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08/30/2012 - kRO Maintenance


Ziu

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ommon Patch

- Stat reset event has ended. All related items and NPCs are removed, so if you haven't gotten your reset you do so before maintenance.

- God item reset event has ended.

- Blue marble event has ended. Related items removed.

- Fixed an issue related to the neutral reduction option of the parasite and harpy cards.

- Battlegrounds max level is raised from 150 to 160.

- Fixed an issue where the level 160 aura would appear as a 150 aura to other players.

- Fixed an issue where the Serpent God Skin and Time Keeper's footgear were not applying their set options.

- Fixed an issue where rangers could not cancel camouflage by using the skill a second time.

- Fixed an issue where an assassin character using dual blades or katar would only apply the right hand damage.

- Applied balance to Hero Trial memorial dungeons.

<Faceworm's Nest>
Made the following difficulty changes to the Faceworm's Nest dungeon.

- Lowered the appearance rate of Faceworm Larva, and added a cap on how many Larva would appear.

- Adjusted the max HP of each section boss. Max HP is lower when there are fewer players present.

- During the last fight, the appearance rate of Chaos providing support is lower and the faceworm queen's attack power increases with more players.

- Changed the time available to complete each section.

- Changed an issue where the fastest clear time would not be properly recorded.

- Added 4 types of daily quests that can be completed in the faceworm dungeon for extra items. Related NPCs are in Payon.

<Sara's Memories>
- Fixed an issue with experience from monsters and quest experience in the dungeon.

- Lowered the item drop rate of the monsters.

- Increased the attack power and HP of Elder Irene.

Main Servers

- Started selling 10 packs of Gym Passes.

- Refining event has ended.

- Sale of 30 High Quality Elunium Box and 30 High Quality Oridecon box has ended.

- King's Gift event has started. See the site for further details.

- Changed the bosses that appear every 5 levels in the wave dungeon.

- Fixed a bug where Union of the Sun Moon and Stars reflect damage could cause Critical Wounds on yourself.

Sakray Test Server

- Added champion monsters. These monsters appear the same as normal monsters, but they're a bit larger, stronger, and have better rewards.

- Changed the boss that appears every 5 levels in the wave dungeon to champion mobs.

credits: doddler from jRO wiki translated

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I was wondering when they'd take a page from Asda Story and add in "champion" monsters.

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I remember fighting bigger / stronger versions of monsters when I played FlyFF in the past. Tougher, but better drops. Guess Gravity decided to do the same thing. But upon doing so, they released something ive long wanted for. Their's a new lub file in the system folder called monster_size_effect. The file from the first few patches are surprisingly not compiled and clearly shows the format, notes and other things. The juicy part about it is the really long list of tags and ID's for client animations. Remember how NPC's do random animations? Well this is part of how. So yea we have over a thousand animation ID's. That effect list document eA, rA, etc has has some unknown or nothings marked. Maybe we can figure those out now.

Heck now that I have this entire list maybe I can do something special with it.

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@Rytech hahaha good for you and the whole community

I like the Champion mob idea hahahaha

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Video:

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