;
setarray .coin_to_zeny[0],10000000,100000000,500000000,1000000000;
setarray .coin_to_zeny_format$[0],"10,000,000","100,000,000","500,000,000","1000,000,000";

setarray .Prices[0],1000000,10000,0,100;	// Zeny to remove cards [0], reset [1], rent [2], identify [3]

setarray .Rebirth[0],99,50;	// Minimum base level, job level to rebirth OR change to third class
setarray .JobReq[0],10,40;	// Minimum job level to turn into 1st class, 2nd class
set .ThirdClass,1;		// Enable third classes? (1: yes / 0: no)
set .SNovice,45;		// Minimum base level to turn into Super Novice
set .LastJob,1;			// Enforce linear class changes? (1: yes / 0: no)
set .SkillPointCheck,0;		// Force player to use up all skill points? (1: yes / 0: no)
set .Platinum,1;		// Get platinum skills automatically? (1: yes / 0: no)

set .EnrichedRefine,1;			// Allow enriched refiner option? (1: yes / 0: no)
setarray .RP[0],2000,50,200,5000,20000;	// Zeny for armor, lv1, lv2, lv3, lv4 refines

// --------------------------------------------------
cutin "",255;
end;
}

post-458-0-12685000-1347295517_thumb.png

Edited by tjungz212
Fixed Image display and Please use [CODEBOX] or Attachments for long contents.

2 answers to this question

Recommended Posts

Posted (edited)
specialeffect2 154;

message strcharinfo(0),"Identified "+.@Total[0]+" items"+((.@Total[1])?" for "+.@Total[1]+" Zeny":"")+".";

close;

}

cutin "",255;//add

close; //add

OnInit:

set .EnrichedRefine,1; // Allow enriched refiner option? (1: yes / 0: no)

setarray .RP[0],2000,50,200,5000,20000; // Zeny for armor, lv1, lv2, lv3, lv4 refines

// --------------------------------------------------

cutin "",255;

end;

}

Edited by goddameit

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...