boylive Posted August 16, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 35 Reputation: 2 Joined: 05/14/12 Last Seen: May 28, 2022 Share Posted August 16, 2012 Here i use BrowEdit 586 Detail Lights ========================================================= Ambient Light Height 5000 127 20000 127 0.0001 No Casts Shadow ========================================================= Sun Light Height 3000 127 20000 127 0.00001 Casts Shadow ========================================================= Result after After Calculate Lightmaps ? http://imageshack.us...816174005.jpg/# How to fix square shadown ?? Quote Link to comment Share on other sites More sharing options...
Syouji Posted August 16, 2012 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted August 16, 2012 Those squares form based on the direction the lightbulb with cast shadows enabled is positioned. Based on that shadow formation I'm predicting you positioned your sun lightbulb which has cast shadows enabled in the middle of the map and raised it up. Try placing the lightbulb on a map corner instead and recalculate. Also make sure the lightbulb isn't too high or the shadows will become longer. Once you do this, follow up with me on this case. Another thing to say about your shadows is that currently BrowEdit doesn't perform proper shadows across models. Shadows dont take in effect the open spots of spaces in between models such as leaves. This however will change in the future in BrowEdit 2.0 where shadows will render properly. Quote Link to comment Share on other sites More sharing options...
boylive Posted August 16, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 35 Reputation: 2 Joined: 05/14/12 Last Seen: May 28, 2022 Author Share Posted August 16, 2012 Thank you Syouji WOW BrowEdit 2.0 i see picture Quote Link to comment Share on other sites More sharing options...
Syouji Posted August 16, 2012 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted August 16, 2012 http://rathena.org/board/topic/61444-project-browedit-20-redesigned/ Quote Link to comment Share on other sites More sharing options...
boylive Posted August 16, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 35 Reputation: 2 Joined: 05/14/12 Last Seen: May 28, 2022 Author Share Posted August 16, 2012 thank Soyouji and version 2.0 fix this http://rathena.org/board/topic/66957-i-edit-map-and-save-its-problem-texture-black-help-me/page__p__117122#entry117122 ?? (Problem black texture after edit map and save) Quote Link to comment Share on other sites More sharing options...
Syouji Posted August 16, 2012 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted August 16, 2012 That issue has to do with a specific hex value and positioning of objects/terrain to be above the water line. Something like this will take time to look into. Quote Link to comment Share on other sites More sharing options...
Question
boylive
Here i use BrowEdit 586
Detail Lights
=========================================================
Ambient Light
Height 5000
127
20000
127
0.0001
No Casts Shadow
=========================================================
Sun Light
Height 3000
127
20000
127
0.00001
Casts Shadow
=========================================================
Result after
After Calculate Lightmaps ?
http://imageshack.us...816174005.jpg/#
How to fix square shadown ??
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