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How To Reduce Damage Skill EDP?


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status.c

 break;
 case SC_EDP: // [Celest]
 val2 = val1 + 2; //Chance to Poison enemies.
- val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
+ val3 = 17*(val1+1); //Damage increase (+50 +50*lv%)
 if( sd )//[ind] - iROwiki says each level increases its duration by 3 seconds
 tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
 break;

That would give you approximately x2 (x2.02)

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