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soukenmaru

soul link skill buff script

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hello i'm kinda hoping someone can help me with this, but i was woundering if there maybe a way somebody could make a Soul Link Buff script where it gives every class their rightfull soul links when the item is applied reason for this request is because i'm wantting to add it to a custom head gear. so it'll have to beable to soul link every and any class that is able to have one.

i've tryed to do it my self but each attempt had failed so i'm reaching out for a little extra hand ^_^

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maybe... using

sc_start SC_SPIRIT

It's supposed to start with that... but i tried it some time ago (about 1 year and half) and dont work on eAthena

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ItemID,Robot_Ears,Robot Ears,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,512,,0,0,ViewID,{ skill "SL_ALCHEMIST",5; },{},{}

you can check the rest in db/skill_db.txt

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ItemID,Robot_Ears,Robot Ears,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,512,,0,0,ViewID,{ skill "SL_ALCHEMIST",5; },{},{}

you can check the rest in db/skill_db.txt

umm....i'm actualy looking for all the soul links in one thing with no added items on the side cause its going in a gm helm. and later maybe put for players as well if it works

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i mean like as soon as the player equipts the item they get an automatic soul link say for example assassin crass would reseave level 5 soul link on the spot. nother words i want the script to be an auto buff script with the link lasting up till the player dies or takes off the head gear for example the item from Rebirth RO fable silk is able to soul link the character untill death.

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item_db.txt

............{ Sample(); },{},{}

npc.txt

function script Sample {
switch ( basejob ) {
 case Job_Alchemist:	set [email protected], 445; break;
 case Job_Monk:	 set [email protected], 447; break;
 case Job_Star_Gladiator:  set [email protected], 448; break;
 case Job_Sage:	 set [email protected], 449; break;
 case Job_Crusader:	set [email protected], 450; break;
 case Job_SuperNovice:   set [email protected], 451; break;
 case Job_Knight:	set [email protected], 452; break;
 case Job_Wizard:	set [email protected], 453; break;
 case Job_Priest:	set [email protected], 454; break;
 case Job_Bard: case Job_Dancer: set [email protected], 455; break;
 case Job_Rogue:	 set [email protected], 456; break;
 case Job_Assassin:	set [email protected], 457; break;
 case Job_Blacksmith:   set [email protected], 458; break;
 case Job_Hunter:	set [email protected], 460; break;
 case Job_Soul_Linker:   set [email protected], 461; break;
 default:
  if ( upper == 1 && baselevel < 70 )
set [email protected], 494;
}
if ( [email protected] ) {
 sc_start4 sc_spirit, [email protected], 5, [email protected],0,0;
 skilleffect [email protected], 5;
}
return;
}

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