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soul link skill buff script


soukenmaru

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hello i'm kinda hoping someone can help me with this, but i was woundering if there maybe a way somebody could make a Soul Link Buff script where it gives every class their rightfull soul links when the item is applied reason for this request is because i'm wantting to add it to a custom head gear. so it'll have to beable to soul link every and any class that is able to have one.

i've tryed to do it my self but each attempt had failed so i'm reaching out for a little extra hand ^_^

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maybe... using

sc_start SC_SPIRIT

It's supposed to start with that... but i tried it some time ago (about 1 year and half) and dont work on eAthena

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ItemID,Robot_Ears,Robot Ears,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,512,,0,0,ViewID,{ skill "SL_ALCHEMIST",5; },{},{}

you can check the rest in db/skill_db.txt

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ItemID,Robot_Ears,Robot Ears,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,512,,0,0,ViewID,{ skill "SL_ALCHEMIST",5; },{},{}

you can check the rest in db/skill_db.txt

umm....i'm actualy looking for all the soul links in one thing with no added items on the side cause its going in a gm helm. and later maybe put for players as well if it works

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So you mean all soul links skill in 1 item or in 1 soul link you can link them all in that item?

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i mean like as soon as the player equipts the item they get an automatic soul link say for example assassin crass would reseave level 5 soul link on the spot. nother words i want the script to be an auto buff script with the link lasting up till the player dies or takes off the head gear for example the item from Rebirth RO fable silk is able to soul link the character untill death.

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item_db.txt

............{ Sample(); },{},{}

npc.txt

function script Sample {
switch ( basejob ) {
 case Job_Alchemist:	set .@spirit, 445; break;
 case Job_Monk:	 set .@spirit, 447; break;
 case Job_Star_Gladiator:  set .@spirit, 448; break;
 case Job_Sage:	 set .@spirit, 449; break;
 case Job_Crusader:	set .@spirit, 450; break;
 case Job_SuperNovice:   set .@spirit, 451; break;
 case Job_Knight:	set .@spirit, 452; break;
 case Job_Wizard:	set .@spirit, 453; break;
 case Job_Priest:	set .@spirit, 454; break;
 case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
 case Job_Rogue:	 set .@spirit, 456; break;
 case Job_Assassin:	set .@spirit, 457; break;
 case Job_Blacksmith:   set .@spirit, 458; break;
 case Job_Hunter:	set .@spirit, 460; break;
 case Job_Soul_Linker:   set .@spirit, 461; break;
 default:
  if ( upper == 1 && baselevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
 sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;
 skilleffect .@spirit, 5;
}
return;
}

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