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Disable specific commands in a map


Hercules

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How can i disable specific commands in a map??

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like this...you have to add a map check ~

OnAtcommand:
   if( strcharinfo(3) == "Mapname" ) end;
   atcommand "@autoloot";
   end;

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*bindatcmd "command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>};
*bindatcmd("command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>});

This command will bind a NPC event label to an atcommand. Upon execution of
the atcommand, the user will invoke the NPC event label.

Example:
When a user types the command "@test", an angel effect will be shown.

-	script	atcmd_example	-1,{
OnInit:
bindatcmd("test","atcmd_example::OnAtcommand");
end;
OnAtcommand:
specialeffect2 338;
end;
}

Use this script command.

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How can i disable specific commands in a map??

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Ah, kay. How would you use bindatcmd though? o.o

Edit: oh, I suppose you could bind all available commands and do a map check that way.

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Ah, kay. How would you use bindatcmd though? o.o

Edit: oh, I suppose you could bind all available commands and do a map check that way.

Yea, mapchecks on whatever commands he needs. =P

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Thanks!! /thx

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*bindatcmd "command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>};
*bindatcmd("command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>});

This command will bind a NPC event label to an atcommand. Upon execution of
the atcommand, the user will invoke the NPC event label.

Example:
When a user types the command "@test", an angel effect will be shown.

-	script	atcmd_example	-1,{
OnInit:
bindatcmd("test","atcmd_example::OnAtcommand");
end;
OnAtcommand:
specialeffect2 338;
end;
}

Use this script command.

is this right

-	script	atcmd_example	-1,{
OnInit:
bindatcmd("autoloot","atcmd_example::OnAtcommand");
end;
OnAtcommand:
specialeffect2 338;
end;

Edited by SkyPirate
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Thanks a lot!!

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